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Destiny

Discuss all things Destiny.
10/8/2014 7:02:55 PM
1

So it's been a month

Here are some thoughts I've had while playing that could improve the game with relatively little effort. (Relative to major content patches) [b]Incremental weapon reload – [/b] Oftentimes I will cock back the hammer on my Thorn, slide out the cartridge cylinder, and sprint behind cover interrupting the process. Now in cover - I, again, cock back the hammer and slide out the cylinder… that somehow reappeared in the chamber… and complete the reload process from start to finish. Why is there not an intermediate stage in the reload process? A reload checkpoint, if you will… Cocked back the hammer and spun the chamber out, but didn’t quite make it to the part where the spent ammo slides out? Fine… Back to zero with you! But get past that point and why not resume the reload by inserting a new cartridge into the now empty chamber. This would be a novel mechanic in the gaming world, and one that I believe would be canonized hereafter. [b]Ammunition management –[/b] When leaving the tower if there was an option for me to buy full ammunition, I surely would. I am a Guardian, after all, and prior planning prevents piss poor performance. Why do I land in strikes with no heavy rounds and ¼ special ammo capacity? I wouldn’t have done that. Simple fix – Start all strikes with full ammo… I assume I would stock my ship. Too far? Fine. Resupply ammo after Tower visits. When swapping weapons mid-mission to accommodate elemental vulnerabilities ammo just disappears. When I first noticed this I switched back to my initial weapon to spend the ammo in some capacity… Aaaaaaand it’s GONE! Sorry Guardian, this line is for Exos who actually have ammo in their bandoliers. I can understand keeping loaded ammo in the weapon it was loaded in as a deliberate mechanic – even a kind of cool (though punitive) one. But having it disappear altogether smells like a bug and it stinks (like a stinkbug). It is kind of interesting to balance weapon choices and not being able to cover all fields (arc, solar, void). Ideally I’d like a mechanic that could allow me to recover the ammo loaded in other weapons – maybe by a channeled effect in a safe area. Honestly – anything other than the current ammo evaporation. The alternative is to have a shared “ammo pool”, a mechanic that seems to be partially in place already. The shared ammo pool would be drawn from by all weapons of that type. Each shot would have a predefined %cost to deduct from the total ammo available - thereby supporting the existing mechanics designed around high-volume/low-damage and high-damage/low-volume weapon options - and simply alleviate the issue of ammo loss that is effecting every Guardian today. [b]Other suggestions that I think are good… Can’t take credit for all of ‘em and they’re pretty self-explanatory:[/b] Direct to Tower option 6 man patrol fireteams 4-6 man balanced pre-raid content Alternate advancement options – reload speed, move speed, etc. Head armor graphic tickbox I know I’ve had more ideas while playing, but can’t think of ‘em right now. I’m sure the biggest priority for you guys right now is figuring out the production and scheduling of content that will keep people engaged for the long-haul. That’s a tough one! But I would drop the “10 year plan” line – it just sounds like an acknowledgment of an incomplete game. Also, “Destiny” and “Become Legend” played no small part in setting fateful expectations. The game is beautiful. The mechanics are sound. There’s so much potential, yet to be found. I didn't mean to end with a poem, but there you go...

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