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#Halo

7/2/2012 9:43:12 AM
23

Forget easy/legendary. Let's build a new difficulty.

First of all, it's 4:00 AM here, I'm sleepy and it's really dark, so any grammar mistakes that are pointed out will be cleaned up by morning. Now that we have that little tid bit taken care of, let's get down to business here. I hate easy, mode. Simply because it is essentially what you'd think it is, and doesn't represent the game, and I think nobody should play on it. I also hate Legendary, but I'll talk about that a bit later. Recently I was watching a video on Youtube, that opened the prospect of an Organic difficulty, something that stayed the same, but could also be tweaked by the player in many ways. Unlike some games, which carry Universal difficulty, something that is only tweaked by player skill, Organic difficulty can be tweaked in many ways, making it the most exciting idea I've seen in a while. And I'll explain why. Organic difficulty is one difficulty that is default (unlike in Halo, where you select a difficulty.). I bet you're typing out right now "[i]But what if I want to play casually on easy? Or test myself on Legendary?!?!?[/i], well, organic difficulty [i]is[/i] in fact tweakable, but not through programming, but rather through In-mission experiences. For example, let's say for the tarter sauce fight, you start out with no help. But through a short side "quest", such as breaking open a cell, or going to a phantom LZ, you now have help. That is Organic difficulty, being able to change fights through what you do, not by what the system programs before you even start the mission up. Now what would we do with the other difficulties? Well, dump them. Uh oh, here it comes "[i]Oh invasion, you big noob! You just can't handle Legendary, so you make us deal with your stupid little excuse for a difficulty! Yeah, no way we're going to lesson to such a noob like you!"[/i]. Do I hate Legendary? Uh, I guess. Now don't start saying how I'm a noob again, I have reasons. Believe me, I do. For one, Legendary, to me, is meant for the slow paced player. Due to the fact an enemy can take like what, up to three times the damage as normal, and they kill [b]you[/b] in about 2 seconds, many people draw out fights using, what's that? The n00b combo. Others resort to completely ditching the the slow paced path mostly used, and decide to glitch. Or just simply speed run it and add the lucky charms factor to Legendary (as if it already wasn't there.). Organic difficulty on the other hand, would use a well balanced difficulty (most likely Heroic.) and add ways for the player to more directly impact their experience by allowing players to add or remove certain elements, depending on what the play wanted (challenge wise). Thoughts and opinions are always welcome. As expected, keep it clean. Oh, and for anyone who wanted to see the video, you can click right [url=http://www.youtube.com/watch?v=upH5UfKbi0c]here.[/url] However, do not expect to understand the video fully, as it brings up points from RPG's that you guy's have not played and wouldn't understand as hardcore FPS fans.
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  • [quote][b]Posted by:[/b] Sliding Ghost Make those Spec Ops Elites act like in the trilogy instead of Reach and the Goldie's armor pure gold with blue secondary and I agree completely![/quote] [url=http://www.google.com/imgres?q=halo+2+gold+and+blue+elite&hl=en&biw=1280&bih=709&tbm=isch&tbnid=HWlIRIvkfzOg-M:&imgrefurl=http://www.bungie.net/Forums/posts.aspx%3FpostID%3D63234428%26postRepeater1-p%3D1&docid=rMN3k2Ge9aROaM&imgurl=http://i37.photobucket.com/albums/e64/CheeseREX/Halo/halo2screens-21.jpg&w=640&h=480&ei=23zzT-ZPweDaBfeHieUG&zoom=1&iact=hc&vpx=336&vpy=160&dur=2311&hovh=194&hovw=259&tx=119&ty=110&sig=106468528817158087626&page=2&tbnh=155&tbnw=210&start=18&ndsp=20&ved=1t:429,r:1,s:18,i:134]Something like this, but the with blue trims would look godly.[/url] [quote]I know I'm making him op but I love Zealots! :D[/quote] Hehe, I like my Zealots overpowered! Good ideas all round, now only if I could land a job at 343i... [quote]One last thing. Is this a fight over snow, lava, or in a Forerunner structure (ancient as in H2 level Delta Halo or active as in H4 locations)?[/quote] Well, In my mind I imagined the area in Nightfall in Reach where you fight the 2 Guta. But that was simply what came to mind when I thought of the overhead phantom -------------------------------------------------------------- [quote][b]Posted by:[/b] Multijirachi Shoots? Sleep Deprivation is taking it's toll on you :D[/quote] It gets to me, I swear! [quote]OT: For this to work it would require advanced AI, as if what I'm getting out of your description is you can control everything.[/quote] That's the idea, craft your own experience. [quote]It was a lot easier just to have set difficulties like Heroic as the Ai only had to combat the one damage counter done by the Player. However, with Organic Difficulty, the Ai mst be programmed so well they can counter any Damage value, at all times, while still performing their own tactics. [/quote] But that sounds awesome, does it not?!?!? [quote] The AI rely on overly-powerful weapons to provide a challenge, and prefer to spam Concussion Rifle shots rather than use tactics. [/quote] Hey, the elites are pretty tough. Though I agree on other Reach enemies. But for Organic to work in any Halo game, things would have to be tweaked. [quote]I like this idea, and I do play RPG's so I got the video. [/quote] I may make a thread based on his "Difficulty in Games" video. Overall I really enjoy watching EpicNameBro's videos. They are very in depth. [quote]P.S, the weapons would also have to be perfect, so no OP Pistol.[/quote] Not really. If a player wants his playthrough to be easy, he can use OP weapons. If he wants a challenge, he can use something else. And as a side note, I really like this thread. Good arguments. Good ideas. I'm proud (of myself). [Edited on 07.03.2012 5:09 PM PDT]

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