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#Halo

8/22/2012 9:28:54 PM
71

What is the problem with reach?

The story might not be as good as Halo 3, but why does everyone think bad of it. Personally I love the multiplayer and there are no obvious flaws in the campaign (the ending could have been better). I just want to know why people think its bad.

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  • [quote][b]Posted by:[/b] Sliding Ghost Campaign AI: -sabotaged (I'm not saying they are stupid. I'm saying they were intentionally nerfed) friendly AI: slow turning speed, delay in getting in vehicles, minimum RoF output, charging into battle, wacky AI on Exodus (firing at civilians, don't attack Covies near end of the mission)[/quote] Granted, but then again when has the friendly AI in halo ever not been worse than the enemy AI? [quote][b]Posted by:[/b] Sliding Ghost -unpleasant enemy AI: *enemies have broken plasma pistols: insanely quick overcharging time, spamming overcharged bolts, possessing relatively tiny cooldown time, being able to fire standard shots almost immediately *enemies have major flaws (jump on Hunter, hologram Elites, needle rifle everything else) *can't assassinate dual wielding Elites or Brutes if they've noticed you[/quote] This has a very limited impact on gameplay, you're just nitpicking. [quote][b]Posted by:[/b] Sliding Ghost Campaign: -insufficient enemy numbers[/quote]How so? The numbers were relatively equal to or more than that of halo 3, which no-one complains about. [quote][b]Posted by:[/b] Sliding Ghost -overrated encounters[/quote] Example? [quote][b]Posted by:[/b] Sliding Ghost -lame objectives[/quote] No more lame than other games. The [i]only[/i] objective of sierra 117 was get to evac, with "coincidences" constantly preventing the player from doing so. Also the storm had the player simply destroy 3 AA objectives, something much complained about on TOSP. The objectives can be as boring as you want if you try. [quote][b]Posted by:[/b] Sliding Ghost -vehicle sections sucked[/quote] I'll admit, they kinda sucked comapred to levels like The Ark and Assault on the control room. [quote][b]Posted by:[/b] Sliding Ghost -once boarded, can't do anything about boarder (was also in H3). In a Wraith, you only have a second to try to get the boarder off, but thanks to vehicle health, you run the risk of damaging your Wraith. When confronting sword Elites in a vehicle, you're screwed if you're boarded due to 1 hit kill melee.[/quote] Thats simple game mechanics, don't let enemies get close to you. [quote][b]Posted by:[/b] Sliding Ghost -vehicles are often irreplaceable so it's annoying having to abandon a functional vehicle[/quote] Twas the same in all the other games apart from CE. [quote][b]Posted by:[/b] Sliding Ghost -lack of AI collections[/quote] I don't understand what this means. [quote][b]Posted by:[/b] Sliding Ghost -lack of freeroaming AI[/quote] Not in previous games. [quote][b]Posted by:[/b] Sliding Ghost -excessive scripting (also in H3)[/quote] If you mean scripted events, it's not an RPG, the story is kinda scripted, like ALL other halo games. [quote][b]Posted by:[/b] Sliding Ghost -Noble Team and Pelicans ruin any hope of fun on lower difficulties[/quote] What fun? [quote][b]Posted by:[/b] Sliding Ghost -game still punishes, only it's much worse (game kills you off, CoD style, for killing civilians even if it was an accident, making Noble Team able to kill you with 1 shot even though they are invincible (also in H3 but at least they could be disarmed))[/quote] Because you aren't supposed to kill civillians and betray your team-mates, you sadistic bastard. [quote][b]Posted by:[/b] Sliding Ghost -Thunderstorm skull makes every Grunt an Ultra and as you well know, they require 2-3 headshots. There was a time when I just wanted to fight Elite Ultras (in H2)...[/quote] That's kinda what the thunderstrom skull does. It's not like they're any harder to kills, just one extra bullet. [quote][b]Posted by:[/b] Sliding Ghost -still can't turn on/off skulls without restarting the mission[/quote] This was never in the previous games... [quote][b]Posted by:[/b] Sliding Ghost -no carrying over weapons to next mission. Game frequently gives you a loadout[/quote] Carrying over weapons was only in halo 2, thougb it was pretty cool. Also you kinda have to have a loadout or you'd be weaponless, can't kill covenant then. [quote][b]Posted by:[/b] Sliding Ghost -redundant sandbox: *useless weapons (AR, plasma repeater, magnum) *situational weapons (concussion rifle, plasma launcher, plasma rifle, needler, plasma pistol overcharge, focus rifle, spartan laser) *useful weapons (DMR, needle rifle, plasma pistol, rocket launcher, sniper rifle, target locator)[/quote] Every weapon has a purpose and different people prefer different weapons. The AR is a brilliant secondary on legendary if you use it's burst fire to take down shields. Player: [quote][b]Posted by:[/b] Sliding Ghost -extremely vulnerable player[/quote] No more so than other games. [quote][b]Posted by:[/b] Sliding Ghost -severe fall damage[/quote] What's the issue here? I expect to die if I fall 100ft. [quote][b]Posted by:[/b] Sliding Ghost -retarded jump height[/quote] You're a spartan III, not MC. Deal with it. [quote][b]Posted by:[/b] Sliding Ghost -slow movement & near useless strafe (insane projectile speed increase on Legendary nullifies it)[/quote] Useless strafe my ass. I've managed out kill plamsa rifle weilding ultras on legendary using purely strafing, no cover or shield recharging. [quote][b]Posted by:[/b] Sliding Ghost -necessity for Sprint[/quote] No there isn't. Gameplay: [quote][b]Posted by:[/b] Sliding Ghost -insane explosion blast radius[/quote] Granted, though negative impact on overall experience is minimal. [quote][b]Posted by:[/b] Sliding Ghost -cqc sucks[/quote] It hasn't changed at all from other games, except in that AI are actually better at it now with more moves. [quote][b]Posted by:[/b] Sliding Ghost -lolphysics[/quote] Better than CE bro. [quote][b]Posted by:[/b] Sliding Ghost -vehicle health[/quote] Granted [quote][b]Posted by:[/b] Sliding Ghost -plasma grenade super lethal[/quote] It always has been. If anything it's less lethal due to armour lock. [quote][b]Posted by:[/b] Sliding Ghost -awkward grenade throw -awkward sniping -awkward aiming[/quote] Thats your aim, not the games fault. I notice little difference from Halo 3, if anything it's easier. [quote][b]Posted by:[/b] Sliding Ghost -pop in/poor draw distance[/quote] [quote][b]Posted by:[/b] Sliding Ghost -Bloom[/quote] Granted, though I personally like it on most weapons. [quote][b]Posted by:[/b] Sliding Ghost Reach is mostly AI fail but it's mechanics were trash too.[/quote] So since reach is very similar to previous halo games, basically every halo game is a fail? Come at me bro!

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