JavaScript is required to use Bungie.net

Forums

originally posted in: Waves Audio Plug-ins in Halo 3
10/20/2007 4:08:09 PM
0
The sound design in the Halo games has always been great - the music, the ambient, and the effects. Even though Halo 3 raised the bar in many ways, it does have one major flaw... The volume levels are the same for almost everything. The wepons fire is the same volume as most of the ambient sound effects, and the Marine chatter. Even the volume of the bullets hitting the watter is the same as the weapon firing. It's as if it has all been over balanced. The weapons and explosions should be the loudest sounds in the game, and this is not the case. As a result, the weapons you're using in the game feel like they were made by Mattel. The game has lost a certain visceral feel most 1st person shooters have. I'm surprised Bungie let this go - given how Bungie is known for their attention to detail.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon