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#Halo

12/13/2012 2:24:50 PM
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Why Halo 4 is thoroughly disappointing.

Before I begin I want to start by saying that the reason for this post is because it's hard to find a review of this game that doesn't have 343 PR stink all over it. The fact that there are so many rave reviews of this game really does astonish me and I'm honestly wondering if these people played the same game as me. Either way this is my opinion of the game and because I feel that not alot of people have this opinion I thought it important to get it out there. Agree or disagree this is how I feel. The majority of my main focus for the Halo games has always been the multiplayer but I do want to address the campaign as well. To put it bluntly, the Halo 4 campaign was brutal. Not in the Master Chief kicks covenant ass brutal, but more in the sense that Master Chief got bent over a pinball machine by 343 and -blam!- for everything he was worth. This story appeals to the lowest common denominator. In 343's defense, Bungie knew they had beaten the Master Chief's story to a dead pulp which is why they ended it in 3 and went on to making Reach. Halo 4 tries to breathe knew life into the corpse that is Master Chief's story. I feel like they missed the entire point of what Master Chief was. Now I'm not a Halo historian. I havn't read any books nor could really even recite the main plot points of every Halo game, but the Halo 4 campaign felt like it was written by a Twilight fan girl. I'm sorry but a love interest? I didn't say -blam!- love interest but that's exactly what it is. Master Chief's "love" for his AI. At the end of every mission after watching the cutscene I would literally stand up and yell "WHO THE -blam!- CARES?!" Who cares if Cortana is deteriorating. She's artificial, it's in the name. They could get Chief a new model with all the same memories and NO ONE WOULD KNOW THE FREAKING DIFFERENCE! Master Chief is about doing the impossible. It's about having one man be the difference maker in a galactic war. It's about duty, honor and kicking the living -blam!- out of alien ass and having the most badass reserved guy for the job do it. It's not about his emotions or his psychology or having to wrestle with his humanity. He's a super soldier. He is supposed to be the constant. Not the emotional and broody protagonist with pre-teen angst over the loss of a rebuildable AI. Look I see what 343 was going for but for me, it doesn't work. For me the campaign was a really hollow experience. I never cared about what I was doing. Also someone needs to say this, the forerunners look -blam!- stupid. They look like robotic bugs. Nothing about what the forerunners are supposed to represent should make me think of them as insects. And for someone who is supposed to be a superior and vastly evolved race, the Didact sure does whine alot. Looks like 343 created a Bowser to Master Chief's Mario taking away any possible thoughtful or creative plot elements and ensuring that they disappear from future installments of the Chiefs story. Compare this story to what Bungie did with Halo: Reach. Bungie's cous de gras from the series was beautiful. They knew that Chief's story has been told and went back to look at 1 group of spartans tragic but beautiful story. It was about sacrifice and honor. Not once did I think during that campaign, "But how do these spartans FEEL about having to save the world" nor should I. I cared about these Spartans and got to know them and love them for what they did. With each death came a newfound respect and I loved every second of that campaign up until the most heroic and tragic death being Noble six trying to fight off the impossible and knowing death is coming but godamn im not going down without a fight. It was poetic and inspiring and it made me want to beat every single mission on SLASO which I did. It didn't rely on gimmicks. Most every gameplay aspect was there from previous versions of Halo with the exception of a few additions, such as the spacefight which was awesome, but the difference was it didn't have to rely on an array of awkward and stupid looking enemies or a vast array of impractical weapons, although they were really shiny I'll give them that. The fights themselves were all the same. Go to this area and clear out room. Once room is clear press button. Ok this time do the exact thing with a different -blam!-ier weapon and on a moving platform. Ok now do that again but here's a robot you can do it in. Same old same old. To put it simply Halo 4 was exactly what I thought it was going to be. A cashcow that's been sent to the slaughterhouse. The worst part is they're going to do it all over again and probably for awhile with each new installment probably being more gimmicky than the last. This is how Halo 4's campaign made me feel and I would like to think that the majority of fans can tell the difference between an original and a fake. But I see nobody making these same points. And everywhere I look it's the same BS over and over again. Onto the multiplayer. Again, it's been ruined for me. The reason I loved Halo multiplayer was because at the begininng of every match everyone was at the same odds of winning. The only difference between the players was one thing. Skill. Do you know why games like Call of Duty and Battlefield are so much more widely played? Because in those games, if you luck out hard enough, you can still win games. Being good at a game used to mean something in Halo multiplayer. Where's the logic in having the person with the most experience in the game getting the more powerful upgrades. There are so many possible mismatches and combinations of weapons and armor abilities that sooner or later you'll come across someone who is ill equipped for your layout and you will get the kill. It comes down to luck in Halo 4 like it does with Call of Duty. The more people that are under the impression that they are "good" at the game, the more people log in to play the game. The more people that play the game, the more money 343 makes. The more money 343 makes the more I cry inside. Why do you think Halo: Reach wasn't as well played or in many cases liked? Because no one wanted to put forth the effort into perfecting the skill that was Halo multiplayer. It was man vs man. Not man plus x weapon y armor ability z upgrade vs the same. Do the math and and that's who wins. Cater to the lowest common denominator and more people will play your game. Does that make it better? No. The 2 Halo games that have had the most attention from me would be Halo 2 and Halo Reach but that doesn't mean that I didn't play others. I played my fair share of Halo 3 and you know what? I sucked at it. Me and my friend would always play multi team just me and him vs 3 or 4 other teams alike. Probably out of at least 150 matches we didn't win a single game. And you know what? I loved it. I loved it because we were severely outmatched but the taste of that possible victory was that much sweeter. I got a 360 pretty late so by the time I got Halo 3 people were already way better at it. But with each loss came more experience and furthering our goals to a victory that much more. In Halo 4 wins are meaningless to me. Hell, kills are now that much more meaningless. I find that the best player is decided not by kills, KD, or really even a skill score anymore. It's all by medals and points. Medals give you points but who decides what is worth more points. For example a headshot is worth 10 points but a killing spree is worth 5?! I understand you get points for each individual kill but 5 freaking points. I'm constantly getting beaten out by people with far less kills than me and its aggravating. This game has no substance to it. It's meaningless. And do I really need to talk about the gimmicky weapons anymore? Like how most of the promethean weapons are impractical in ANY situation. And those promethean grenades has anyone actually gotten a kill with one of those? Kills arn't an indication of skill and the story isn't an indication of intelligence. Rather the lack thereof. Halo 4 has disappointing me thoroughly. Cue angry mob. [Edited on 12.13.2012 6:47 AM PST]

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  • That's a nice wall of text you have there. It wouldn't be a shame if something were to happen to it. Paragraphs and spacing are your friends, OP. Also: TL:DR, at least until you space it out a little bit. [Edited on 12.13.2012 6:28 AM PST]

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  • [i]My eyes, they burn[/i] Seriously though break it down into readable chunks, no-ones gonna read that great wall of china.

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  • [quote][b]Posted by:[/b] DO0MTRA1N For example a headshot is worth 10 points but a killing spree is worth 5?! I understand you get points for each individual kill but 5 freaking points. I'm constantly getting beaten out by people with far less kills than me and its aggravating. This game has no substance to it. It's meaningless. And do I really need to talk about the gimmicky weapons anymore? Like how most of the promethean weapons are impractical in ANY situation. And those promethean grenades has anyone actually gotten a kill with one of those? Kills arn't an indication of skill and the story isn't an indication of intelligence. Rather the lack thereof. Halo 4 has disappointing me thoroughly.[/quote] Not reading your wall of text, but a couple things on this last paragraph, here. 1a) Someone with less kills than you more than likely would not have more score than you. Because as you said - You're getting the points for the kills AND for the killing spree. So - If you kill 5 people, you would have 55 points. If someone else kills 4, they would have 40. They may get points form various other things, but you should be getting those points as well. 1b) But that's irrelevant. Personal Score does not help a team win in ANY gametype. Kills are the only things that matter in Slayer. Flag captures are the only things that matter in CTF. Etc. Score is irrelevant. 2)Promethian weapons are impractical? The Boltshot one-shots people like a shotgun at close range. The light riffle hits hard zoomed in. The Incinerator cannon? Amazing. Binary riffle? One-hit kill anywhere on the body. The only one you'd have an argument on would be the suppressor. But then all the ARs feel bad at anything but super close range. 3)The promethian grenades are NOT meant to KILL like frag or sticky. They're meant to deter or to trap. (Or to kill vehicles, they wreck those - if thrown in-front, not at). Throw one behind the enemy? They cannot retreat. Throw one when trying to escape? They cannot pursue. Etc. 4) Saying the promethian grenades aren't capable of killing, and then complaining that killing isn't really an indicator of skill is contradictory. So, they cannot kill, but who cares? Killing doesn't indicate skill, so why does not being able to get a kill with them matter? TL;DR - lol, wut?

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  • You missed my point entirely. I'm saying that in Halo 4, kills aren't an indicator of skill whereas it should be. Like I said I will consistently be one of the worse on my team but have either the most kills or the highest K/D. The promethean weapons are just all too similar to weapons already there. Just because the incinerator has a cooler looking explosion doesn't mean it needed to be added to a game that already has a fuel rod, rocket launcher, and a laser cannon. Ok so the blast radius is a little different or it effects certain vehicles a different way. Whatever, it's a gimmick and doesn't add to the gameplay or experience. If that's what it's all about for you guys then fine. 343 would love to take your money.

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  • [quote][b]Posted by:[/b] DO0MTRA1N You missed my point entirely. I'm saying that in Halo 4, kills aren't an indicator of skill whereas it should be. Like I said I will consistently be one of the worse on my team but have either the most kills or the highest K/D. The promethean weapons are just all too similar to weapons already there. Just because the incinerator has a cooler looking explosion doesn't mean it needed to be added to a game that already has a fuel rod, rocket launcher, and a laser cannon. Ok so the blast radius is a little different or it effects certain vehicles a different way. Whatever, it's a gimmick and doesn't add to the gameplay or experience. If that's what it's all about for you guys then fine. 343 would love to take your money.[/quote] Still a tl;dr . [quote][b]Posted by:[/b] DO0MTRA1N You missed my point entirely. [/quote] Opinion =/= fact. That's all.

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  • Missing someones point has nothing to do with opinion or fact genius. Good god it was a mistake posting this here.

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  • You lost me somewhat when you called Halo Reach's story 'beautiful'. I'm sorry, but Bungie's attempt at giving as a deeper narrative showed me that's not where their strengths lie. The characters were poorly written (I swear they had less about them than 'Chief - original trilogy 'Chief, that is), and the overarching narrative took a while to deliver anything worthy of the event it was trying to depict. The fact that I felt nothing for what happened was both telling, and disappointing. I had really hoped to be moved, but it didn't happen. 343 did far better in that respect. [Edited on 12.13.2012 7:35 AM PST]

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  • [quote][b]Posted by:[/b] DO0MTRA1N I will consistently be one of the worse on my team but have either the most kills or the highest K/D. The promethean weapons are just all too similar to weapons already there. Just because the incinerator has a cooler looking explosion doesn't mean it needed to be added to a game that already has a fuel rod, rocket launcher, and a laser cannon. Ok so the blast radius is a little different or it effects certain vehicles a different way. Whatever, it's a gimmick and doesn't add to the gameplay or experience. If that's what it's all about for you guys then fine. 343 would love to take your money.[/quote] By what parameter are you "The worst on the team"? If you have the most kills on your team, regardless of score, you were not the worst player. But there is NO WAY you're going to have the worst score on the team with the most kills. You might be second to one or two guys, but you're not going to be last. KDR on the other hand. Sure, if you're camping active camo wit a sniper, you might go 10/0. 110 points, where as someone with 10 kills and 10 deaths, who was actively playing dominion and capping points could have 400 score. And you were a terrible player and he was a great asset to a team. So you weren't the best at all. In fact, far from. And the Boltshot is the best pistol, the incinerator canon has a unique explosion (5 shots, in a pattern.) The binary riffle has OHK but gives away your location (other snipers do not have this). There is NO grenade like the promethian grenade. It's not a gimmick, and it is VERY helpful in many situations. Just because you're too dense to understand its applications doesn't mean it's useless. And kills shouldn't be pointless (and they're not), but they also should be the ONLY thing (other than arguably in slayer). But the person with the most kills in slayer STILL is the top player in kills, regardless of score (Which only affects ordinance drops and nothing else). I cannot begin to understand your problems.

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  • [quote]You lost me somewhat when you called Halo Reach's story 'beautiful'. I'm sorry, but Bungie's attempt at giving as a deeper narrative showed me that's not where their strengths lie. The characters were poorly written (I swear they had less about them than 'Chief - original trilogy 'Chief, that is), and the overarching narrative took a while to deliver anything worthy of the event it was trying to depict. The fact that I felt nothing for what happened was both telling, and disappointing. I had really hoped to be moved, but it didn't happen. 343 did far better in that respect.[/quote] First off thank you for actually having a response with logical arguments. That being said yes, some might not think of Reach's story as beautiful but I can't think of a more lazy motive at beating a game as a love interest. It especially loses me when it's with a computer. And yes I realize that saving humanity was the prime motive but that has always been there throughout all the games. With Reach I cared about the characters. I loved Emile's dry humor and how was it not touching the way Jorge sacrificed himself. It made me want them to live through the end. The motive was to keep these characters alive not just save humanity. I was honestly happy when Cortana was gone and I know I shouldn't have felt that way. [Edited on 12.13.2012 7:58 AM PST]

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  • [quote]By what parameter are you "The worst on the team"? If you have the most kills on your team, regardless of score, you were not the worst player. But there is NO WAY you're going to have the worst score on the team with the most kills. You might be second to one or two guys, but you're not going to be last. KDR on the other hand. Sure, if you're camping active camo wit a sniper, you might go 10/0. 110 points, where as someone with 10 kills and 10 deaths, who was actively playing dominion and capping points could have 400 score. And you were a terrible player and he was a great asset to a team. So you weren't the best at all. In fact, far from. And the Boltshot is the best pistol, the incinerator canon has a unique explosion (5 shots, in a pattern.) The binary riffle has OHK but gives away your location (other snipers do not have this). There is NO grenade like the promethian grenade. It's not a gimmick, and it is VERY helpful in many situations. Just because you're too dense to understand its applications doesn't mean it's useless. And kills shouldn't be pointless (and they're not), but they also should be the ONLY thing (other than arguably in slayer). But the person with the most kills in slayer STILL is the top player in kills, regardless of score (Which only affects ordinance drops and nothing else).[/quote] You can only contribute to your team not by just adding points but also ensuring that you arn't a reason why the opposing team got most of theirs. The game doesn't reward patience but gives more points to the ones that bullrush. It should be about kills and deaths alike. Just like other Halo games were. I'm also not saying that there aren't certain and specific instances where certain promethean weapons are useful but I feel each weapon could be eliminated and the gameplay would be for the most part unaltered. I can trap an enemy with a frag or a sticky without needing the promethean grenade and if you can't then I'm sorry you never learned to use grenades properly . It's lazy. Is the game bad? No but it's not a Halo game to me anymore. For me this game has turned into Call of Duty: Sci-fi edition. It's just sad to see this franchised so defaced that it has turned into settling for profit. Had the entirety of the original Bungie team stayed to make Halo 4, I promise you it wouldn't be the same game you play today. [Edited on 12.13.2012 8:00 AM PST]

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  • Then why is there a frag? the sticky serves all the purposes that the frag does and more. And why is there a fuel rod if there is a rocket launcher? And why is there any covenant weapon when there is a similar human weapon? Answer - Variety. They do not do the SAME exact things. they are DIFFERENT and function DIFFERENTLY in different situations. And your "It doesn't reward patience" comment. ALL deathmatch/slayer games reward kills the SAME EXACT WAY. kills add to general score. deaths do not take away from it. Unless you're playing some weird tug-of-war DM varient, it is like this in EVERY GAME. How is this ANY different? I repeat - THE GAME DOES NOT GIVE ANYONE MORE POINTS IN A SLAYER MATCH VS. ANY OTHER HALO. If I got 5 kills and 4 deaths in Halo 4, my team for 5 points for that. If I did the SAME in Halo 3? My team STILL got 5 points for that. YOUR PERSONAL SCORE DOES NOT AFFECT THE TEAM SCORE. Your team ONLY gets points from KILLS in a slayer match NOTHING ELSE. So HOW is this any different than the old halos? HOW?

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  • Yes variety is important but by your logic we should see a whole NEW set of guns in the next game and that will make it better right? More guns doesn't equal better game. Yes variety is important but you don't need variety on top of variety. That's what a gimmick is. Each game is about winning right? The first team to x ammount of points. It's true that death doesn't take away from your score, but it does add to the opponents score making them 1 step closer to beating your team. Who in your opinion is the better player? The game was lets say was 49 to 50. The player that went 10 and 0 or the player that went 15 and 25? The clear answer should be the 10 and 0 because the 15 and 25 guy gave up more points than he got. Halo 4 rewards the 15 and 25 guy over the 10 and 0 guy. At least Halo Reach had a ranking system that showed after each match to show you who had more skill. You must've never played in the arena. My point is personal score is important. It shows you who is the better player and who has more skill. Halo 4 is about shiny weapons, running into the fray, and big explosions. It's the Michael Bay of video games. [Edited on 12.13.2012 8:12 AM PST]

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  • I'd rather fight Prometheans than flood.

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  • [quote][b]Posted by:[/b] DO0MTRA1N Yes variety is important but by your logic we should see a whole NEW set of guns in the next game and that will make it better right? More guns doesn't equal better game. Yes variety is important but you don't need variety on top of variety. That's what a gimmick is. Each game is about winning right? The first team to x ammount of points. It's true that death doesn't take away from your score, but it does add to the opponents score making them 1 step closer to beating your team. Who in your opinion is the better player? The game was lets say was 49 to 50. The player that went 10 and 0 or the player that went 15 and 25? The clear answer should be the 10 and 0 because the 15 and 25 guy gave up more points than he got. Halo 4 rewards the 15 and 25 guy over the 10 and 0 guy. At least Halo Reach had a ranking system that showed after each match to show you who had more skill. You must've never played in the arena. My point is personal score is important. It shows you who is the better player and who has more skill. Halo 4 is about shiny weapons, running into the fray, and big explosions. It's the Michael Bay of video games.[/quote] Then by YOUR logic, the games should have NEVER added covenant weapons, because there were already human weapons with those functions. There should be a cut-off, but having some change in weapons is nice. There has been in pretty much every halo. Something new or something replaced. This is not new. And, what on earth are you talking about? The scoring system in Halo 4 and in reach and in 3 and in 2 and in 1 IS AND ALWAYS HAS BEEN the SAME. You are no more rewarded in 4 than in 3 as to the actual score of the game and the outcome. Your personal score just reflects your actual contribution BETTER than in the last games (where the only easily observed traits were kills, deaths, and KDR. But your team doesn't get any more kills or points or any less than in any other halo.

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  • [quote][b]Posted by:[/b] DO0MTRA1N First off thank you for actually having a response with logical arguments. That being said yes, some might not think of Reach's story as beautiful but I can't think of a more lazy motive at beating a game as a love interest. It especially loses me when it's with a computer. And yes I realize that saving humanity was the prime motive but that has always been there throughout all the games. With Reach I cared about the characters. I loved Emile's dry humor and how was it not touching the way Jorge sacrificed himself. It made me want them to live through the end. The motive was to keep these characters alive not just save humanity. I was honestly happy when Cortana was gone and I know I shouldn't have felt that way.[/quote]I'm pretty sure there are people who can articulate this into better words than I can (ajw and roberto, in particular), but I'll try. Cortana isn't a love interest, just someone that 'Chief cares deeply for. We have to remember that 'Chief's state is different to a 'normal' person. The game indicates that he is broken, and that means that we need to look a bit deeper at his relationship with Cortana. I think you, deep down, understand that it's not a simple 'love' story. They have a unique relationship. We have a man and a machine - in the physical sense - with the roles seemingly flipped. It's not ridiculous to have 'Chief grow curious, and ultimately to become close with an AI that's so human. They take care of each other. The history of these two characters makes the motivation reason enough to get invested. The way it was depicted had me totally engrossed from near enough the outset. The pain in Cortana's voice and on her face was moving. 'Chief cared deeply for humanity, but there was definitely a greater degree of care for his fellow Spartans, Halsey, and Cortana. This new challenge was making him face something he's never faced before. Getting him to feel things he's not really felt. This journey to save Cortana became a personal journey, too. One where he would evaluate himself, and challenge all that he has known. It's not a simple tale. It's actually quite deep. There is all that saving humanity stuff, and I think that's pretty interesting, but I think the main story here was about a Spartan and an AI. [b]---------------------------[/b] Reach's cast of Spartans may have been better if we saw enough of them. I didn't like that we spent only a few levels with the whole - or most - of the team, but rather had only one other Spartan with us at a time. After reading Fall of Reach, I was hoping to see the Spartan bond come to life in the game. I was hoping for people who don't read the novels to see how Spartans are like brothers and sisters. It's beautiful how tight they are. It never happened. They didn't take advantage of having one Spartan with you, eother. They could have used the time to provide us with some development. Our personal moment with Emile was at the end, and we barely got anything from that. Along with Jun, I felt he was pretty barebones. Sure, Emile showed us that there was something more that could have been done with him (he showed interesting characteristtics during his little spat with Jorge), but nothing ever came of it. I feel Kat and Carter in particular had an interesting relationship. They were the ones that engaged the most of the team. Again, though, that was sparce. They didn't give me nearly enough to grow on these characters. They were, ultimately, so empty, which meant that I just couldn't feel for them when their time came. Jorge showed more than any other, but simply showing me that he cares is also not enough. I needed to see some kind of journey, but our time was brief. It's easy to say here's a character that cares deeply for this planet, but you also need to flesh him out. I need more than that. Their deaths were also incredibly rushed. It's like it happened quickly and then seconds later we're moving on. Again, Jorge was the one where it appeared the most effort was applied.

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  • [quote]Then by YOUR logic, the games should have NEVER added covenant weapons, because there were already human weapons with those functions. There should be a cut-off, but having some change in weapons is nice. There has been in pretty much every halo. Something new or something replaced. This is not new. And, what on earth are you talking about? The scoring system in Halo 4 and in reach and in 3 and in 2 and in 1 IS AND ALWAYS HAS BEEN the SAME. You are no more rewarded in 4 than in 3 as to the actual score of the game and the outcome. Your personal score just reflects your actual contribution BETTER than in the last games (where the only easily observed traits were kills, deaths, and KDR. But your team doesn't get any more kills or points or any less than in any other halo.[/quote] No you're right new ideas like weapons and abilities do keep a series fresh. For example I LOVE the new SAW and sticky detonator. Those weapons are brilliant and I love getting kills with them but the only promethean weapon I like is the binary rifle. All the others have little to no practicality that would warrant their space on a loadout. And because there are so many of them, that tells me gimmick. Also don't you think it's weird that a spartan should be able to use a promethean weapon? Either way it doesn't matter. And my point is I think that the personal scoring system is flawed. As a very competitive gamer I'm always measuring myself up to my opponents and teammates alike. But the personal score system does nothing to help because I think that it's flawed. And there is no other alternative way to compare maybe than overall K/D. This is a minor point because like I said this game is more about luck than skill. But the personal score system has nothing to do with skill.

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  • [quote][b]Posted by:[/b] DO0MTRA1N And my point is I think that the personal scoring system is flawed. As a very competitive gamer I'm always measuring myself up to my opponents and teammates alike. But the personal score system does nothing to help because I think that it's flawed. And there is no other alternative way to compare maybe than overall K/D. This is a minor point because like I said this game is more about luck than skill. But the personal score system has nothing to do with skill.[/quote] So you don't like the personal scoring system (even though it better portrays actual contribution over just straight kdr), because it makes your epeen smaller because you don't assist/help with objective? How did any other games show you anything different. No other Halo showed you your KDR in game. Kills only. Halo 4 also still always shows you your kills in game. And it still shows you your KDR, kills, and deaths after the game (it just ALSO shows you this other score that takes into account contribution to help/objectives over camping)

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  • I understand what you are saying OP. I personally like Halo 4, I find it to be fast paced and fun like the old online FPSs back in the 90s like Quake and Doom. That being said I think it is missing something intangible that Bungie brought to the games whether it was their snarky sense of humor or unbending commitment to the Halo community. I am also baffled why the Halo 4 Spartans (to me at least) look more like Covenant soldiers than Spartans. The art direction regarding the Spartans is horrendous. I also prefer the Reach armory concept to the Halo 3 reminiscent armory that Halo 4 has for changing ones appearance.

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  • [quote]I'm pretty sure there are people who can articulate this into better words than I can (ajw and roberto, in particular), but I'll try. Cortana isn't a love interest, just someone that 'Chief cares deeply for. We have to remember that 'Chief's state is different to a 'normal' person. The game indicates that he is broken, and that means that we need to look a bit deeper at his relationship with Cortana. I think you, deep down, understand that it's not a simple 'love' story. They have a unique relationship. We have a man and a machine - in the physical sense - with the roles seemingly flipped. It's not ridiculous to have 'Chief grow curious, and ultimately to become close with an AI that's so human. They take care of each other.[/quote] In which game do you get the impression that Chief is broken? I never got the sense that Chief didn't fully understand or never wanted to be put in the role as the hero that he eventually became. Whats to say he doesn't enjoy it at least on some level. That's the thing I think that Bungie was trying to portray with Chief. That emotion was really never part of the equation or at least was irrelevant to the story and that story is the halo and the flood and the covenant and the epic story that is superhuman vs alien army. I do see your point about the roles being reversed and I had never thought about that before, but when you bring all this psychological drama into that perspective, Chief loses all symbolism as this rock solid protagonist for humanity and instead becomes this weaker version of himself. Now you could argue that's what makes him more relatable to humans by giving him this weakness but it just goes against what I feel Bungie was trying to set up with Chief in the first place. They in a sense undid what they spent 3 games trying to do with his character development. [quote]The history of these two characters makes the motivation reason enough to get invested. The way it was depicted had me totally engrossed from near enough the outset. The pain in Cortana's voice and on her face was moving. 'Chief cared deeply for humanity, but there was definitely a greater degree of care for his fellow Spartans, Halsey, and Cortana.[/quote] I think that Chiefs number one priority was always humanity but I disagree with the fact that he had a deeper care for anyone or anything else. His primary purpose is humanity. Without it he has none. No reason for life. It is this that drives him into the fray without feelings such as fear, or regret. As for happiness and sadness or love these are things that we the gamer are only meant to hypothesize about. I do believe that the version of Chief in 1, 2, and 3 are different from Chief in 4. I have not read the books so you may very well be right about the bond between Spartans and whatnot but I feel that Chief is different. You are also right in saying that there were flaws with the character development in Reach. I agree that Jun was pretty bland and that there were still more that needed to be done with all of them. For me though that story was about that group of Spartans but more particularly Noble 6. It wasn't that I personally cared for the other spartans but the exchanges between them showed me the HE cared for them. And how they all cared for humanity. It was more about Noble 6's struggle than anything else. And how when the fight was over and everyone was dead, he kept fighting to the bitter end. I was overwhelmed with sadness at the end of the campaign but intensely happy for what they accomplished. And how Noble 6 got to be a part of it. [quote]So you don't like the personal scoring system (even though it better portrays actual contribution over just straight kdr), because it makes your epeen smaller because you don't assist/help with objective? How did any other games show you anything different. No other Halo showed you your KDR in game. Kills only. Halo 4 also still always shows you your kills in game. And it still shows you your KDR, kills, and deaths after the game (it just ALSO shows you this other score that takes into account contribution to help/objectives over camping)[/quote] It doesn't show contribution. It shows how stylish your kills were no matter how foolhardy they seem. A good player knows that assassinations are a risky and stupid thing to do. They look cool sure but if you're trying to win its a dumb thing to do. Just because you get points for doing something doesn't mean you should. And yes I assist and help with the objective you whatever. I don't normally play objective games but alot of times ill get more assists than kills. In Reach they had a ranking. I believe it was kills plus assists divided by some number. Here is what the systems ddesigner for Halo Reach said about the rating system in which I am referring to... [quote]Tyson Green: With the Arena rating system, we're trying to say, 'Here are the things we value and our players value in-game.' You get a higher rating by doing things that good players do: working with your teammates, getting kills and assists, and not dying a lot. You're playing Slayer, so if you die, you're giving [the enemy team] a point. Say you have two guys, one has a kill:death spread of 10 and the other has a spread of 2. Even if the guy with 2 scored a few more kills - the guy with the higher spread will get a better rating. The game is saying, 'You did the better job. You were playing the game better and working with your team better. This is what contributes to your overall rating.'[/quote] That number was not just in the arena but in any other game you played. Things like beat downs, assasinations, and rocket kills should not have points awarded for them. Here is the website where I got the quote from. http://www.shacknews.com/article/62873/halo-reachs-arena-system-in

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  • sorry dude Halo 4 was pretty good even though it is true that Master Chiefs story should have ended in Halo 3

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  • i have 2 or 3 kills with pulse grenades. :D they are more of a tactical type. throw 'em in a door way when you're outnumbered and getting rushed. hell, even put a few shots into someone and bounce it off of their face. it's too bad you only get 1 without using the deal that gives you an extra grenade, though.

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  • Bungie did make Reach and ODST because they wanted to.

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  • While Halo 4 has it's faults, I can assure you that Halo Reach is a mess compared to Halo 4. Halo Reach is by no means a skill based Halo game with an emotional campaign; neither is Halo 4. What makes Halo 4 better than Halo Reach is that the game mechanics aren't as bad. For example, the Armor Abilities in Halo 4 are more balanced than in Halo Reach.

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  • [quote][b]Posted by:[/b] OMARRCHR While Halo 4 has it's faults, I can assure you that Halo Reach is a mess compared to Halo 4. Halo Reach is by no means a skill based Halo game with an emotional campaign; neither is Halo 4. What makes Halo 4 better than Halo Reach is that the game mechanics aren't as bad. For example, the Armor Abilities in Halo 4 are more balanced than in Halo Reach.[/quote] I think you are right about the AAs, and I do think Halo 4s core gameplay is very strong. This is all let down by a multitude of issues that result in a lack of focus. Is it Halo? Is it CoD? Is it for casuals or competitive players? You know? Reach had issues, but I think overall with all factors taken into consideration it's a better game. If I was stuck with either H4 or Reach I'd go for Reach. I think a lot of the H4 hate wouldn't be so vicious if those obvious mistakes in H4 were caught ahead of time. I mean..... some of them are just [url=http://www.youtube.com/watch?v=OdctnPIR5kA]painfully obvious[/url]. For instance; Should we make sure that all the menus work and that all options work? Nah. Opinion of course.

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  • Thanks Doomtrain! What you are saying is exactly my point, 343 sucks and will always continue to suck. Bungie's games will always be better than 343's. Halo 4 gets my vote for worst game of the year.

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  • I agree with most of it. I also would like to add that I too wanted to see John's humane side, the same with Noble team. But I realized it's a stupid idea. And Bungie attempted to show us his humanity too - but what you saw over those years is as good as it gets. Let me explain. What is a Spartan? It's a human being raised to become a weapon, a protector to the human race. He is genetically modified, he wears armor that makes him look like a robot, his face is the reflection in his visor, he lost most of his emotions and he has become more than human. Here is the source of that tension they create - that tension between a hero and a human. Jorge was the most empathic Spartan and even he wasn't all that kind and full of emotions, for he also lived to fight the Covenant, to protect human colonies. And I think that Jorge showed us the most humanity we could get out of a Spartan, I mean few other Spartans got more human. So I think that Spartans cannot be just humans. I think so because I didn't see it and also because I feel it isn't well possible. Spartans as icons can't be human - they are soldiers and all they can do is war. They don't lay down their armors and weapons and just retire. They don't pick up rakes and go tend to the garden. Nor do they make families and babies. Or even care for them. And even if they did, they would have to go back home or to the fight once in a while. It just doesn't suit them. They aren't like that. It's like imagining James Bond settled down with his family and being a resposible, good father. Why would anybody wish for that? That is not what he is. I think that when you create something, it also molds you, the creator. If you make it as a whole, you can just let it unfold itself. And that is why Bungie couldn't make the Spartans human - because they knew (felt!) it wasn't possible. They are almost robots. Bungie probably tried, but it wasn't very convincing and that is because they felt that the idea of Spartan, they created, just doesn't include much humanity. Sure, there is a bit - enough for us to play with the thought, but not too much. Adding too much humanity to Master Chief doesn't make him more profound or broader. It actually ruins what he really is. A hero. [Edited on 12.13.2012 1:30 PM PST]

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