As light is shined on the all of the subclasses, the Warlock sunsinger remains the most mysterious. WE know full well the purpose of the Defender's shields, and have been shown many time the destructive force of the Bladedancer's ArcBlade, However what is it exactly that Radiance will do for the space-mages?
Shown [url=http://www.bungie.net/en/Forum/Post/66476836/0/0]here [/url]is all of the Sunsingers abilities(Thanks to andrewBD for his post):
[spoiler] [quote]WARLOCK - SUNSINGER:
"There are flames that even the Darkness cannot exinguish."
SOLAR GRENADE - A grenade hat creates a flare of Solar Light which continually damages enemies trapped inside.
FIREBOLT GRENADE - A grenade that unleashed bolts of Solar Light at nearby enemies.
FUSION GRENADE - An explosive grenade that causes bonus damage when attached to its targets.
GLIDE improves to IMPROVED GLIDE as opposed to BLINK.
RADIANCE (SUPER) - Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities.
SONG OF FLAME - While active, Radiance reduses all cooldowns for nearby allies.
RADIANT SKIN - While active, Radiance reduces incoming damage.
FIREBORN - Radiance can now be activated from beyond the grave. Doing so returns you to life.
SCORCH (MELEE) - A powerful melee attack that ignites enemies, causing damage over time.
FLAME SHIELD - Killing an enemy with Scorch reduces incoming damage for a short time.
SOLAR WIND - Hitting an enemy with Scorch knocks them back.
BRIMSTONE - Killing enemies with Scorch causes them to explode.
ARCANCE I - III & ANCESTRAL/CHAOS/DIVINE
RADIANT WILL - Increases the duration of Radiance.
VIKING FUNERAL - Enemies you ignite burn longer and take more damage.
SUNBURST - Killing an enemy with Scorch has a chance to generate Orbs of Light.
TOUCH OF FLAME - All grenades ignite enemies, causing damage over time.
ANGEL OF LIGHT - Aiming your weapon while in the air will hold you in place for a short time.
GIFT OF THE SUN - Gain an additional grenade.
ILLUMINATION - Seals previous choices and grants Recovery bonus.
[/quote][/spoiler]
[url=http://www.youtube.com/watch?v=7aau2gt4JQE]Datto has also done a video that explains all of the abilities of the sunsinger [/url](though not to anymore depth than what can be gathered here)(Thank you Dassembre for bringing this to my attemntion)
From what we can tell, the sunsinger has a lot of focus on solar damage, specifically setting enemies on fire. with the lack of a vortex grenade and fast grenade charge times, This subclass will lack much of the crowd control that the voidwalker is prominent in. We can gather that this subclass can fill the role of a glass cannon or DPS, or be a very good support, however there is one crucial bit of evidence we need to affirm this speculation, and that is the exact function of Radiance.
Just as it says, radiance will dramatically increase the effectiveness of all of our abilities. However, what exactly does this mean? By all abilities, do they just mean our grenades and melee? Does this mean that every single armor/speed/regen boost we've chosen will be highly increased whenever in radiance? Will this cause abilities such as viking funeral, which already buff previous abilities, to buff them even more? I doubt this one will be true, but will it also boost the upgrades and abilities on our equipment, making our choice in gear all the more essential when running sunsinger?
I feel as though sunsinger can not be properly appreciated (or depreciated) until we actually get to see one in action, which, as of now, has not happened. The only bits of sunsinger we have seen is the activation of radiance and the locked skilltree in the beta menu. It would really help if we knew exactly what abilities were improved, so an idea of how this class can be played can be formulated.
Any thoughts or speculations?
[b]EDIT:[/b] Aside from the Song of Flame ability, the sunsinger appears to have no supportive abilities. It does not seem to be a buffing class in the slightest, meaning that as of now, Destiny lack a good Buffing and/or healing role.
[b]EDIT 2:[/b]Thanks to Melbolgia for pointing this out. With higher level and more exotic gear, there are many items that grant stats and bonuses, and some of these may alter or add onto our current abilities to make them more supportive. There are even items that cant give you entire skills, meaning you can have 2 of the different super upgrades whereas you would normally only be able to have one. We may have to rely on certain items or gearsets to role sunsinger a certain way. Which given Bungies emphasis on us doing certain things to obtain certain swag, may very well be their intention. These items show some of the ways in our gear choice may drastically effect the way ALL classes can be played (Thanks goes to Macington for providing the links)
[url=http://destinydb.com/items/1398023011-heart-of-the-praxic-fire#MMmueJX8]item 1[/url]
[url=http://destinydb.com/items/2335332317-sunbreakers#MMlhGMO8]item 2[/url]
[b]EDIT 3:[/b] Thanks again goes to Macington for this one. Listed under ability medals, there is "Medic!", which is obtained by quickly reviving 2 allies, as well as "Angel of Light" - In a single life, revive 5 downed allies. This might mean that Sunsinger may indeed possess the ability to revive others through the use of radiance. This certainly needs more clarification.
(Although it does not specify exactly which subclass can do this, so we cant be 100% sure. If not Sunsinger, then who can do this?) (This may have been discredited with the release of the Crucible multiplayer trailer. Several gametypes were shown with with reviving teammates as being a part of them. The medal may have been under the wrong category)
[b]EDIT 4:[/b] In the new [url=http://www.youtube.com/watch?v=20opyh1pLYg]competitive multiplayer trailer[/url]. at about 1:25, There is what appears to be a warlock hovering in midair for a split second, and then dropping down after firing their rocket. This could be the Angel Of Light ability in action. There also appears to be an orange-ish aura around the player, perhaps an identifier of somebody using the ability?).
Thank you as well to Kempolazer. The new trailer also shows what appears to be fireborn in action. At about 20 seconds in, you see the player ROOK be killed. However, whe next scene he is shown back alive in the same spot, with a golden glow around him and giant wings of light on his back. His shields and health were refilled to max, and he seemed to stay in radiance after revival. This is very important for the ability.
[b]EDIT 5:[/b] In this [url=https://www.youtube.com/watch?v=VyopXs5vCMU#t=20]new gameplay video from Gamescom[/url], we get to finally see the sunsinger in some real action. At about 12 seconds in, you see a warlock explode with a burst of solar light, activating radiance. They then throw what im guessing is a grenade. Finally, we see an enemy pike with full health and shields come into view, only to be completely destroyed by a single melee strike from the Sunsinger. Although we don't know how this warlock was spec'd out, we can say for certain that a sunsinger in radiance is beyond powerful. You definitely don't want to be near one of these angels of death when they start glowing..
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honestly id like the % of dmg reduced on radiant skin for pvp this might be useful but yea radiance isnt well explained
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Seems like using the Super upgrade that reduces the ability cooldowns of your allies with the melee upgrade to sometimes generate Orbs of Light can make the Sunsinger a sort of support class.
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Ha, Angel of light is going to be an interesting skill indeed.
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Seriously. I need a game play video of this before destiny comes out!
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If leveled up enough. If you are dead you can use it and it will bring you back to life which can really help
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I'm excited to see the Sunsinger in action! This will most likely be my go to PvE class, yay.
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Radiance can reduce cooldown of all allies, fulfilling a mild support role. You can do a glass cannon thing, but Sunsinger also has 2 abilities to reduce incoming damage, if that's your jam. I would like to see it buff allies abilities too, but whatevs.
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Seems like a support build. Could be useful in a raid or pvp
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I think the fact that I can run sunsinger and decrease the cool down of 5 [b]other[/b] teammates in a raid would be more than beneficial/supportive. Maybe 2 gunslingers, 2 void walkers, and a striker/defender all dropping specials like bad habits left and right? May do more than make up for my choice of sunsinger over void walker. Still super psyched to see the third subclass for all of them tho
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Depending on the cool down reduction song of flame could be at least tied with the biggest support ability in the game. If you are buffing all your abilities (grenade, melee and passives) and at the same time speeding up all near teammates grenade, melee and super by 50% it's gotta be up there for support. We also have to take in possible exotic gear skills and abilities that are made for the support build.
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Did we forget there's a third subclass?...
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Sunsinger seems like the jack of all trades class a lot of his abilities seem aimed at PvE which can be crucial for raids.
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You say sunsinger is the most mysterious. What about the 3rd subclass we really have no idea about?
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im pretty sure by the wording the first grenade is a fire version of hte vortex grenade
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Praise the sun!
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Don't forget about sunburst. We still don't know who it will create orbs for (the sunsinger or their fireteam) but either way combined with song of flame there are going to be a lot of abilities flying around. I think of this subclass like a D&D cleric, tough but focused on aiding others.
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Personally, I'm excited about the Angel of Light ability, it's something I've always wished I could do in FPS games
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We have also seen fireborn in a video and supposedly it's used to revive down teammates to but don't quote me on that but we do know it revives you.
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Edited by The_Propagation: 8/2/2014 11:04:00 AMFor those who do not want to spoil themselves these are links for 2 armour pieces for Warlock with Sunsinger bonuses. Heart of the Praxic Fire http://destinydb.com/items/1398023011-heart-of-the-praxic-fire#MMmueJX8 Sunbreakers http://destinydb.com/items/2335332317-sunbreakers#MMlhGMO8 I think I want those Sunbreakers to go with reduced cool downs with Radiance + high discipline for fast grenades and Gift of the Sun for 2 grenades. I'm not just going to support I'm going to be raining down fiery death. Plus the Solar Grenade seems a lot like the Vortex Grenade so you could control the battlefield both in PvE and PvP Praise the Sun !
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Resurrection ! You. Thought yo can kill me. A warlock in my house! I'm back and you still a trick. Bam...
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It's not a glass cannon for sure. Scorching enemies gives a incoming damage reduction buff and so does radiance. If you got grenades on a low cd with disciple stat and have 2 of them and radiance kicks in lowering the cd and increasing the effectiveness it's going to make you a tank spamming deadly grenades for a bit.
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Datto done a video on the class, check his channel out for the video. If i recall they are very good support class
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Basically, you go super saiyan and use solar damage (kamehameha) and it's super effective against the darkness.
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hey young blood doesn't it feel like our time is running out? I'm gunna change you like a remix than I'll raise you like a phoenix...
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Titan subclass 2.
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Dayman. Warrior of the Sun. Praise the sun.