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#Halo

7/26/2012 4:40:00 AM
84

CE vs Reach Comparisons

Figured I may as well follow through. This list will continually grow and change. Sliding Ghost and nesteggfailure are free to add as they will and I'll add them to the OP. [quote]Characters[/quote] [b]Elites[/b] CE: -consistently competent enemies -clear roles & colour progression for each rank -each rank had predictable behaviours and fighting styles -competence and abilities increased with rank -increased difficulty results in increased aggression and numbers; slightly increased ROF, damage, and punishment capacity -melees avoidable and damage/speed progressed with rank -only Spec Ops Elites threw grenades -Active Camoflouge Elites had no shields as compensation for stealth Reach: -Competence highly variable -ranks difficult to discern from one another -simplicity of colour progression replaces with random colour scheme -no clear indicator or role between several ranks (General v Zealot v Bob) -increased difficulty results in damage sponge and massive ROF/damage increase in addition to -movement unpredictable at all times, no pattern to movement -melees unavoidable, always massive damage (one-hit kill with difficulty) -all Elites throw instant grenades -all Elites have shields more later
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] Sliding Ghost [quote][b]Posted by:[/b] InvasionImminent BOBs don't have any relation to story[/quote]True but they shouldn't have been placed so blatantly in the path. Their placement is as atrocious as Moa and civilians. Easter eggs should be subtle.[/quote]Or exclusive to Legendary, like in H2 and like the Tribute Room and the Spec Ops Elite carrying the data pad.[/quote] One good thing Reach brought, which I think should have been included on The Maw's engine room, are Auto-Turrets. The turrets on The package would be awesome in the Engine room, as well as aiding alot on Legendary.

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