JavaScript is required to use Bungie.net

#Halo

12/12/2007 8:22:01 PM
1427

Foundry, Forgeries and Fun

Cheese-filled alliteration aside, we're obviously paying close attention to the Forge-based shenanigans that have been transpiring on the Internet and in the interest of trying to herd the cats of creation into a single file line, please post your best Forge Variants here, with well-written and descriptive depictions of your map. Paint with your words, like you've painted on Foundry's canvas. I've cross-posted text from another Forge/Gametypes thread here on the Forums. Do apply the format to Foundry specifically and go to town. We're watching, anxious to see your creations. [b][url=http://www.bungie.net/Forums/posts.aspx?postID=13209070]Rebound, a Re-imagination of Snowbound[/url] Designed with Symmetrical-arena style slayer play in mind, Rebound takes elements of Snowbound that previously turned the map into an interior camping battle, like the Shotgun, and awards both teams a Shotgun in their respective bases. Weapon sets have been made close to identical on both sides of Snowbound in an attempt to remove the tendency of players to crouch camp underneath. This map is ideal for 2-10 players. [/b] [i]How to make these posts. 1. Create a gametype and map variant, upload these to your File Share. 2. Publish the Gametype and Map variants to the forums, save the links to those threads. 3. Create post in this thread, and link to the Map variant and Gametype at the Publish to Forums link here [this way players can easily click those links and download your gametypes. 4. Create a well-written explanation of changes made to the map and if necessary a description of the gametype you've created, including ideal number of players, number of teams (if necessary) and any other relevant information. Please write as clearly and coherently as possible. 5. Bungie will be watching this thread and using it as a resource for gametype creation from the community as well, all posts not relevant to the topic at hand will be removed and users potentially extinguished like torches in a monsoon.[/i] [Edited on 12.12.2007 12:22 PM PST]
English
#Halo #Halo3

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] assistant Can I haz recon? guess not.[/quote] How many times does Bungie have to say " YOUR NOT GETTING "R" ARMOR IF YOU ASK FOR IT!!!!!!!!!!!!!!!!!!!!!!!!!!!"

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • lukems u rock i must do wat lukems says

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • http://www.bungie.net/forums/posts.aspx?h3fileid=27828188 try this one its really fun you can do pretty much anything on it mostly good for slayer and infection though

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [url=http://www.bungie.net/Forums/posts.aspx?postID=22115829]Challenger[/url] This is my symmetric and uniform map called "Challenger". It is a medium sized map that makes a few changes after each minute. It is good for any gametype, but I recommend using: Slayer, Team Slayer, Oddball, Neutral Assault, or Capture the Flag. There are no weapons on the map, so you'll have to spawn with the weapons you want. The "no weapons" thing may change gameplay, so I'll probably make a new version with weapons in the future.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • UPCOMING: C-BALL or CABOOSE BALL

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • here is my map it's [url=http://www.bungie.net/forums/posts.aspx?h3fileid=39182063]Charlie's mapV2[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have lots of good maps but I take pride mostly in hellbase megacity and a map that is pointless for actually playing but is fun to mess around on "big a@@ gun". also i'm working on a course designed to be like the show ninja warrior which will be coming soon. Find them in my file share.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote] URBAN WAREFARE V2[/quote]v1 has 1200+ DLs, v2 has 400+ DLs and a 5/5*rating ____________________________________________________________________________ [quote][b][i][u][url=http://www.bungie.net/Forums/posts.aspx?postID=21224123]MAP FOUND HERE[/url][/u][/i][/b][/quote] [quote]Quick summary[/quote] This is the second version of my [url=http://www.bungie.net/Forums/posts.aspx?postID=20717986]Urban Warfare City Map[/url]. The main changes are the [url=http://i221.photobucket.com/albums/dd186/gamer707/36018569-Full.jpg]New Middle Section[/url], the [url=http://i221.photobucket.com/albums/dd186/gamer707/36018440-Full.jpg] new ledges on Overshield / Shotgun building[/url], a [url=http://i221.photobucket.com/albums/dd186/gamer707/36018608-Full.jpg]new ledge behind the middle building[/url], and the reduced amount of power weapons. More pics in picture section below. I this map is about using elevation as an advantage over being on the ground floor and about fighting in and around buildings, ledges and walkways. The warthogs are not really meant for much usage while mongooses are transportation and ghosts are actually meant for fighting in. Also note that there are plenty of weapons that can take on a ghost as well as being at a higher elevation, so if your getting owned repeatedly, dont keep jumping down! And this goes for most situations as the higher you are in the level the better weapons and the better ownage of the other guys playing [quote]Weapons[/quote][b][u]These are on both [url=http://i221.photobucket.com/albums/dd186/gamer707/36018140-Full.jpg]A Base[/url] [i]AND [/i][url=http://i221.photobucket.com/albums/dd186/gamer707/36017837-Full.jpg]B Base[/url][/b][/u] 1x sniper rifle, 90 sec respawn, 1 clip 1x brute shot, 90 sec respawn, 2 clips 1x BR, 60 sec, 2 clips 1x Carbine, 60 sec, 2 clips 1x turret, 60 sec respawn 1x power up A Base has Regenerator, B Base has Power Drainer, both 120 sec 1x plasma grenade, 10 sec 1x Brute spike grenade, 10 sec [b][u]AROUND THE MAP WEAPONS[/b][/u]2x SMGs, 60 sec, 2 clips 2x ARs, 60 sec, 1 clip 3x BRs, 60 sec, 2 clips 2x Spartan Lazers, 120 sec 1x turret, 60 sec 2x Needler, 90 sec, 1 clip 1x shotgun, 90 sec, 1 clip 1x rocket launcher, 120 sec, 0 clips 1x sword, 120 sec 1x Flamethrower, 90 sec 1x Plasma rifle, 60 sec 1x Bubble shield, 90 sec 1x trip mine, 90 sec 2x grav-lift, 60 sec 3x Incineration grenades, 10 sec 2x Brute spiker grenades, 10 sec 4x plasma grenades, 10 sec 1x Overshield, 180 sec 1x Camo, 150 sec [quote]VEHICLES[/quote]2x Wartogs 2x Ghosts 3x Mongooses or Mongeese or Mongi (whatever it is) [quote]PICS[/quote] [b][i][u][url=http://s221.photobucket.com/pbwidget.swf?pbwurl=http://w221.photobucket.com/albums/dd186/gamer707/6c0dc98d.pbw]SLIDESHOW[/url][/b][/i][/u] [quote][b]Individual Pics[/b][/quote] [b][i][u]THERE ARE MORE PICS IN THE [url=http://s221.photobucket.com/pbwidget.swf?pbwurl=http://w221.photobucket.com/albums/dd186/gamer707/6c0dc98d.pbw]SLIDESHOW[/url][/b][/i][/u] [url=http://i221.photobucket.com/albums/dd186/gamer707/36017837-Full.jpg]B Base[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018049-Full.jpg]B Base side view[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36017874-Full.jpg]From B Base looking into middle[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018612-Full.jpg]MIddle[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018569-Full.jpg]New middle bridge and ledges[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018608-Full.jpg]New tower / laser base[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018140-Full.jpg]A Base[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018674-Full.jpg]A Base Side[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018574-Full.jpg]A Base close[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018385-Full.jpg]Shotgun building with the new ledges and bridge. The jump to the left[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018727-Full.jpg]Interlocked walls for cover[/url] [url=http://i221.photobucket.com/albums/dd186/gamer707/36018841-Full.jpg]Rockets under middle bridge[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Try out my MLG Map It has pics and a description in there [url]http://www.bungie.net/Forums/posts.aspx?postID=21992233[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][b]Posted by:[/b] leronas W61 nobody is gonna read this far......no point in posting your maps anymore![/quote]alot of people just skip to the end.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Map [url=http://www.bungie.net/forums/posts.aspx?h3fileid=39220679]Heavy Artillery[/url] This map was designed as a human vs covenant type of team slayer variant. First off, there is the 'human base' which is a huge tank designed to be the focal point of the map.The tank fires automatically every 10 seconds. In the tank base there is a splazer, an armory with only human weapons, shotty included, and an equipment store. At the top of the tank there is a gauss turrent which can only be used as a turrent, the hog itself is un-drivable. This was done by sum verey tricky forging.Then, outside the tank-base there are 2 houses for 2 mongooses. Then for the other team, of covenant infidels there are 2 encampments packed with only 'covenan't goodies ,(beam rifle included) and a couple of plasma turrents.also to help them there is a ghost and a brute chopper!in the center of the map up by the crane there is a double whammy of a custom power up and a rocket launcher!! This map is good with 6 people,but its better with 8! Also i recommend using the game type [url=http://www.bungie.net/forums/posts.aspx?h3fileid=39221012 ]Rhino Tank[/url] http://www.bungie.net/forums/posts.aspx?h3fileid=39221012 [Edited on 06.11.2008 3:37 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [url=http://www.bungie.net/forums/posts.aspx?h3fileid=38927316][b]Run and Dodge[/b][/url] Run for your life to the hill at the front of the hall. Beware and watch your back because if you don't, either the flying assorted objects will get you, or the other players will. Meant for the gametype king of the hill with pistols and no player damage. also teams. There are fotos.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • --:::TatToolTacular Map Pack:::-- Here are the three maps that create my map pack. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=36978889]Intrusion[/url] The first is "Intrusion," it is perfectly symmetrical with all the power weapons down the center. It works great for slayer and is also designed to be an objective map with assault or capture the flag. There are many ways through the center wall. All the very quick ways are much more deadly and don't really have any power weapons and all the long ways are safer but time consuming. There is a hallway lined with perfectly placed fusion coils so that by detonating one they will travel all the way to the other side, perfect for getting someone who happened to have got away with your flag and are out of reach and sight of your weapons. There are sniper towers at the end of each side providing full view of the side it is on and of the other tower. There is also a high bridge which holds the hammer and can only be reached by a well placed grav lift. The bases have a turret that can certainly slow any body trying to take the flag. So try every different path to find the weapons, use the mongoose on either side to get across quickly but be careful of being easily high-jacked in such tight quarters, or use the teleporter on either side to bring you straight to the sword spawn where carnage is sure to be abundant. The map never gets old and delivers for whatever you want to play. The perfect balance allows un-countable outcomes. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=38836541]Infiltrate[/url] Second is "Infiltrate," it too is a symmetrical layout with bases on either side of foundry. This was also designed for slayer games and capture the flag and assault. A man cannon on both sides can get you across very quickly but watch out for the enemy perched on the turret where you will be landing. Can't dodge plasma while being tossed in the air. Oh, and don't forget to hold down that RB while passing the wall to grab the flamethrower or you will never reach it any other way. There are elevated catwalks far atop each side along half the perimeter that both lead to a central opening in the wall. You will need a perfectly timed jump to land on the edge of the pallet to get there and acquire the rocket launcher. Don't worry the dumpster there will provide enough weight on the pallets to not allow it to tip over when you land on it but now you have the option of shooting out the pallets so that no one else can get to you or get across. there are sniper bridges high above the loading docks on both sides but if you'll notice you will have to be crouching to try and get a head shot on someone that is across on one of the bases. it is perfectly adjusted so that when standing up the ducts will exactly eclipse their head. Each base is multi leveled with a teleporter, 2 turrets, a sword, and a grav lift up to the perimeter catwalk. One of the center paths can be a great spot to crouch and have some close quarters fighting. But use the small loft opening in the fence box that you must crouch jump off a fusion coil to get to and you can really surprise opponents as they pass underneath, but be careful because you can easily be sniped through the fence when you are caught off guard. Again balance creates endless situations and a mix between close quarter scrambling and planned strategic attacks. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=38836607]Insulation[/url] And Third is "Insulation." This is a very unique map that is designed to provoke scenarios that make the player have to decide on the fly whether they should go for a kill with starting weapons or take time and go for power weapons to get kill after kill. Whether they should go for the flag and try to make a quick score or take time and plan with teamwork. Either option can work, which will you choose? The map has a giant arena is the center of the large open area of foundry. the arena has 5 tunnels in that have a crate with a 10 second re-spawn time at each tunnel. You must blow the crate out of the way to get it, but when you do this the crate will re-spawn and you cannot get out. Inside there are plenty of power weapons with no weapons at all on the outside. it is very tight quarters and will create massive amounts of quick kills and non-dying excitement. When you play capture the flag you will have to enter the arena and jump into a man cannon at just the perfect angle and height to grab the flag as you fly over the wall. If you have done it right you will then be on the outside of the arena with the flag. Otherwise you could miss the flag or drop down inside the arena with the flag in-hand and have to get back to the man cannon at the slow moving pace of a flag carrier. In other terms, "FBAR" (F'ed beyond all recognition) If you in happen to succeed and go over wall and hold RB on your way out and grab the flag you will then have to walk your way across the small center opening to get back to your base. Or you can take the long way and very dangerous way through the tunnel that connects both bases. This map requires much skill and can be frustrating but can make for long games that aren't won through luck. [Edited on 06.08.2008 10:21 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • http://www.bungie.net/forums/posts.aspx?h3fileid=38581014 Have you ever watched Arby n the Chief well emagin a map with every object placed and the least amount of effort put into building that map could be just a waste of your time just to see what it looks like I do say it is a good map for hide and seek, zombies, and any other game varient that you might like to play on this big, heeping pile of junk. I call this map I LIKE JUNK. please enjoy and i will not be offended by your comments about it and my possible bad spelling.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Dodgeball on The Gym 2008. Send me a message ill be playin and testing all night. Timmaay322

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I saw that map in forums

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [url=http://www.bungie.net/forums/posts.aspx?h3fileid=38572380]Cabin Fight[/url] My map is an infection map based on the "Cabin Fight" section of Resident Evil 4. The humans have to work together in order to survive the zombies which are trying to break in, both upstairs and downstairs. If the humans run out of ammo, they can find some more, but they'll have to go outside to get it, risking the dreaded infection....

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have added a thread to the map variants and here is the link to it, it has links to a couple of my other maps - Although there is only a few I do have a lot and they haven't been properly tested yet, Enjoy :- [url=http://www.bungie.net/Forums/posts.aspx?postID=21807450]Sky Castle: Among others[/url]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Here are all of my maps [url=http://www.bungie.net/forums/posts.aspx?h3fileid=34660129 ]Flashback v1[/url] Completely semetricle and i tried to blance it out the best i could but i haven't tried it yet. Tell me how you think and if it is unbalanced or not. I will go back and fix it if you tell me what it is. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=34342895 ]Drone Waterpark[/url] A waterpark with a concession stand, two slides, diving board pool, kitty pool, hot tub, a parking lot, and a water fountain. This isn't really much of a fighting level. It's just sweet!!!Made for SLAYER and TEAM SLAYER.......... 2-12 players. Here are two screenshots of the level. [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup .aspx?gamertag=Echo SQ Leader&ssid=34344807]One of the halves[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup .aspx?gamertag=Echo SQ Leader&ssid=34344946]The Other half[/url] [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30244416 ]Grunt High[/url] It is a school with two floors, two girl ansd boy bathrooms, classrooms ((i think 3)), a gym, a principles office, detention room, lunch room, boiler room, a janitors closet, and a park. Made for TEAM SLAYER, SLAYER, and INFECTION. 4-16 playersI'm sorry for no pictures, but this is basically what it is, there isnt much to more to tell. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30244230 ]The Bowling Alley[/url] This is just a bowling alley with two lanes, four tables ((two at each)), and a front counter. Each lane has a ball return and 6 pins. If you want this, you'll want the [url=http://www.bungie.net/forums/posts.aspx?h3fileid=31271100 ]gametype[/url]. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30244339 ]Falling Point[/url] this is just a ravine with two bases on each side and a ton of rocks in the middle. Made for TEAM SLAYER, SLAYER, and CTF. 4-10 players [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30244583 ]Condemed Town[/url] This is just half of a city state with a giant watch tower in the middle, a wall, inaccesable buildings on the inside, and rocks on the outside. Made for INFECTION, SLAYER and TEAM SLAYER. 2-16 players [url=http://www.bungie.net/forums/posts.aspx?h3fileid=27523371 ]Inflicted v1[/url] A mix of, Guardian, Lockout, and my own level. It has the modifyed guardian snipe tower, modified lockout building ((the one opposite of snipe tower)), lockout BIG building except it has two floors, my own lift, and the whole lower level is mine. Made for TEAM SLAYER and SLAYER. 4-10 players All of these levels above have Easter eggs I made. These are all made on Foundry. Now these levels do NOT have easter eggs. These are made on Foundry. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=19139939 ]Turf[/url] one of my older levels. I used to have pictures, but they're gone. Remake from H2 Turf. Not the best. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=18845050 ]Ascension[/url] again, one of my older levels. Not the best. Remake from H2 Ascension. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=26464540 ]Twindocks v1[/url] newer one. Its just two giant bases with two floors, a little thing at one end, and the Beaver Creek ((H2 map)) rocket arch. NOT A REMAKE!!! Made for TEAM SLAYER, SLAYER, and CTF. 4-20 players [url=http://www.bungie.net/forums/posts.aspx?h3fileid=19292702 ]The Subway[/url] my own level. Its an older one. It has two terminals, a train, a broken pillar, two extra cargos lying around and some cool details. Made for TEAM SLAYER, SLAYER, ASSAULT, and CTF. 4-12 players [url=http://www.bungie.net/forums/posts.aspx?h3fileid=26464579 ]Switchback v1[/url] two crazy cool bases, a third neutral base and a thing like MLG Ons v4 middle thingy. Made for TEAM SLAYER, SLAYER, and CTF. 2-12 players Now these maps don't have easter eggs and were made on Foundry. These maps I'm gonna show you arn't on Foundry and have easter eggs. [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30779690 ]Lockout[/url] This is on Blackout, i just changed, added, and removed a little to make it more like Lockout. The easter egg can be a camping spot though, so watch out!!!! [url=http://www.bungie.net/forums/posts.aspx?h3fileid=30779973 ]Sky Mansoin[/url] Made on Avalanche. A three story mansoin floating in the sky. It has a crappy zombie base far in the distance. Made for INFECTION, TEAM SLAYER, and SLAYER. The easter egg has a glitch in it if you do something right!!! ;) [url=http://www.bungie.net/forums/posts.aspx?h3fileid=31184206 ]Border[/url] This one is sort of racist but fun!!!! Its about mexicans try to cross the border. On the MEXICAN side-a bunch of buildings ((inaccesable)). a clock tower with a clock that actually goes around ((takes three minutes to go around)) and when it gets all the way around, nighttime is there. And Heaven, the mexicans only spawn here. On the AMERICAN side-two watch towers ((the one object)). A helicopter that blows up if you shoot it in certain spots and everyone dies in it. and there is the Pentagon where the mexicans have to get to. NUETRAL is the Wall ((which is the border)), and at night time new ways open up for the mexicans to cross and the main way closes up. It is so cool. Made for SLAYER, TEAM SLAYER, TERRITORIES, and this [url=http://www.bungie.net/forums/posts.aspx?h3fileid=31184181]SPECAIL GAMETYPE!!!!!!!!![/url] <==crossing border gametype. ((has an easter egg)) 4-16 players All of these levels not made on Foundry have easter eggs. [url=http://www.bungie.net/Forums/posts.aspx?postID=21580287]T'Savo Hospital[/url] This is a hospital complete with, a front desk, elevator, two stairwells, an operating room with two observation rooms above, rooms to stay in, 2 crappy janitors closets with nothing in them, more rooms to stay in on the second floor, 2 boys and 2 girls bathrooms, and a canniblistic room where you have to jump the door to get in, a crappy parking lot that doesn't even look like one. This is made for SLAYER, TEAM SLAYER, and VIP. This level has a pretty well hidden easter egg INSIDE the map. And now the COD4 map pack, all by me. [url=http://www.bungie.net/forums/posts.aspx?h3fileid= 34129536]Crash[/url] Remake from Call of Duty 4 map Crash. ITS NOT THE SAME EXACT THING!!!! Made for KOTH, SLAYER, and TEAM SLAYER ((headquarters and cod4 ts)). [url=http://www.bungie.net/forums/posts.aspx?h3fileid =34129597]Shipment[/url] Remake from Call of Duty 4 map Shipment. Basically same thing. It has a sun :) Made for KOTH, SLAYER, and TEAM SLAYER ((headquarters and cod4 ts)). [url=http://www.bungie.net/forums/posts.aspx?h3fileid= 34129640]Vacant[/url] Remake from Call of Duty 4 map Vacant. Basically same thing all except the side of the building where the headquarter is. Made for KOTH, SLAYER, and TEAM SLAYER ((headquarters and cod4 ts)). [url=http://www.bungie.net/forums/posts.aspx?h3fileid =34129660]Mini Wet Work[/url] Remake from Call of Duty 4 map Wet Work. NOT THE EXACT SAME THING!!!! Just shortened up and cut some stuff out and moved some stuff around. Made for KOTH, SLAYER, and TEAM SLAYER ((headquarters and cod4 ts)). If you got those, you'll want [url=http://www.bungie.net/forums/posts.aspx?h3fileid=34129796 ]Call of Duty 4 TEAM SLAYER ((cod4 ts))[/url]. COD4 map pack has no easter eggs in it! Enjoy!!!!!!!!! -Echo SQ Leader

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [b]Dodgeball arena and varient[/b] Both can be found in slots 13 and 14 of my file shares. [b]MAP[/b] The map is based in foundry and is quite simply a closed off area creating a dodgeball arena where players can not travel to the opposing teams side. This is achieved by using the Window items as sort of a shield between the 2 sides. This allows players to see each other and throw grenades. each half of the "dodgeball arena" consists of 6 fusion coils per side to spice things up a bit. [b]Rules[/b] The dodgeball rules are very familiar to the actual rules of a dodgeball game, with a halo twist of course, and halo limitations taken into consideration. each player has 5 lives. when a player dies he cannot respawn for 60 seconds or untill a team mate kills an enemy, which ever occurs first. player shields do not recharge automatically, you will recieve a recharge based on 10% of any damage you inflict on an enemy. players start with 2 x overshield. players have an unlimited amout of grenades and start with just a pistol. the winner is the team which takes all enemy lives first. to win you must kill each opponent 5 times to drain there lives, this allows for players individual performance to effect the game, rather than one bad player or good player determin the outcome of a game. This game would be ideal for double experience weekend because it gives everyone a chance to earn double exp, rather than just the better players who get matched up against poor players. the game requires skill, luck and a good grenade throwing ability. in addition to this, the game is also alot of fun, me and a few friends and guests have had endless fun playing this game and when you die it gives you a anxious and exciting rush watching team mates try to score kills for you to come back in. you have to be alert at all times and is filled with none stop action. try it out, share some videos, and let us know if you enjoyed it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • All my maps are crazy & it would be nice if people tried them. I have: floaties: Get hi. caotic hell: trust me it's fun. open house 13: house for sale, fixer-upper bounce floor; an arena that is fun to drive on. open house 55: house for sale! this is a total remake of open house 13 (the building was made by CJD55-i put in weapons, rooms, and the pool!) To get to my maps go check out my profile & click on my fileshare. [Edited on 06.01.2008 10:49 PM PDT]

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I have a new map, [url=http://www.bungie.net/Forums/posts.aspx?postID=21603405&viewreplies=true]FCJ Jailbreak[/url]. I made it for TrueDarkFusion's Jailbreak CTF, but it also works wit Jailbreak 1-Flag, which is on [url=http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=FieldCommanderJ]my fileshare[/url]. It was loads of fun when I tested it with my friends, and I hope you enjoy it!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • cool

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • http://www.bungie.net/forums/posts.aspx?h3fileid=31608984 City- my fat kid map. This map really seperates the good from the bad.You have to use everything you know to win.There are several spots to "camp" at, but there is a way to get you out.fat kids cant just jump on the main platform, and humans can just stay on top of the floating platforms if the fat kid goes outside of the map and uses the send behind the reciever, he will get stuck and must commit suicide to get out.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [url=http://www.bungie.net/forums/posts.aspx?h3fileid=33167013]-Pheonix Mansion-[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33601788]Exterior picture[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603247]Part of first floor[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603565]Second floor, View 1[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603431]Second floor, View 2[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603377]Second floor, View 3[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603655]Third floor, View 1[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33603831]Third floor, View 2[/url] [url=http://www.bungie.net/stats/halo3/screenshot_viewer_popup.aspx?gamertag=Dark%20pheonix%2017&ssid=33604688]Third floor, View 3[/url] Also included: Garage, 1st floor bathroom, Teleporter to basement, Four secret rooms, Many hidden weapons, Chopper, 2 warthogs, and more. It works best for FFA Slayer, KoTH, One Flag, One Bomb, Terretories, Oddball, and Infection. 4-12 players.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • nobody is gonna read this far......no point in posting your maps anymore!

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

2 3 4 5 6 7 8
You are not allowed to view this content.
;
preload icon
preload icon
preload icon