In this video, I breakdown the Hunter's level 15 subclass, BladeDancer and its uses in PVP and PVE. I suggest several strategies that I believe will give the Bungie.net forum community an edge in September.
[i]If you have a build in mind or a unique combination of abilities for the BladeDancer subclass, describe them below. [/i]
Please comment about [b]why [/b]you chose this build/combination.
Thank you.
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Edited by Exiled_Geordie: 8/18/2014 8:21:55 PMSo I think this will make a nice build. Thanks to [url=http://www.destinytheguide.com/loadout-bladedancer.html]http://www.destinytheguide.com/loadout-bladedancer.html[/url] SUMMARY Supercharge (Binds to L1+R1): Arc Blade: Charge your blade with Arc Light and consume your foes with lightining. Binds to L1 + R1. Grenade (Binds to L1): Arcbolt Grenade: A grenade that chains bolts of lightning to nearby enemies. Binds to L1. [i]-to soften up enemies, I doubt it'll OHK anything[/i] Melee Skill (Binds to R1): Blink Strike: A powerful melee attack with extended range. [i]-cos, stabby[/i] Movement Ability (Binds to X): Double Jump: Jump a second time after leaving the ground. [i]-this will be modified to blink, see below[/i] Traits and modifications (Choose 7): Vanish: Press R2 during Arc Blade to disappear from sight. [i]-sneak, sneak[/i] Backstab: Hitting an enemy from behind with Blink Strike causes significantly more damage. [i]-backstab in BL2 was a very useful tool, maybe enough to OHK in Destiny PvP[/i] Blink: A short distance teleport that replace Double Jump. Binds to X. [i]-cos, "I'm behind you"[/i] Path Forbidden: Training focused on battle recovery and speed. [i]-mobility and survivability[/i] Shadowjack: Increases the duration of invisibility effects. [i]-more sneaking[/i] Way of the Fearless: Training focused on toughness at all costs. [i]-more survivability[/i] Hungering Blade: Kills with Arc Blade and Blink Strike immediately regenerate health. [i]-even more survivability, my Rubi, my Law and Order[/i] ____ [i]I might be overcompensating on the survivability, I don't want to be a glass cannon, but don't want to gimp my damage output too much either[/i] Thoughts?