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12/2/2012 4:11:35 PM
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[quote][b]Posted by:[/b] SonicJohn * Armor Abilities (Sprint, Jetpack, Camo, etc) * Vignettes sequences in level (scripted animated action scenes during gameplay) * Integration of multiplayer and Firefight areas into Campaign to truly maximize for tested enjoyment * Reusing environments to see how changes such as a higher tide, or battle-damaged affect mood * Epic space battles. * A meta-story, the datapads * A true in-engine cutscene transition from ground movement to space battles without any loading screens (this is SUPER important) * Introduction to huge and lifelike fantasy animals that you can interact with, and even kill and be killed by (this is more important than ODST's animals) * A return to being afraid of the aliens you're fighting, in terms of their brutality and alien nature. * Not many people know this, but Bungie actually wrote an entire Sanghelios language for the voice actors to do their Covenant dialogue in. An entire alien language. Not just warblgarlblarrgh or reversed English. * Music that breaks away entirely from the heroic, ancient and galaxy-saving superhuman theme; and much more focussed on the death and loss on a dying planet in a lost war.[/quote]-they were only despised in MP I believe -I hated those and yet they didn't occur as often as they do in Halo 4 -Was so stale -The Package was mercifully short compared to that wretched ONI Base -it was a good start. Much better than Halo 4's space battle -it's too bad Noble Team didn't make any remark at all about the Spec Ops Elite who drops one... -too bad there was no skipping it -I guess it was amusing to be killed by a stuck Moa. But the Guta was abomination. Not nearly as interesting as it should have been. I'm not even sure if Halo 4 still has that manta ray creature seen in the E3 demo -I wasn't afraid of anything besides Grunts, Jackals, Elite Minors, Majors, and dual wielding Elites. Reach really made the mooks dangerous while making dual wielders extremely cheap and annoying -IIRC 343 said that the H4 Covies would sound similar to English but now they, particularly the Elites, sound closer to Japanese... -at least there weren't any lyrics or looping music. Halo 4 has both. Music often sounds unfitting in that game [Edited on 12.02.2012 8:12 AM PST]
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