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#feedback

10/30/2014 9:33:46 AM
0

Dynamic Dodging Features...

So during my insomniac episode for a class assignment, I had an Idea that I thought might be a good one. [b]The enemies can side step, jump back, and roll...why the heck can't we?[/b] Hear me out, we all want to find some form of usefulness from our D-pad instead of dancing in the middle of a firefight. Being inspired by the dodging system and mechanics from Lost Planet 3 (say what you will, I felt their cinematic dodging system was brilliant despite the games flaws) I figured [b]"Why not utilize a dodging system in the D-pads?"[/b] [i]Again, if the enemy can side step, hop back, hop forward, or roll...why the heck can't we?[/i] Does anyone else get the feeling that the guardians are quite...cumbersome and lofty in their movements? For left and right on the D-Pad, it could be a simple side step hop or roll, for up on the D-pad it could be something along the lines of maybe a quick forward stagger movement, just to move out of the way for an incoming blast or something. Down on the D-pad could be something along the lines of a quick back step hop, Im sure we can all agree that the back step/hop would be most useful in dodging that major Knight's sword of doom. To help keep things from being over-powered and to prevent it from becoming a Lost Planet MP (where everyone just rolls around) we could have a small cool down moment in between rolls (like we have with our sprints). This is just one idea from one person, I would like to hear what you as the Destiny Community would have to say on the matter. I look forward to the discussion.

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