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#feedback

10/10/2014 7:08:31 AM
3

Un-nerf Suppressor Grenades

It really might not be nerfed but really seems that way. Low damage, small damage radius, and a time to boot. This grenade was a cool I idea but poorly executed is putting it nicely. As far as tracking, blinding, burning, scattering, pulsing and other grenade abilities go suppressor is on the mild side. I would to like see the timer on it removed so it can use its effect more effectively. By the time it goes off player have already used there own grenades or melee making it a joke. It's ability is the type that needs to get the jump on an enemy sloppy paired with a timer that well give other more then enough time to react. So I don't care about its damage or that its effect is like 5 seconds. Just remove the timer.

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  • Edited by kiomadoushi: 10/10/2014 8:17:55 AM
    Make it more like the Wizard's cloud, disabling anyone who touches it during the duration. I've made a titan, just for the "max a titan subclass" trophy, and I was severely disappointed in the grenades. Suppressor is cool on paper, but crap when put to use. The only thing I could see making it worthwhile is making a shutdown zone, the way there are DoT grenades that can be used to make a makeshift shield against melee attacks or be used to convince enemies to stay back out of a hallway. A shutdown zone could have the same effect in practice, the enemy knowing that going in would be a bad idea, and can be used to ground enemy players in PvP, allowing the defending player to freely fly and sprint to them, getting a kill off their grenade by suppressing the enemy. May sound a bit broken, but it's the third Defender grenade. I think it's worth it to have a zone of safety for allies, and a zone of suppression for enemies. It fits, and there are no defender perks toward the grenade that could break it by allowing it to do more than just shut down the enemy. Edit: Warlock -> Wizard, up in the first line

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