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Destiny

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Edited by ouermyhte: 11/12/2014 3:48:39 PM
5

Weapon Attack Data

I couldn't find any information on how much more damage your weapons do at 300 than, say, 248. This is especially relevant in the hard raid, as many people go in without upgraded weapons and it feels like that makes it a lot more difficult. These results are super preliminary, but I'd like to find a few people to help with more detailed testing. Me: Level 29 Warlock. Enemy: Level 30 Supplicant Weapon: Praedyth's Revenge Damage @ 248 Atk: [b]406[/b] Damage @ 300 Atk: [b]533[/b] This is an increase of [b]31.3%.[/b] Almost a third extra damage. I'm going to try over the next week to see if this changes across weapon type and player/enemy level, and to find out the shape of the damage curve as Attack increases. Please post below if you can give a bit of time to this. Especially useful would be: Level 30s; people with duplicate weapons; people planning on upgrading a weapon and willing to test it at each stage against different level enemies. There is now fairly good understanding of most of the ways in which Destiny works, but Attack causes confusion. It will only take us a bit of directed research to confirm or reject the various theories. Thank you! ouermyhte Edit: If giving data, please state the type of enemy and whether it is normal, major or ultra (red health, yellow health or boss.) Edit 2: Thanks to everyone contributing figures. However, as we don't know how damage scales with the size of your fireteam, we will need to get data while [i]solo.[/i] Also, because there are so many variables at work, I don't think we can compare single damage reports between players yet. To get usable results people will need to test whole ranges themselves. Here is a template for useful tests: [spoiler] -Solo (no fireteam). -Weapon @ 248 Atk. -Test on red-health enemies at [i]equal or lower Light level to you, but above 20.[/i] ie., if you are level 28, level of enemies must be between 20 and 28. -Repeat for each upgrade level of the weapon's Attack. -Do each test at the same Light level, on the same type of enemy, same enemy level, same mission, and state what these were when you give your data. We want to control for as many variables as possible. [/spoiler] --> The above test will give us a basic sense of how Attack relates to damage. To investigate the interaction of Attack and enemy level we need a more detailed test: [spoiler]In addition to the above, test [i]each[/i] Attack level (248, 257, etc.) against a range of enemy levels (eg. 20, 24, 26, 28, 30).[/spoiler] If me and a couple of others do the detailed test, each on a different weapon type, and a few do the more basic test, I think we can get credible results. I will test the Epilogue. Who's with me?

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  • This has do many particular variants it would take a lot of data to pin point. Level of enemy, level of guardians and the differences each fire team member adds or subtracts from said number. Although I've wanted to know the percentage of damage reduction that is spread through a fire team from low level mates for awhile

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