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9/13/2007 8:56:41 PM
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The War Of The Matches

Hello there. Well, this is my latest production for you people. War Of The Matches is a semi-spoof of H.G. Well's War Of The Worlds, set on the premise of an invasion of the Halo 2 online system by outisde aggressors. If you're interested at all then you can feel free to PM me on the matter. Most of all I hope you enjoy it... [i]“Let us reply to ambition that it is she herself that gives us a taste for solitude.” –Montaigne.[/i] [b]The Evening of War.[/b] For the uninitiated, an explanation as to what [i]Halo 2[/i] even is should be supplied here. [i]Halo 2[/i] is a First-Person Shooter game, or FPS for short. That means that the game is played through the eyes of (usually) the main character, and the game involves gratuitous violence, big guns and bigger explosions. Released to audiences in 2004, [i]Halo 2[/i] quickly became known as one of the foremost online multiplayer games devised. The phrase “Online” means Players have created an Xbox Live account, and can play matches competitively together on Microsoft’s broadband-only gaming network, Xbox Live. On this system, players communicate vocally through the use of simple headsets known as Xbox Live Communicators, thus “creating a more immersing atmosphere,” or whatever the Microsoft Marketing Department spouts at the time. The golden days of the game lasted for much longer than expected, with hardcore fans and even new Players carrying on at the game long after the advent of newer releases. But no one would have believed in the last update of the [i]Halo 2[/i] system that we were being scrutinised from afar like a man would watch cells or bacteria swarm and multiply through a microscope. So obsessed were we with our own affairs, and so assured of the protective defences the operators of our digital world provided, that we were oblivious to any threat from beyond our tiny realm. At that time, we knew not even of the existence of [i]them[/i]. Even with half a year past after the events I chronicle here, negligible amounts have been learned on the matter. Their true identity, rationales, organisation and methodology are as much a mystery today as they were the moment that the first of their enigmatic kind defiled our game world. Their tactics and strategies have been the subject of much heated debate, yet little has been gleaned. That is to say nothing of their place of origin. If only one facet of their kind has to be plucked from the sea of perplexity for sheer levels of confusion, it would be where these invaders came from. However, the events you will read of sent shockwaves throughout the gaming world, with other companies and organisations scrambling in great haste to prevent an attack of such devastating magnitude befalling their systems. The attack unleashed on the [i]Halo 2[/i] online multiplayer system is, without a shadow of a doubt, the single most staggering event of its kind thus far. And yet, despite all the precautions taken, it still wrought terrible havoc. And so, as we blundered and floundered around in the blissful daydream of ignorance, across the vast gulf of the Internet, cold, calculating minds regarded our online world with envious eyes and instruments we have yet to even fathom. And slowly, yet surely, they drew their plans against us. [Edited on 09.13.2007 1:04 PM PDT]
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  • [b]Dead Map.[/b] I never recorded how long I slept for, but when I awoke I immediately noticed things were different. Still weary despite my rest, I wasn’t able to pin down exactly what this change was. The first thing that came to my mind was to move to a new spot before my luck ran out. I again took the back routes and covered areas as I went, yet all the while perplexed like never before. What could be different? Before I had gone to sleep, the colour had drained from the map entirely. A quick check confirmed that was the same. I shrugged off a growing unease and carried on. It was as I went that I stumbled across the first other Player I had seen in what felt like an eternity. He was crouched in a corner, alive, but completely unapproachable. Armed with a rifle, he spat garbled gibberish for words and swung the rifle around at random. I should have stayed with him but for the semi-understandable threats he hissed. I left him behind, but that was when it hit me: Everything was still. Everything was silent. There was no noise but for that of my footsteps and no movement but for the rustle of the wind. I emerged onto a platform looking over the map, spotting several Striders. The black colossi were standing at a stiff attention at random places, with none of their ruthless persona about them now. I looked to where their vast Teleporter should have been, but I could find nothing. This finding only heightened an underlying tension in my mind. The map seemed in everyway condemned and derelict, with the black-and-white sights and no sounds, it was like an abandoned home. The more my mind dwelled on this, the profounder grew the suspense. I nearly jumped out of my skin when a chilling wail, almost like a sobbing noise, split the air. “lol, lol, lol, lol, lol, lol, lol” It cried, and I realised one of the Striders was the source. Suddenly determined to investigate, I set off for a staircase to descend to the Strider’s level, with the peculiar cry resounding off the walls to chase me. Why was I wandering alone in this map of the dead? Why was I alone while all else was lying in state, in its black shroud? “lol, lol, lol, lol, lol, lol, lol,” Went the cry. Once I finally reached ground level, I peered out from cover to look for any Hackers. The nearest Strider was some distance away, and facing in the other direction, so I fancied my chances if I tried to pass through the open. But, as abruptly as it began, the sobering howl cut off. The silence was as petrifying as having to fight a Strider face to face, yet somehow worse. But while that voice sounded, and as haunting as it was, the map still seemed to have some vague semblance of life. Without it, the gaunt quiet made the map into a tomb. An insane resolve possessed me. I would put an end to this here and now. I had had enough of this game, for that was all this was. There was no real threat to my personal safety, no painful death awaiting me. I felt foolish to have been so involved over nothing more than a videogame. I physically slapped myself for such behaviour and started to run at the nearest Strider. I felt no fear, only a wild, trembling exultation as I shouted and fired whatever weapons I had at the Titan before me. I primed a grenade, threw it in a long arc and cheered as it exploded by the Strider’s legs. The cheer died in my throat though, as the Strider quaked with the blast, then toppled backwards with a screech of grinding metal. The impact shook the ground and sent a billowing cloud of dust in all directions. I could only gawp in surprise. The other Striders refused to move, as motionless as before. I needed no further coaxing, and opened up the pause menu to quit the game. I was free! The torment was over!

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