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9/4/2014 12:34:02 AM
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Giving no release copies is usually a huge red flag.
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  • It wouldn't matter if they got them anyway, no one to populate the servers means no legitimate review

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  • 500 review copies to various people would give plenty of population to suffice for a legitimate review.

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  • It still would not give the full experience, millions of people are going to be playing this game all across the world. 500 people will not account for any major bugs, true player style variety, and most if they were to give early copies everyone would be rushed to flush out a review and it would not be as good as the final product. IGN announced that they're review plan is to have their staff playing the game for 3 days straight and update us as they go. I don't think they are having any problems, they just don't feel it is worth the trouble. or I could be wrong any the game is shite

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  • I'm not sure about that. Given the amount to cover I don't think even several days would be enough to experience everything, then write about it. Especially the end game content. You can't even get into Nightfall Strikes unless you're a certain level. You can't get there in a couple days. Well, [u]maybe[/u] you can't get there in a couple days. I suppose if you just sat and played non stop it's possible, but then you need time to write the review. I think holding off is the only thing to do in this case. Forcing a review about an incomplete experience would be bad journalism. Of course, no one ever accused any of these reviewers of good journalism, but that's an entire other thread!

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  • Most reviewers never review the whole game when it comes to something with "depth" Skyrim, Witcher 1/2, Mass Effect all got reviewed without people playing through every angle, every character, every possibility.

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  • I see your point yes, but none of those games have the integration that Destiny does. Mass Effect forces you down a path with a few, predetermined, branching stories. I admit I've never played either of the Witcher games so I can't comment on its comparison to Destiny. You can create a character in Skyrim and play through the campaign in a day and get a feel for how the rest of the game will be. Any side quests done by your character will play out the same each time. Destiny appears to have so many intricacies that all interact with each other with regards to leveling your character, their weapons, their gear, and their abilities. Replaying strikes with a higher level character on a harder difficulty. Daily and weekly Nightfall strikes. Not to mention Raids. Then, doing it again with each of the other classes [u]and[/u] subclasses. The sheer mountain of content available straight out of the box has so much more depth than Skyrim, even with all the extra quests you can do in Tamriel after the main game is completed.

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