I've been pretty skeptical about Halo 4 ever since it was announced, but now I'm convinced the Halo franchise is in good hands.
343 has added more to Halo 4 than all the Halo games combined. (that was an exaggeration). They are, however, taking risks with all the new features they are adding. What has struck me most is the new infection gametype. I've always wondered: Why doesn't Bungie just add REAL infection mode? It's because they take the safe route and they are uncertain of their decisions.
Halo Reach, for example, was (in MY opinion and many others) a disappointment. It seemed like Bungie wanted to add new features, but they were scared to go too far. Armor Abilities and Bloom are not terrible, but I have always felt that it was never their true intention to add those features. The whole game felt... it just didn't feel like something Bungie would do. Halo Reach was bad because it was moderate.
Bungie, don't disappoint me anymore.
[Edited on 09.21.2012 2:43 PM PDT]
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Bungie took a lot of gameplay risks with Halo 2, ODST, and Reach, and some worked and some didn't. But they were a lot more comfortable with Halo 3's core gameplay even though they added things like Support Weapons and Equipment. 343 is also taking risks, and some look great and others not as much. But risks are necessary to move the series forward, and I'm glad both companies understand that. [Edited on 09.21.2012 3:10 PM PDT]