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#feedback

Edited by RMVTerrell: 11/12/2014 7:36:24 PM
34

Agility and armor are nearly useless...no they are useless

Agility and armor are [b]very[/b] ineffective, this video shows an extensive test that proves such. http://youtu.be/PgoDqz1ZnvA The effects of agility and armor need to be increased. Edit 1: Please watch the video, because many have commented arguing with nothing more than anecdotal evidence. While the video provides facts backed up by the mathematical calculations. Edit 2: someone in the comments below mentioned a fantastic idea. What if armor pieces gave you agility and armor points? Possibly even recovery points.

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  • I have a solution for agility! Make agility not only affect jump height and speed, but also make it affect your midair directional control and how far you have to fall before taking fall damage. It's not much of a change, but it's enough to influence people's decisions without risking going a [i]bit[/i] too far.

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  • Interesting. So, with no Armor you have 188 Health. I would normally think that 190 is the lowest but Hawkmoon, without bonus damage bullets, can 2HKO to the head, each shot dealing 94 damage, for a total of 188 damage. With maximum, you seem to have ~210-212 health, as evident in the video when he takes 209 damage and has virtually no life left. With a couple of points of armor, Hawkmoon (Unlucky)/Timur's Lash no longer 2HKO you to the head and take 3 shots and Shadow Price style ARs, which is the majority of them, go from a 7HKO to an 8HKO. After this, there are few benefits to having higher Armor; most everything is the same in terms of shots to kill. The only notable things I can think of at half Armor and above is that Aries Nemesis type Scout Rifles need all headshots to get a 3HKO instead of two and most Hand Cannons (Devil You Know/High Fixer/Fatebringer style) need two headshots to 3HKO instead of one. Most guns are not affected at all, even by one bullet, if you land all headshots. Hand Cannons still 3HKO. Maximum Impact Scout Rifles still 3HKO. Any Scout Rifle with lower Impact still 4HKOs. Maximum Impact Pulse Rifles still 2BKO. Medium Impact Pulse Rifles still 3BKO. The only real changes are in how many bodyshots you can get and still hit the optimal TTK and even then, it only ever takes one extra bullet at best. Some guns, like Sniper Rifles, see no changes at all. Max Armor or minimum Armor, you will die in the exact same number of shots every single time. The higher the Impact of the opponent's weapon, the higher the chance you're not going to see any change in the time to kill.

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  • Another set of biased opinions of a bunch of retarded scrubs without any substantial evidence to back up what they claim. Pathetic

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  • Edited by Vitatical: 11/14/2014 3:20:53 AM
    Boots should give agility, helmet give recovery, and chest give armor. Arm give some balanced combination of armor and agility Edit 1: armor is useless stat on crucible because all health is fixed at 200, agility is very important so u can run faster and jump higher/ faster harder to hit while moving fast. Defense reduces damage but that is fixed in crucible. Damage is also fixed based on weapons. Higher impact weapons do more damage choose those ones for faster kills. Edit 2: agility is useless in PvE armor gives you more HP so it is more important against mobs recovery is always important. Armor gives more effective health based on the damage calculation.

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  • These dudes in the video don't know what they're talking about... High armor helps you take an extra bullet or two.. How is that not important? High agility affects strafe speed allowing you the ability to dodge more bullets easier. Word? Why didn't they test that? High recovery helps you recover faster if you not getting shot at for a short time and aren't already dead. Ok, cool.. 2 of these help you survive. 1 helps you recover. You can only recover when you survive -blam!- math let's use common sense

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    • I gotta say though that I realized that it really makes a slight difference. Just tried it out in last weeks nightfall. In the first room of the Val'uswhatsoever strike, you know the one that you can simply rush through. Tried it with maxed out agility on all of my characters and the hunter who has a slightly higher agility in the end was the only one who was able to run through the entire room without being hit more then one or two times while the other two were in deep redhealthish shit halfway throught the room already. And this is dispite I think the hunter has by far the worst jump ability (I don't use blink because I can't handle it). I agree that the difference should be more distinguishable. But on the other hand that means that I have to ask for a much higher health for the titan as well because the warlocks faster health regen is the only of the three perks that feels to be working correctly. The titan is not able to take more hits than the other classes so they should either adjust it all correctly or get rid of the nuances entirely.

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      • Edited by Mariyoo: 11/14/2014 2:43:13 AM
        I really feel that these attributes if they have effects , which I feel is the more recovery and armor

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      • Someone with no boosts to armor will drop with 2 headshots from a strong hand cannon. Someone with a boosts to armor will take 3 to kill. It would suck to be the guy that only takes 2 shots to kill.

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      • Edited by Dream Twist: 11/13/2014 7:00:16 PM
        [b]Outside of combat[/b] it may not seem as much but the difference is big even for a small change.[b] In combat[/b] that 1 number of a stat difference can make the win or lose.

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      • Do you think you're going to get a job or something? Not everything needs a nerf or a change. Jesus.

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        • Mate first u complain about warlock melees now about this jeez spend more time thinking about the good things in the game not the bad

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          • I found that maxing my agility with Titan made it so during Templar in raid I could ignore hobgoblins on the sides if I kept moving boost may be slight but it's enough to get out of the way sometimes

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          • Nah definitely a noticeable difference between my Titan & hunter.

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          • My hunter is definitely faster and can jump higher than my titan.

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          • I have noticed that drops from high up with a lower armor will kill you where the same drop with a higher armor setting will only bring you down to almost dead.

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          • Armor is when your health is red. Agility is when your jumping/sliding/ dodging

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          • Bump!

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          • One or two shots often means the difference between life and death. If your opponent is using a high impact, one or two shot killing weapon, then recovery is also rendered relatively useless. Some poor conclusions are made in that video.

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          • I would be keen to see an increase in effectiveness

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          • Bump

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            • Bump

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            • I disagree, I can feel the difference when I change my hunters stats around.

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              • Agility should have been a perk on armor pieces rather than guns.

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                • Edited by WINTER PROPHET: 11/12/2014 9:46:00 PM
                  Being as "The Crucible" is [i]SUPPOSED TO BE BALANCED[/i] the facts in the video show basically that recovery [u]isnt[/u] balanced, and jump is slightly different. If it's supposed to be balanced, then Bungie did it's job with health, almost. And recovery is the only thing that really matters by two bullets in yer armor maxed or lowest. However... If this is linear to the PVE then this is disgusting, and the sloppiest I've seen in years. No wonder Bungie wouldn't be transparent in [b]any[/b] PVP formula for crucible or iron banner. They didn't do their job differentiating the class benefits with these stats in PVE, and in the iron banner it was embarrassing for them. O_O The Devs at Bungie must've outsourced this game to Timegate studious just like Randy Pitchford with Aliens:CM. Yea. That's just sloppy, what a horrendously embarrassing flaw. No wonder they don't talk oh well that explains the 2.5 million they lost in their deal with Activision. Maybe you shouldn't have had the newly hired interns doing the Netcode Bungie. Maybe you should've [u]done your job.[/u]

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                • 0
                  Bump.

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                • Glad to know I was right all along about how much HP a person could have. You could've easily tracked the cap by shooting someone with the Red death, a 2 shot is 4 hp more then the max a titan can have. I'm telling you now though you will feel the armor bar if you pay attention. I had plenty of games yesterday where if it wasn't maxed I would've died. It also is one of the number 1 factors in whether or not you survive close auto to scout riffle duels.

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