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#feedback

7/29/2014 10:15:49 PM
29

Difficulty of Devil's Lair strike too low

I went through the Devil's Lair strike mission several times on both level 6 normal and level 8 normal. Bungie has said that these strikes are supposedly the result of their efforts to make the most challenging events yet; however, the Devil's Lair strike mission was pretty lackluster when it came to difficulty. On-level (at both level 6 and level 8) it was just, well, easy. I'll explain what I mean. The initial ~major~ fight to defend the uplink thing that your Ghost goes into was actually the most challenging. It was a relatively enclosed space with few options as waves of enemies charged you (near the end when the invisible melee vandals came out was where most people died). That fight was about how I expected it to start out. The second major checkpoint of the strike comes when you encounter the Fallen Devil Walker. From the trailers and previews, the Devil Walker seemed like an extremely tough S.O.B. to take out, and that was with what seemed like 6 or 7 Guardians fighting it. This was not the case with this particular Devil Walker, and it was pretty unimpressive. All you have to do is sit on top of the first small building you encounter after exiting the previous complex (which has plenty of cover on the roof) and just shoot until it dies. There's very little danger. The main cannon is extremely easy to dodge and the smaller pulse-like cannon is too inaccurate to really affect you at that range, not to mention all the cover on that building to hide behind (plus, the mobs that spawn with the devil walker don't really put pressure on you if you sit back there.) If possible, I would suggest the addition of an indirect weapon (like some kind of mortar/artillery system) to prevent players from just sitting in their lounge chairs holding down the right trigger until it dies. The point of a boss battle (in my opinion, at least) is to break the way players would normally play and forcing them to think outside the box: so, it needs to prevent Titans from doing heavy melee damage (it does this rather effectively actually), prevent warlocks from making hit and run attacks, and prevent hunters from sniping. Now I understand that might be too big of a request to make at this stage, so a possible alternative would be to have the Devil Walker move around much more, perhaps pursue the most threatening Guardian to get in range of the smaller pulse cannon (I feel silly calling it that but I don't know what it's called). This could add more challenge and encourage a strategy more complicated than just sitting down and sniping until explosions happen. If you have a hunter in your group at the devil walker fight, it's just too easy (note, this is not a call to nerf the hunter. this is a call to buff the devil walker.) Furthermore, it seems in this particular instance, Bungie has fallen in to the developer trap of making boss fights, in which tediousness of the fight is mistaken for difficulty. The devil walker takes a bit of time to take down, but it's by no means difficult. In fact, it's rather boring. Following this, the final boss fight is Sepkis Prime (if you didn't do the strike, Sepkis Prime is basically a Servitor on steroids). He's almost as if not just as easy as the Devil walker. The damage he does is pretty pathetic. As long as you score those critical hits on its eye, you can basically just sit out in the open and shoot until he's dead. The most difficult part of this fight is managing the extra mobs that spawn with him. These "bosses" don't really feel like bosses. They just feel like slightly tougher enemies. I know it was a beta (on the starting world) and perhaps Bungie turned the difficulty down for it, but I just want to make sure that this isn't how all the boss fights are going to feel. These boss fights should be difficult, not just time consuming.

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  • It does need some kinda difficulty buff, it was harder in alpha.

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  • Relax dude its a BETA. knowing Bungie they'll have a legendary difficulty that'll knock your socks off.

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  • It was introductory, just wait, you'll end up on a different one with little to know cover trying to take two down at same time, along with twice as many mobs running all over the place.

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    • Wait the lowest lvl strike is too easy!?

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      • I keep seeing similar topics, but how do you not run out of ammo - particularly against the walker? Sure as a hunter, I am going to pop off rounds from a distance, but 14 greens and MAYBE 5 purple is not going to take anything completely down. Then I am going to have to charge in to grab some ammo. since I was usually playing with randoms, we were having to make rushes and respawn each other as we went. I'm not saying it was the hardest thing in the world, but got the first one in the series, it made you vary your approach from time to time.

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      • Everyone's worried about one strike mission? There's going to be 23 strike missions but also with this raid mission and of course you can changes the difficulty you just had a taste of a strike mission just wait till the game comes out like I said 23 strike missions

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        • I think in later strikes will have more of things you're looking for. I think this was a tutorial for strikes. as you mentioned the only portion of the strike that really tested the player's skill as a gamer was the mesh sequence. the other two were testing for something else, patience. the devil walk was not a hard fight at all unless you got greedy or impatient with it. the devil walker fight was almost dark souls esque in that you weren't fighting the walker you were fighting yourself. the walker didn't kill you, thinking you could get in that extra shot did, running out of ammo did, forgetting to clear the mob spawns did, the devil walker was often just the meter used to layout your punishment. the servitor was more devil walker, highlighting the same points "be patient", "conserve ammo", and "clear mobs". the servitor fight was much tighter and faster (though less accurate) to punish mistakes. I think it was there to drive home the length of boss fights. IMO it was the weakest of the 3 major fights. so to bring it all together a strike is 1/3 combat ability and 2/3 patience and ammo conservation.

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        • I disagree. It's hard the first time because you didn't know what to expect. And the devil walker is actually tough if you don't camp in one spot and shoot at it. Being a hunter it's okay to camp with a sniper rifle, but don't camp. Makes it too easy. And sepiks prime. He is more of a enjoyable fight than really tough. Also it's the first and only major strike the gave us. So did you really expect it to be incredibly hard? Anyways the raids are going to be the place for you to be really tested.

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        • Its the 1st strike...its pretty much a tutorial.

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          • Lawl. You only played the easy mode version. Try doing it on Legendary like they had it in the alpha. You will get stomped hard during the mesh deactivation if you aren't prepared.

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            • do not agree! Why? I guess you were e few times on this strike on level 8 and you were fully equipped! This raid is normally opened up when you are between lvl 6-8, so you didnt have those op gear. And if you ever were on this raid with some other newly 7-8 lvl companions you would not say that the difficulty was too low. Goign on a strike with the best ewuippement you can get in beta is not the same as you are in progress getting this awesome stuff. Think about it

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            • There is more than the 2 difficulty settings that it gave us in the beta, if I remember there was a legendary setting in the alpha

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            • Edited by Gharvar: 7/31/2014 6:21:53 AM
              Why do people think level 6-8 content should be super hard ... If the whole game was the beta this strike would be end game but it's not so people need to relax.

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              • Remember devils lair os a practice strike used to teach people basic mechanics, teamwork, and strategy...

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              • Edited by Hawke: 7/30/2014 11:36:40 PM
                This Strike IS ridiculously easy. The last 4 times I did the Strike, I died once! And they were all with randoms. Seriously, my Strike KD is 100.44!

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              • I think you're confused with raids and strikes. Raids are the challenging ones that require planning and 6 guardians to take on. Strikes are a "dumbed down" version of raids which take 30 minutes give or take while raids take hours if you don't know what you're doing.

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                • I agree, shxt is way to easy. Once you figure out the pattern of the snipers, have one down low, two up top of the metal bridge in the back (behind you when you deploy your ghost) your set. The devil walker needs to jump around the whole area it has, be a harder target to hit and just be a real pain in the ass IMO. Although I never understood why that all purpose death machine would ALWAYS target me I swear that's the only thing I hated about that thing. It never left me alone for two seconds lol. But as for sepiks that thing way to easy for a final boss. It needs more oomph like shooting a beam of light into the sky and thousands of blasts rain down upon you. Forcing you to dodge or hide. Hell make them have slight homing so you have to move. Regen health the whole battle would also be nice

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                  • Ok it is the first strike available. It's lvl 6, it's not meant to be hardcore

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                  • The main problem with the difficulty of those fight is that there are spots where the enemies won't even go to get you which makes them very easy.

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                  • The final boss sepktus prime or however you spell it was too easy. The devil walker was harder. The difficulty of the strike should progress upwards. I think it needs to teleport more erratically. Maybe it can teleport rapidly for 30 seconds and just rain hell or something. It needs to do more damage too.

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                  • Agreed that's what I thought. It felt like the the battles hard there're difficulty in reverse order.

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                  • Watch this. http://youtu.be/oFRQlCX3Ygs?t=3m19s

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                  • This was the first strike mission in the entire game. Yes it wasn't that hard but we must wait and see what the others will be like in the full release. Plus in the beta most of us had the best level 8 gear possible so it's gonna feel like that a lot

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                  • Hmm... Well considering the last three times you did the devils layer, you died 3 times in two of your runs, granted, zero deaths in the other... I can see if you consistently died once or not at all, but apparently this run offers even you some challenge. I've died many of times on this run. It's challenging, but I feel it offers the right amount of challenge. Once one has a competent team, then this battle would be easy, but considering if you don't have a strike team; you are forced to play with others that may not be good players... This level has to be beatable by a group of random players. Thus the reason it may seem easy to some, and difficult to others.

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                    • Edited by DigitalRegality: 7/30/2014 12:07:03 AM
                      Agreed! Sepiks Prime and Devil Walkers, at this point, are really nothing more than bullet sponges that require very little amounts of skill to beat due to the massive amount of cover available as well as predictable attacks... Edit: Felt more challenging and thus more rewarding in the Alpha...

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                    • We only had normal mode. It was much harder (not hard enough tho) in the Alpha.

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