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1/28/2010 12:18:28 AM
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Halo: Reach - Point of Impact

Dig your toes into Halo: Reach's upgraded sandbox. [url=/news/content.aspx?type=topnews&link=Reach_Sandbox_Preview] click for full story [/url]

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  • [quote][b]Posted by:[/b] Morio Kun If you love being spawn killed, campers, 4-hit kills, stacked teams, players being able to have god like powers for large portions of the match, and crappy gun sandbox then MW2 is for you. Halo takes a more balanced approach and requires more skill.[/quote] I couldn't agree with you more that halo takes more skill. This is why I enjoy halo so much. I love knowing that I can out BR people because I'm better than them. Where as in COD its whoever sees who first wins, making the game heaven for campers. Weapon balance however is much better in COD for example: You stay alive long enough to run out of ammo with your primary then you switch to your not as versatile secondary weapon(say a pistol) if skilled you can still pursue and out-gun players across map. This scenario doesn't happen in halo. A halo situation would be: You run out of ammo with the BR you're stuck with an AR forcing you with two options A. and B.; A. entails hiding like a little girl until you can assassinate someone or get the jump on them; B. calls for taking a giant risk and actually pursuing the enemy usually resulting in you getting four shotted by a BR. I would rather just run out of ammo and know that because I'm skilled I'll be able to use my secondary weapon(say an AR) to seek out and kill someone whether they have the advantage or not instead of hiding around a corner and waiting. I'm not saying Halo should be a run and gun kind of game. I enjoy the necessary team work and equally matched teams, but I don't enjoy team slayer where whoever has the BR wins. I thought bungie said halo was a long to medium range combat game. Why so many short range weapons then? I guess thats why there is MLG

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