I'm not even kidding.
Half of the fun I get out of CoD is having 3 flags scattered around the map, no time limit, and everyone can kill each other endlessly. I feel Halo has always been about the cold, set, strict amount of kills you can get per match and THAT'S IT. Nobody can kill each other again because the limit has been reached!
Another gametype that was sadly never nailed is that of BFBC2's Rush mode. Invasion in Reach should have had Generators for you to charge and destroy, but instead we got this pointless standing in one location for 20 seconds. Now in Halo 4, Dominion is a sad disappointment that blends both Domination and has some Rush elements, yet fails miserably because the game can end in less than 1 minute if a team captures all bases.
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[quote][b]Posted by:[/b] el blue jay [quote][b]Posted by:[/b] burritosenior Isn't Domination almost the same as Dominion? Except Dominion has additions that make it way more exciting?[/quote] turrets and resupplies? meh honestly I wish invasion was back, with more objective like elements like what OP said about the generators. [/quote] It saddens me that Generators were actually in the game's code and sandbox, yet they were never implemented in Invasion. If the ability to set up charges in them to destroy them wasn't possible, then why not just put them in specific locations for the invading team to destroy? And we all know Halo 4 was based off Reach's core engine.