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Edited by Hylebos: 4/5/2014 9:55:36 PM
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[quote][b]3) Exotic restrictions will make your choices much more meaningful.[/b][/quote]Have you ever wondered why modern games have been trending towards highly customizable character experiences? There are many reasons, but the one I would like to focus on today is that when you ask a player to customize his character, you are asking that player to invest himself into your game, creating endogenous value which gives players a reason to continue playing your game for long after it came out. However, simply giving players a ton of choices to make isn't enough. You're asking players to invest themselves into a character, if the choices you ask them to make don't matter to the character, then why should they matter to the player? Endogenous value is only created if there's actual value to be had. As you can imagine, attempting to maximize the value of choices leads to greater player investment. Perhaps it wasn't the original or main intent of the mechanic, but Bungie's exotic restrictions absolutely make build decisions more important. Which decision is more profound? Choosing an Exotic Cloak over every other Exotic Cloak, or choosing an Exotic Cloak over every other Exotic Armor Piece? The former feels like you're simply checking a box off of your build, at best it feels like you're trying to MinMax that particular slot. On the other hand, the latter choice is a much larger commitment, and as a result has a higher chance of having a personal story attached to that choice. In particular, since a simple change of exotic equipment can drastically change the way your Guardian approaches combat, the choices of exotics you make will speak volumes about you as a Player and what you're trying to accomplish with your Guardian. If you choose to wield the exotic sniper rifle known as Closing Time, then perhaps you are trying to become the ultimate long range sniper by taking advantage of the weapon's ADS Cloak and the abillity to remotely collect Ammo Crates. Or, by choosing the exotic auto rifle known as Red Death, perhaps you are trying to become an unstoppable bandit juggernaut, surviving withering fire using the weapon's increased health regeneration to get back into the fight faster. Or perhaps you'll find the Gjallerhorn's abillity to take over and control enclosed areas with its sentry turrets much more appealing. It's conversations like these that I'm really looking forward to once the Beta approaches. Everyone knows what character they are trying to create, but with so many different approaches towards creating a character of that archetype, there is certain to be clever solutions and interesting debates on the merits of different Exotics and Focuses. It truly will be a delicious time to be a member of this community. [quote][b]Conclusion:[/b][/quote]Bungie's exotic restrictions exemplifies a certain design philosophy that goes along the lines of "Restrictions breed Creativity". If players are given a straight shot to their goal, then of course everyone's journey is going to be the same, and that's really not interesting. But if a Game Designer places obstacles in the path of the player, then several solutions will arise that solve that problem, some better than others, and the playerbase will begin to diverge. When enough obstacles are introduced, the journey that any individual player takes to reach the goal will be radically different from everyone else's. Why did Halo restrict players to only two weapons at a time? Why can I not wield both a Rocket Launcher and a Large Machine Gun in Destiny? Why can Link not jump in the Legend of Zelda? Why can I only use up to Six Pokemon in a Party? Why can't I put more than four Lightning Bolts in my Magic the Gathering Deck? Restrictions breed creativity. Now this isn't to say that any restriction will breed creativity, if the restrictions you place on players take away too much depth or are far too frustrating, then players will give up long before they reach their goal as the experience just isn't enjoyablel. Like every aspect of Game Design, this philosophy is very situational, and cannot be followed blindly, you must strike the balance that is right for your experience. I feel that so far Bungie has struck that balance with their Exotic Restrictions, the benefits have vastly outweighed any negatives. I'm getting serious vibes from Destiny that reminds me of many other games and genres that I've really enjoyed over the past couple of years, from RPGs like Dark Souls to MOBAs like League of Legends. I think this game is truly special, and I can't wait until more is unveiled. As this thread comes to a close, I would like to mention that I first created my Bungie.net account on January 5th, 2008. That makes today my Sixth Bungie.net Anniversary. I've enjoyed my time on this site tremendously, I've made friends, played games, and enjoyed many bad jokes as a part of this community. You guys inspire me to push beyond myself and become a better person, and to that end I would like to say that one of my resolutions this year is to improve my writing. I really enjoy writing these sorts of Game Design threads and sharing my passion with the community, and reducing the turnaround time from when the idea is first incepted to when the thread gets posted while raising the quality bar will help me share more content with you guys. We'll see how that goes, but any feedback you have is appreciated! As always, if you have any questions or concerns, please let me know! Game Design is difficult to write about and misunderstandings can occur, if there's anything I can do to try to clear things up or explain myself better then I'd love to take a stab at it. Here's to a legendary seventh year on Bungie.net! ~Hylebos [quote][b]Related Threads: 1) [url=http://www.bungie.net/7_Destiny-Speculation-Exotic-Ascension/en/Forum/Post?id=63605619]Destiny Speculation: Exotic Ascension[/url] 2) [url=http://www.bungie.net/en/Forum/Post?id=64293430]Destiny's Design: Exotic Exclusivity[/url][/b][/quote]
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  • Edited by tgriffttu: 11/12/2014 5:12:44 PM
    EDIT: Moved to first post reply.

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  • ''Bungie's decision to limit players to one exotic weapon and one exotic armor piece'' should only be while a player is in the Crucible. What's the point of having all this exotic gear if you can only use one piece at a time.

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  • I'm actually writing a new thread which reiterates the importance of build diversity in PvE at the moment :)

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  • In a game like this people want 2 things, great stats and awesome looking gear. I've worked hard to get a collection of exotics and it's the biggest let down that I can't use all of that awesome looking gear in PVE.

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  • I can appreciate your frustration, I'd love to be able to love both my Red Death and my Patience and Time at the same time, but to this day I still believe that this is the right choice for Destiny. Exotics would not be as cool and as interesting as they currently are were it not for this restriction, I feel like much of the exotic armor needs some love but I feel like the exotic weapons are in a good spot :)

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  • Well one thing you may have left out with bungie and there exotic guns. Bungie is moving in a direction where they want a social Experience a bond per-say with your guardians equipment. That what makes every individual unique. Like someone said in the thread about borderlands 2. Every legendary they got they equipped and in borderlands you know you can't customize your weapon. You just got a gun with all the sights on it, paint on it. If you want a gun to truly symbolize who you are why not have it up to the player? Borderlands had billions on billions of guns... But all of them felt ultimately the same. And it made the whole gameplay boring to the point i do not look at borderlands the same. Are they even any games out there as far as a shooter rpg online game where there is a complete and decent unique weapons scheme for each individual? I truly haven't witnessed one yet. And if bungie is the first to do it and have me engaged like a junkie on world of warcraft... Than i'm all in!

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  • [quote]If you want a gun to truly symbolize who you are why not have it up to the player?![/quote]If it helps, I share my perspective on why player-designed exotics are very problematic in my [url=http://www.bungie.net/7_Destiny-Speculation-Exotic-Ascension/en/Forum/Post?id=63605619]Exotic Ascension Thread[/url].

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  • [quote][quote]If you want a gun to truly symbolize who you are why not have it up to the player?![/quote]If it helps, I share my perspective on why player-designed exotics are very problematic in my [url=http://www.bungie.net/7_Destiny-Speculation-Exotic-Ascension/en/Forum/Post?id=63605619]Exotic Ascension Thread[/url].[/quote] I know one thing the best way to find out is to get in the beta. And see truly how it falls together. Thats what has my attention, of this game could at least make customization right with every individual. As well as simple gameplay where it shows good quality weapons matched with persons skill i guess.

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  • Awesome thread, man. Nodded my head along with each one of your points. Good read. Thumbs up. Well done. Yeah. :-)

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  • What an amazing way to look at the future of this game. I am surprised Bungie hasn't hired you yet lol. You have placed yet another spark of interest in this game for me. Thanks a lot!

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  • Thank you for the kind words :)

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  • Your welcome :)

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  • Edited by CaptKrunch: 1/6/2014 9:34:01 PM
    Oops, wrong post.

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  • I am looking forward to this "balance" of armor and gun freedom but with fair limitations. Its just nice to finally see a fps that wants to take a chance, is created by one of my favorite developers, and still looks like a big deal.

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  • Definitely one of the best posts I've seen on the bungie forums ever. I've had the same mindset as you about things like this ever since game informer dropped this information on us and I'm glad to see someone finally put it out there that bungie is doing this with a purpose and not just blatantly taking away from our decisions. I look forward to reading more of your posts in the future. Good luck with your writing, and I'll see you on the frontier!

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  • Sniff... Beautiful.

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  • Edited by Project 17: 1/6/2014 6:24:21 PM
    You are obviously very passionate about games and game design, the article was very interesting and enjoyable to read, thanks! Good luck on your seventh year, too!

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  • Very nice. Very comprehensive. You were able to give a much more in-depth analysis of Bungie's decision, the possible reasons behind it, how it works to anticipate and avoid potential pitfalls and you finished it off by pointing out the ways in which it serves to benefit the player base. In all, much more informative than simply saying "Suck it up and play smarter you -blam!-ing whiny crybabies..." Great job sir!

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  • Edited by Valistriant: 1/6/2014 5:58:32 AM
    That was a great read. I agreed with you on every point you made. I did have a question for you though. What's your take on as to why Bungie decided to make race a purely cosmetic trait? I understand they want me to play what I think looks cool, but the elitist in me was kind of looking forward to min/maxing my guardian. Why can't my Awoken warlock get something small or trivial like a 10% discount when I buy merchandise from a fellow Awoken Merchant. How about the fact that since Humanity's fall scared me in ways I don't yet understand they take that chance to show that although I'm different and not truly human it's ok because I'm better attuned to using magic then say a cold, hard, and ancient Exo. It's something that's bothered me since they announced it. By no means will this impact my desire to play Destiny I just wished we would have gotten a better explanation. The first Time I played World of Warcraft it wasn't about what race ability would give me the best use in PvP or Raiding it was about what sounded cool. I just really wanted to take this chance to get some good feedback.

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  • Baumguy touched on the major points, but yes, the main idea is that there's not a ton you can functionally do with races without encouraging all Titans to be Exo for bonuses and so on and so forth. Race is a much more powerful tool when it's used to tell a story, or used to add flavor to the universe, or used to appeal to a player's sense of character personality and aesthetics. Sure, you could have a merchant that gives all Awoken a 10% discount, but to be honest I don't think that's a very compelling mechanic. You're essentially arbitrarily rewarding players for nothing, it seems almost trivial to do when you can accomplish the same design space in a more meaningful way. Rather than this Awoken merchant giving a 10% discount for all Awoken, he gives any player a quest that requires them to recover a religious Awoken Artifact. The quest gives Bungie a chance to flesh out the backstory and lore of their universe for all players, and there would be special dialog and interactions if your character is an Awoken. As an award for completing the quest, everyone gets 10% off the store. Seems like the better approach, right?

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  • I'm not entirely sure, but I think it's going to be more of a polarizing attribute once the game comes out. Your race as a player might change how you act throughout the game and each race may have different goals as well. The Exo have that memory wipe to get to the bottom to, and the Awoken still have to figure out how they were "changed forever" after the collapse. I'm interested to see how your race affects your gameplay, even if it doesn't directly influence anything in game. And the three different races have three very distinct personalities. So, they may also give other players a minor understanding of your character and how you play just from that. Destiny seems to be putting an emphasis on players being able to tell what you've been through just at a glance. There's also the idea of Bungie really wanting you to invest in your character. Maybe you start out as an Exo, but later, really find out that you love to use Space Magic? Should you be penalized compared to, for example, an Awoken who might be better at using it? You might start three different characters before you finally figure out what you want in order to "optimize", and that could lead to some of the races being more overpowered or liked than others, etc. The obvious counter argument being that Bungie could make them all balanced, but even if one race was just a tiny bit more viable and they needed a nerf later, even that in itself could cause players to jump ship to another character, even if it's only until their main character gets out of "nerf limbo". Lastly, you could make the argument that it fits well with Bungie's philosophy. In Skyrim, for example, each different player race has different advantages and disadvantages that suit your play style at the very beginning, and it's all about the diversity of choices that can mold the entirety of that character's play style. Destiny, on the other hand, seems to be all about building your own legacy from the ground up. So I think it helps that you can't be bottle-necked into a certain way to play the game based on which race you play. Of course, all of this is theoretical, but I agree... Making the race a cosmetic trait is an interesting choice. These are just my thoughts on it, I'm sure there could be volumes written on the philosophy behind it and all, but this is what I've got. It really is an interesting topic.

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  • Thanks for the reply. Some really good thinking in there. Isn't it crazy how something a small as just picking the the outward appearance of your character can warrant so much interest and good conversation. I can only imagine what the conversations will be like when we have hard facts and experience under our belt.

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  • That's the interesting thing about the game philosophy of making games you want to play, I suppose. Especially now that Bungie is doing something completely different than what they've done before. You can look at every single choice they've made, and you know there's probably a lot of thought put into it and how it affects everything else. And, it's fun to try and get inside their heads, as always, haha.

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  • Agreed an enjoyable read :D, and a good question on the races just being cosmetic, thinking upon that.

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  • I agree, I think it's actually a good idea to limit certain thing like exotics, and so-forth. BTW Happy B.net Birthday Hylebos!

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