7/27/2014 5:06:53 AM PermalinkI disagree, seems very balanced. Warlock/Titan have a onetime use, so you really need to line up the enemies an dhope they are all within the blast radius, a hunter gets 3 shots, and can take down almost any non-elite enemy in one shot, giving him 3 opportunities to kill. Plus you get to stand back pretty far and use that from a safe distance, where as the titan needs to literally go into the crowd, leaving him open to major attack. The Warlock also needs to be within a close range too. On top of that, you guys get a ranged melee attack where as the other 2 are only close range. Each class has its tradeoffs...
Edited: 9/13/2014 7:21:38 PM PermalinkThis shows more in the late game, the Hunter seems UP compared to Warlock and Titan. I am not sure if it is a scaling issue, or a gear dependancy issue, but when I have to use precision to get one kill compared to a titan or lock blowing up whole groups easy with their nades and specials, which seem to recharge fast, then it doesn't seem like it makes good sense. I am not calling for nerfs for anyone, but Hunter's specials and abilities seem way too situation for no greater output than the others. I am lvl 22 on mine and rerolling Titan.
7/27/2014 5:22:26 AM PermalinkEvery game has imbalances so deal with it. If your play style doesn't fit the character the answer is simple .., CHANGE CLASSES
Please re-evaluate the hunter compared to the other 3 classes. The Golden Gun special can barely kill a wizard or a captain whereas the other two specials can annihilate everything. The throwing knife is great but with just the damage upgrade and distance it still is no equal to the bonuses and special effects that the warlock powers has. The Titans have shields that they almost don't even need and their special is amazing and brutal, the Hunter....gets some accuracy bonuses? I enjoy playing the hunter thoroughly but in the end there needs to be more balancing. I look forward to playing the hunter more leveled up and try out the blade dancer but it's simply not fair to have to wait to level 15 for the hope and prospects of a decent special and skills that tie in nicely and evens the playing field.