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#feedback

Edited by Phantom139: 11/13/2014 11:16:14 PM
16

The Biggest Desires & How To Get Them.

Over the past few months, we've seen many ideas flow to these forums from the community, many of them were just exceptionally well done, others not so much. But one thing has remained constant over the course of the time we've had here. There are some things that the players just want to have in Destiny, and Bungie has either just given us a generic "We'll look into it" response, or have just ignored it completely. [b]Constructive Comments Only Thread[/b]: I will only allow constructive comments or feedback in this thread, any negativity will be met with report/mute depending on the severity of the negativity. [b]Long Post Warning[/b]: This is a warning that there's a ton of text here, but it's actually a selection of different ideas that you guys have asked for, so scroll down and find the bold text for the idea you're interested in an give that segment a read. So today, I'm making this thread to kind of bridge the gap between what we want in the game, and to bring an idea for how to get it into the game without breaking what Bungie feels is it's "important direction" for the game. If you like what you see here, please give this thread a like and support it, let's keep it alive and running. Now, let's have a look at some of the big ideas. [b]Larger Vaults, More Interaction with Vaults[/b]: A few days ago, [url=http://www.bungie.net/en/Forum/Post/76792674/0/0/1]I participated[/url] in a discussion thread that drew the attention of DeeJ, and posted a suggestion, it kind of went unnoticed, and someone was a little confused by it. So I'll elaborate on it here. As we all know, there are items and systems in the game that are placed to make sure you only do it once per your account (not once per character). So Bungie with it's large codebase, could very easily expand that notion to add a few new items that have that same functionality to the game. With that in mind, I proposed a suggestion that would help to solve one of the problems in the game. So here's how I broke it down: * You add four items to expand the Glimmer cap of the character to 100k from it's current position of 25k, and you use Vanguard marks to buy it from your vanguard mentor. * At the same time, there will exist four other items to expand your player's vault space to 40 from 20 on each slot by buying another set with items requiring glimmer up to 100k. * Finally, we add a new item to allow you to access your vault when in a non-darkness zone area, giving you better interaction with the vaults. This same item, would allow you to access your vault when in orbit, so you didn't have to keep going back and forth from the tower. Now, I selected this solution because the game likely uses some kind of a database or file storage solution to hold your item/character information. Adding a large quantity at any given time would likely cause a ton of server overhead, and that's bad for everyone. Instead, by bringing vault expansions in short quantities at a time, you can avoid the problem while giving the players what they want here. This also opens the door to add more of these expansion items later on in the game's lifetime in the event we need more space. [b]Barber Vendor / Customization Change Vendor[/b]: This is another big one. I personally got the wrong end of this when making my Warlock, and picked the wrong hair style, and am now stuck with it (Don't feel like losing a ton of progress to just fix that), so I see no reason that Bungie couldn't add a vendor that would allow us to re-enter the player creation menu, but only allow us to change simple things like hair styles, colors, and markings. Heck, with the added Glimmer cap mentioned above, you could reach for more reasons for us to get out there and actually earn and use our Glimmer. This might take a little longer to actually do since it involves a little bit of UI coding to actually get the differences involved, but I don't see this as an impossible task for a future addon to the game. [b]Trading[/b]: Another big one, maybe the largest suggested change to the game here. I do feel that Destiny's RNG system does have player to player trading in mind, but many of you seem to think that adding a trading system would only devalue certain items in the game or kick start the bad thing of real world money for items. I personally disagree with both of those notions, and here's why. Let's break down the devalue complaint first. So there are a good number of level 30's out there right now, it might not be a very large number, but they're definitely out there. And the main reason they're at 30 is because they got lucky in the raid and got all pieces of the raid set for their characters. Personally, I keep getting certain items from the raid over and over again, and I know people who just can't seem to get that one piece, and yet they might have an exotic weapon or some other item that I may be interested in holding. Doesn't it just make sense then that I could swap my raid piece for an exotic gun that I want? But then everyone can be 30 an.. So what? Level 30 makes absolutely no difference in the game aside from allowing more people to do the hard raid and giving a slightly better opportunity in the IB (you're going to get to 30 anyways with the new IB gear), and giving even more opportunities for more gear to be earned and voila, economy forms and before you know it, everyone's happy because they can get the things they want. Now, the trickier notion is containing selling for real world money, and I do admit that this is likely a harder problem to solve than it seems, but actually. It's not that big of a problem to solve. Simply require players to either have been friends for 7+ days, or be in the same clan for that period of time. Bungie could then monitor "suspicious trades" and with some quick google research, see if an "illegal" trade was executed and perform actions based on those manners. Another friend of mine even suggested that both players have to complete the normal raid at least once to be allowed to trade, which seems fair because then the raid items will be distributed to players who have beaten the raid. I'm interested to hear what you have to say about the two points above in the comments below. [b]New Weapon Archetypes[/b]: There was a very cool thread about some ideas for new Exotic Weapons a while back, and some of those ideas involved adding some new types of weapon classes to the game for Primary / Special / Heavy. I think that's a great idea and it shouldn't be impossible because of weapons existing outside of their archetypes already (Mythoclast / Remote). I think adding things of the following would be great for Destiny's Longevity: * Primary: Light Pistol (Auto, Semi-Auto), Sub-Machine Gun * Special: Directed Laser, Sword (Just saying, Crota...) * Heavy: Railguns, Flamethrowers (?) By adding new archetypes to the game, you introduce the need for new Exotics in each of the new weapon classes installed into the game, giving us an even more unique selection of weaponry to choose from (And more desire for that expanded vault space). [b]PvE Events[/b]: This is the last one I'll start this thread off with. Right now we had one PvE event and one PvP event to try out, and for the most part, I feel that you left PvE players in the dark for the future of events with the last one. I personally think that PvE Events need to become the higher priority for this game as a majority of the game is built around the PvE content. For the short term of how you can get involved and fix the issue here, we need to have your mentors/ninjas/developers host PvE Bounties, not more PvP Bounties. Take some teams through the raid, see how fast you can complete certain tasks in the raid, do some weekly heroics and nightfall strikes with your community. That'll get the players excited a bit, and you'll draw some more approval from the PvE crowd. For the long term, make sure the next PvE event actually includes something new and fresh for players to do, be it by means of new bounty types or going to brand new areas that we couldn't get to before. You could award some of those brand new exotic weapon archetypes from these tasks if you pull it off correctly. Finally, and the absolute most important thing here, lose the godforsaken PS4 only bounty events. Not everyone owns that console, and it seems like you're giving them too much love here. Bungie is more than wealthy enough to afford consoles of all types for your teams, get out on those other consoles and give the other players a shot at those elusive emblems / special items, you'll calm a bunch of players down by doing that. [b]The End... For Now[/b] So that's all for now, I'll let these initial five go to see what other people think about this and if they have other suggestions for improvement along these lines. If this topic pulls enough support, I'll pull another 3-5 community ideas from the pile and do a write up on those as well. Thanks for reading!

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  • Edited by Daniel Ratskiff: 11/13/2014 8:46:01 PM
    First: Not allowing negative feedback is censoring. Second: When everybody is 30 most of them will have reached their target ingame and quit (after the DLC its 32). Third: IB will only hand out 2 pieces of armor which can help to reach lvl 30. In my opinion trading could be allowed for low value stuff, like ammosynthesis, boosters, telemetries and maybe upgrade material. In every MMO i know its just bind on pickup or as very rare drop, bind on equip for the end-game gear. If not comparing with MMOs take Borderlands for example. Never got the feeling to want a certain item, neither its a immersive feeling you do experience in there. You get bored of Borderlands after your 2nd playthrough because there is no competition.

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