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originally posted in: Bashing 117
11/22/2012 7:10:29 PM
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[quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] And Im Here Too I'm more concerned with how utterly [i]boring[/i] John is, at least up until Halo 4.[/quote] Agreed. The most interesting he got pre-Halo 4 was his development in the novels where things are revealed like how he's absolutely terrified of the Flood, it was the closest he got to actually being a character, but Halo CE-3 retained that bullshyte claim that you should project yourself into the character. In a sci-fi universe as large as Halo's where the story revolves around this one guy who does all the important stuff, you [i]can't[/i] retain that backwards mentality with a protagonist.[/quote]I could go on about how one shouldn't change these sort of things just because some people prefere it another way, [b]but instead I'll ask you guys this:[/b] why allow [i]an official statement[/i] to ruin your experience of a character? Who cares if Bungie have said that he's supposed to be someone one can project oneself onto, he works perfectly fine as a character even if that statement is removed. What if he simply was a character that didn't open his mouth everytime something happened, or remained relatively plain? Being simple is a character trait too, not all characters have to be super colourfull, and go on about emotions and whatever will they have, reveal exactly what they feel, or do they? He might be [i]boring[/i], but at least he wasn't directly unlikeable. What if he had strong opinions that you didn't agree with? He's the main character, he's always there, so the more personality one gives him, the bigger the chance is that someone will dislike him, and by extension like the game less. There are many who like how little he says and how little personal attitude he spews out. Throughout CE, 2, and 3, John remained a character that allowed the player to imagine what he might be thinking and feeling, and only give a small glimpse of who he is now and then, in order to gradually narrow down who he is. He was buildt up by a graspable amount of shards, opposed to a cascade where most of it simply would go over most players heads. Although it seems that the subtle nuances that defined him did so too... But no, [i]I want it all, I want it now[/i], is what people seem to be implying. [i]I cant wait an entire trilogy for him to reveal yet another portion of his persona, I want it all to be exhibited all the time and always.[/i] [b]Second question[/b]: Who is he supposed to be anyway, what is he supposed to become, why does he have to [i]develope[/i]? All this talk about character development, and I never see anything about what Chief is supposed to be/become in order to further enhance the rest of the narrative. Is he supposed to grow into a someone who leads the opposition agaist the Precursors? What kind of a figure is he supposed to be/become? [b]Also, bear in mind that having someone talk all the time/comment on everything in a first person shooter is annoying. Just having a super strong personality present all the time can also be incredibly intrusive[/b] I liked how he was, who he was, and how he was portrayed; how often one got some more information of who he was (it felt like a reward for being vigilant).
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