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#Halo

1/8/2013 2:28:42 AM
16

Remaking the Halo 4 Plot

I've been working on this project on the Halo Fanon Wiki but I'd really like some help. It's a Halo 4 Extended Cut; it adds new levels to the campaign, fills in some plot holes, improves acting and more but I need your help. I need help coming up with the transcript, improved character acting (Del Rio being the reluctant captain who cares for his crew; the Didact being closer to what he was in the books), dialogue, etc. that would perfect Halo 4. [url=http://halofanon.wikia.com/wiki/Halo_4_Extended_Cut]Link.[/url]

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  • [quote][b]Posted by:[/b] Dragonzzilla [quote][b]Posted by:[/b] Sliding Ghost [/quote]I'm not entirely sure if the Storm would automatically ally with the Prometheans even though they did come looking for the Didact. What I would love to see is some authority issues in commanding forces between the Elites and Knights.[/quote]Yeah. It should be more of a forced situation, a perceived threat, a mutual relationship (holy crap, a wild Chief just appeared!) than "we're buddies just like that huh? K". Yeah, since E3, I was under the impression that the Knights had overthrown the Elites and taken their place. In fact, I liked how Infinity originally played out; you come across a Covenant patrol. Anyways, it is very unusual for Elites to be absent. So I'd really love to see authority issues between them, maybe even a rivalry that could end up breaking the alliance. Notice how Didact's Knight can be seen tossing an Elite in the E3 trailer. It's implied this alliance won't last long but I'm concerned about how it'll be done. I'm leaning towards Jul trying to overthrow Didact in typical bad guy fashion or further bastardization of Didact's character by stepping on his former allies. Btw, here's some encounters I conceived for level Infinity. [quote][u]Basic[/u] Knight + Grunts and Jackals: same as in vanilla H4 Elite + Crawler Epsilons and Crawler Omegas: keep you on your toes, Elite enrages over losses Jackals + Crawlers: shield and sword, Jackals form phalanxes Knight + Elite: Elite rushes, Knight provides covering fire Crawlers + Hunter pair: same as Drones + Hunter in H2 and H3 Watcher + Hunter pair: Watcher catches grenades and spawns Crawlers, Hunters more likely to charge, being reassured [u]Intermediate[/u] Knight Lancer + Elite Ranger: air and ground domination. Lancers are more tricky with their unique charge ability, displaying signs of doing it but not going through with it Knight Commander + Elite Zealot: -Knight Commander can use it's unique push ability to increase Zealot's leap melee range -Auto-Sentry can alert Zealot when to cloak Knight Battlewagon + Hunter: -Battlewagon uses no guns (this is mostly a design change) -friendly fire enabled -both have unique fighting styles[/quote] Not only does this team-up make them more efficient, but it also grants new abilities, new tactics to the less organized Covies. My reasoning for Knight and Elite behavior: Knights have always been there for support, relying on Crawlers and Watchers. They lack aggression. Elites have always been there as the main troop, they can be a threat on their own. Their aggression is off the charts. *deep sigh* That was a doozy... [Edited on 01.08.2013 9:39 AM PST]

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