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#Campaign

1/3/2013 7:32:33 PM
26

The reason why all you guys seem to dislike H4

It isn't Halo. That's just the problem here. It's fun, but it isn't Halo.

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  • [quote][b]Posted by:[/b] adamj004 And I think Halo 3 was way better than Halo 4, to me it was a lot more memorable and just a better story.[/quote] What a complete joke. Halo 3's story was awful. Absolutely nothing happened until the Portal was activated, that's a whole 4 missions of pointless filler. Things only started getting good at the end of The Covenant, and by that point there were only 2 missions left before it was over. People complain about having to read the novels to fully understand Halo 4, well look at Halo 3 which needed a comic to bridge the gap - a comic which wasn't even finished until like 2009. Then there's still things left unexplained, which grey pointed out, like inconsistencies with the Hunters and Grunts. How did Thel and Johnson get back to Earth? The only way possible was for Rtas to have taken them there via the ship he stole at the end of Halo 2, but he doesn't show up at Earth until half way through the game, and I doubt he'd risk sending them away on another ship when all effort was being devoted to containing the Flood on Installation 05. And what about the Elites joining humanity, that's never explained at all, you're simply made to assume things. That's why I'm coming around to Karen Traviss' portrayal of the Elites, as there was never any indication of all this love and affection between them in Halo 3. In fact, there's absolutely nothing detailed about humanity's relations with the Elites in Halo 3 at all, the only conflict between them was Hood's hissy fit at the end of Floodgate. There was no display of tension, just some Marines and Elites sat around some crates doing nothing in the hangar. You complain about Halo 4 having "too much" going on (which it didn't), yet Halo 3 had absolutely NOTHING going on until half way through. Too much too soon? Nope... - Elites still as enemies: Dawn - Figuring out what Promethean-Knights are: Reclaimer (after almost 3 missions of build-up) - Didact's motives: Spread out across 4 novels, 6 Terminals in Halo 4 and various pieces of dialogue in Reclaimer. - Forerunner plans: Has been known since 2007 from Halo 3's Terminals, only new thing was the Composer. - Human-Forerunner war: Explored in 2 novels, multiple Terminals, information is given a very brief overview in Reclaimer. It's not too much in a short space of time, it's all covered in-depth beyond the game, we get the Layman's version of events in the main campaign. It's not perfect and the game could well have done with an extra 3 missions (an extra one exploring Tequiem and a two-parter on Installation 03), but what we got is INFINITELY better than Halo 3's shoddy excuse for a storyline.

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