Bungie's best-named Producer, Curtis Creamer, chats about the role of Production on Halo 3 and a few of his fave campaign moments.
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Keep up the good work man!
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I find it interesting to learn how individuals in this industry get started. I had recently graduated from high school in 97. I guess you have a few years of experience on me and I shouldn't be expecting fireworks after only investing a few years of my life. I started on Perfect Dark Zero back in 05 and am currently trying to land a position at Microsoft. Thanks for the interview.
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i just -blam!- my paints
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What is this infinite win business and how is it incorporated into Halo?
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[quote][b]Posted by:[/b] triniluv57 ZOMG!!11! 4th page ftw! >.> crap, I only have 2 months to get a 360! but other than that, awesome update, seriously. if bungie we're my girl, I'd make love to her atleast 4 times a day! >.<[/quote] Or you could find a real girl and put ur -blam!- somewhere else
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[quote][b]Posted by:[/b] DriedMoss [quote]Yes, it's a sort of "bonus" scene of the gravemind talking to Cortana. It kinda gives you a "prequel" if you will, of what her status is turning out to be before Halo 3 (a la, in the clutches of the gravemind)[/quote] That scene is the same for all of the difficulty levels. It shows up right at the end of the credits. [/quote] Damnit... that's what I get for continuously playing on only Legendary :( .. I thought Halo 2's ending formula was the same as Halo. If that's the case, then the ending on all difficulties is just the same To view that scene, you just have to wait till the end of the credits, or head over to halo.bungie.org
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This doesn’t bode well for the lengthy campaign many were wishing for. He’s played through the game 50 to 60 times and intended on playing through the game again, the following day. I heard the levels were suppose to be massive, I guess the vehicle combat really speeds up the missions. The death blossom, pish posh. I’ve had four AI with Spunker missiles on the Scorpion tank. I pwned so hard, I never was hit once. The AI really helped out though. The difficult part was avoiding walls so the AI didn’t destroy themselves or myself. Nooooooooooooooooooooo! He implied the ending was a tear jerker. Nooooooooo. Someone save the Master Chief, send in a wave of Grunts and Zealots to protect his retreat to safety.
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[quote]Yes, it's a sort of "bonus" scene of the gravemind talking to Cortana. It kinda gives you a "prequel" if you will, of what her status is turning out to be before Halo 3 (a la, in the clutches of the gravemind)[/quote] That scene is the same for all of the difficulty levels. It shows up right at the end of the credits.
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"Death Blossom" - that will certainly turn a battle around in your favor if done correctly, then again...Brutes still rain from above. Less than two more months...so much to do before than...not enough time.
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Yes, it's a sort of "bonus" scene of the gravemind talking to Cortana. It kinda gives you a "prequel" if you will, of what her status is turning out to be before Halo 3 (a la, in the clutches of the gravemind)
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i always wondered if there was a special ending on the last level in halo 2 if u beat it on legendary......anyone know?
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That was really a great read. Wonderful article, and thank you Bungie for giving us a little bit more insight into what you do and how you do it. :-) I came very close to landing an associate producer job for EA when I came out of college, but unfortunately it didn't work out. I have a lot of respect for the role producers play in the gaming industry--actually I have deep respect for every position in the game industry. It is amazing what you guys can do. I can't wait to see the final product!
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Well it sounds like they learned from there Halo2 failures, so it has to be good. As lond as the ending is different with no Bosses....and more like Halo 1, I might be loving it! The beta was encouraging though!
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Stopppppppppp with the teasing 50 to 60 times? im mad jealous...
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sweet. i just wonder what TYPE of crying is at the end. will it be the TOTALLY FRIGGIN AWESOME w000000000tness ending, or the zomg: im so sad ending, like earth getting blown to oblivion by the detonation of the halos, or master chief giving up his life...for a chick or sumthing. but hey, i could be one of those heart-warming stories that will turn into a classic best-seller in the future. i thought the troop transport warthog could only carry four people total, but i guess since they said it could carry 4 more marines, then how wrong was i. w0000000000tness for the deathblossom
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not as good as a update as i hoped though...but still pretty good [Edited on 07.26.2007 2:16 PM PDT]
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ZOMG!!11! 4th page ftw! >.> crap, I only have 2 months to get a 360! but other than that, awesome update, seriously. if bungie we're my girl, I'd make love to her atleast 4 times a day! >.<
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[quote][b]Posted by:[/b] jdcproskater3 He ruined the ending by saying that he cried a little bit. That means something happens to someone.[/quote] forgot quote
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Wow kid obviously something happens to someone at the end of a story
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I am so excited! "I am very sweaty!"--Lopez!
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So there you have it, Pete Parsons killed Halo 2's ending. Blame him. I'll start a "WTF I HAET PEET PARSENS" column Group later. [Edited on 07.26.2007 11:12 AM PDT]
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Nice interview It's great to hear you guys were more organised in production this time round and are able to really work hard on polishing the game, after watching the 'making of' documentary on the bonus disk for halo 2 It really did seem that at times you guys had some pretty stressful moments getting the game finished and shipped in time and it seemed you weren’t totally satisfied with the level of polish in the end, but hay you learn form mistakes, so it must feel great to be so on top of things this time round. I'm really looking forward to playing through the campaign form the beginning right to it's (supposedly) tear jerking end lol. Keep up the great work Bungie [Edited on 07.26.2007 11:06 AM PDT]
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[quote]So, we’ve got this new version of the Warthog, the troop carrier, that can carry you and 4 other marines[/quote] So it looks like the transport warthog carries 5 people instead of 4 like we though.
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am i the only one who gets the distinct feeling that bungie thinks halo 2 was a rushed POS? not literally of course....it was still a good game....but it was definitely rushed and riddled with problems. remember the brute vidoc where the one dude shakes his head and says "the brutes were added way too late in development" and he looks pissed? sounds like they're pumped about how sweet halo 3 is........yes!
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Nice. I'm heading to RIT to study Game Design, so its great to hear stories about how you guys got into the biz. I recently read an article talking about how many people enter either as programmers and mainly stay in that realm, or come in as testers and work their way to become producers. This story seems to parallel that. Keep 'em coming. Reading about you guys and all the work that goes into such games is really intriguing.
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Lol that why im so excited for the transport hog. I've always been thinking "ZOMG 3 ROCKETS IN HOG TOTAL ULTRA PWNAGE!" Can't wait. DEATH BLOSSOM FTW!