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#Halo

7/1/2008 6:42:07 PM
6918

The Only BR/AR Thread

Due to the incessant amount of spam and repeat posting about the topic of the design of the Battle Rifle and the Assault Rifle in Halo 3, all threads about these topics will be locked on sight and the author warned (then banned if they keep doing it). Please discuss the BR and AR and your thoughts in this thread and this thread alone. For reference, Bungie's response to all comments and complaints about the design of the Battle Rifle can be found [url=/News/content.aspx?type=topnews&cid=14347] in the weekly update for June 20th, 2008[/url]. People expecting further Bungie responses on the issue are likely to be disappointed. [Edited on 09.20.2009 10:15 PM PDT by x Foman123 x]
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  • AR: Halo CE: Great all purpose weapon. Can own on almost any map in multiplayer, if the user is skilled. Works at close or medium range. Not very good in campaign. Halo 3: Good in campaign, because of brutes replacing elites. Good in close range in multiplayer. Someone skilled in H3 AR can easily take down someone using a gravity hammer/energy sword, or shotgun. Halo Reach: Next to useless in campaign on higher difficulties. Ok in multiplayer, but easily outclassed by plasma rifle. BR: Halo 2: Necessary in campaign, especially on higher difficulties. Can dominate in multiplayer, especially coupled with a good close range weapon like brute shot or energy sword. Halo 3: Useful in campaign, but ammo is burned through fast, and there isn't very much of it. In multiplayer BR is a very good all around weapon, and it is highly recommended that one is maintained early in a match. Spiritual Successors: SMG: Halo 2: In campaign, next to useless on its own, but deadly when coupled with plasma pistol/rifle. In multiplayer, very good on any close quarters map, though easily defeated by BR on any map with long sight lines. Halo 3: In campaign, few and far between, and not as useful as in H2 because of the reduced focus on dual wielding. In multiplayer, a good substitute for the AR on close quarters maps, especially when used with a mauler. DMR: Halo Reach: In campaign, one of your essential tools, vital to playing through the campaign on any difficulty. In multiplayer, a true tool of destruction, though high rate of fire coupled with reticule bloom make it a weapon that takes some practice to use effectively.

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