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#Halo

8/31/2012 12:13:18 AM
153

Remembering the Reach forum

Before this forum's official obituary is written, I think we should have a little fun and post some Reach forum nostalgia. Any epic threads that you remember can go here. [url=http://www.bungie.net/Forums/posts.aspx?postID=39582819]From the beginning...[/url]
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#Halo #Reach

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  • I also have some more serious things of my own saved. [url=http://www.bungie.net/Forums/posts.aspx?postID=49978873&postRepeater1-p=3]I used to love responding to Goat's threads[/url], although this post isn't especially great I think that going through the process of writing up my thoughts, with lengthy walls, really encouraged me to think more critically about the game and its mechanics - I can see that I was getting in stride more in the last few paragraphs. [url=http://www.bungie.net/Forums/posts.aspx?postID=52769152&postRepeater1-p=10]This[/url], which became [url=http://www.bungie.net/Forums/posts.aspx?postID=56739103]this[/url] (outdated now, but again some interesting thoughts here throughout the thread) [url=http://www.bungie.net/Forums/posts.aspx?postID=64000909]The Classic Playlist thread[/url] technically Optimatch (RIP), but I have fond memories of this thread and am still proud of having managed to eventually convince everyone to have the NR as a starting weapon ([url=http://www.bungie.net/Forums/posts.aspx?postID=64000909&postRepeater1-p=145]good summary post[/url], which I also posted in the main feedback thread) - even if [url=http://www.bungie.net/Forums/posts.aspx?postID=60008915]this[/url] was the eventual outcome. [url=http://www.bungie.net/Forums/posts.aspx?postID=63377888&postRepeater1-p=6]Some nice quality raging here[/url] [url=http://www.bungie.net/Forums/posts.aspx?postID=65861923]Firefight Pro[/url], the last serious contribution I made to this forum. Speaking of the present, I really liked Costa's post [url=http://www.bungie.net/Forums/posts.aspx?postID=73818447]here[/url]. I had saved the thread and had intention of replying at some point, only to find it has been locked. The idea of a mechanical skill gap is something I would like to discuss at some point, centered around the idea of whether aiming is particularly important, and how H2 was the quintessential game in striking a balance between the illusion of an FPS, in the conventional sense, and the potential for strategy to take precedence in a shooter. Through my interactions here I became less a fanboy and more a person whose opinion actually meant something. I did it while donned out in orange and have many of you to thank for that change. <3 I can only hope that in the future I might again feel so passionate about a gaming community. [Edited on 09.06.2012 7:34 AM PDT]

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