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#Halo

12/11/2012 10:40:32 AM
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*SPOILERS* The new direction of Halo's story

First off, I realize that this is totally an opinion post. Some of you WILL disagree. Objectively, I think Halo 4's campaign was fun. I'm just posting this because I'm interested in seeing if there are any other veteran Halo fans who couldn't help but feel that the game's story line felt...odd. While I won't bring up Spartan Ops below, I feel that it also suffers from what I try articulate in the rest of the post, as well as from some very corny writing that thankfully is not present in the campaign. Personally, I felt like the way in which the story was told in Halo 4 was so alien to the old-school Halo universe I know and love. I guess this "new direction" started with the Greg Bear novels, and to be honest, I purposely didn't read them because I didn't like the new lore that was being introduced. I've always seen the Halo universe as being set in what I call "grounded science fiction." In other words, everything seems believable and real, with acceptable scientific explanations behind even Forerunner tech (like the light-bridges: above our comprehension, but logically something that could be possible with highly advanced technology). Indexing and modifying DNA was about as far as I was willing to go, but still, I could reasonably understand that a race as highly advanced as the Forerunners could achieve something like that, considering that even today we are gaining so much more knowledge about that kind of thing. Halo 4, though, is [i]completely[/i] different. Not only are the Forerunners revealed, but all this super high science fiction nonsense is constantly being crammed down your throat. It almost gets downright spiritual, with the Composer and the Prometheans, and bridging the gap between reality and the digital world and all that weird, unexplainable stuff. There are many more examples of situations like this (the dream-like sequence during the conversation between John and the Librarian's A.I., where by merely being near him, is able to somehow activate his gene geas). Also, I mentioned earlier that I was okay with the idea that the Forerunners could modify DNA. I am NOT, however, accepting of the fact that they could create the kind of colossal "inevitability" that the Librarian speaks of. How does it make any logical sense that DNA could be modified to actually plan the specific actions of every single member of an entire species for hundreds of thousands of years, literally predetermining their will so that the Spartan program is born and Master Chief is spawned? That's God-tier, and simply not believably doable by anything that's not supernatural. Not to mention, the Deus ex machina in this game is out of control. Cortana turns into a physical being by fusing her multiple personalities (...what) into the light-bridge in order to chain the Didact down, who for seemingly the millionth time decides to give the Master Chief a long Dragon Ball Z lecture instead of easily killing him, causing him to drop the Chief, who miraculously lands on the edge of the bridge,and blah blah blah until he is shielded FROM A POINT-BLANK NUKE by Cortana when she somehow wraps the light-bridge around him even though nothing physical exists to project that bridge anymore, after which they proceed to have a conversation, which seems almost to take place inside Master Chief's mind or inside the hard-light bubble, again with no power going to anything because the ship has already been blown up. Wow. Talk about a run on sentence, but I don't know how else to express my exasperation. Now let's talk about other things that hurt my immersion in the universe. The presentation of the Forerunners is so underwhelming to me, because the Didact's character makes them seem so [i]ordinary[/i]. The Forerunners are supposed to be an enlightened, almost majestic, race. Why is one of their most powerful leaders consumed by such base emotions like anger and a lust for revenge? I wanted them to be the sole protectors of the galaxy, and the most advanced civilization ever. I guess this all just stems from the fact that I dislike all the new lore about the ancient humans and the Precursors. The Forerunner's enemy was destined, in my mind, to always be the Flood, and the Flood alone. Instead, all the new stuff about the parasite being "created" as a weapon or whatever leaves such a sour taste in my mouth. And Guilty Spark actually being, in some sense, the "soul" of an ancient human? That honestly ruins him as a character for me. Speaking of the Forerunners as ordinary, run-of-the-mill characters, what is with the ret-conning of their powerful technology? Master Chief is wearing a "class 2 combat skin," according to Guilty Spark, and the Forerunner's use a "class 12." And yet, Chief can mow down Prometheans? How is that even possible? Sentinels, I get. They are low-powered, weak, expendable machines that are simply meant to mop up Flood with their lasers. The Prometheans are supposed to be the army of the Didact himself, a great Forerunner general! Which begs the question, what level of combat skin is the Didact wearing? How can he possibly be defeated by the Chief? Yeah, he used a Forerunner grenade, but the Chief was able to survive blasts from those same grenades! And how is the Didact's ship destroyed by a lowly human bomb, nuke or otherwise? Maybe you could argue how it's possible, but see, that's my point. I never had to do all this logic searching just to make a Halo story acceptably believable. Now let's get to the real nit-picky stuff. Artistic license was taken too far. Why did the Grunt's foot structure completely change? Did the invisible super-secret nanobots get them too? And why do they sound so radically different? The Grunts in Reach didn't speak English, but they still sounded like Grunts. The Didact's armor looks really awesome, to be completely honest. But seriously though, does that look like it belongs in the Halo universe? It looks like a new raid tier set for Warriors in World of Warcraft. And his "constraint field technology," which has unexplained range and power, seems so hackneyed and typical of a sci-fi bad guy. I'll be brief about the actual gameplay. The quicktime events were cool, but they don't feel like Halo. The music is great, but is was too much in the background, and it wasn't used to give the same kind of atmosphere like in previous games. Again, this wasn't bad, just too different for my tastes (like the Star Wars type music on Mission 7, for example). Master Chief's grunts and groans are realistic, and make him feel more real. That's the problem, though, because he is supposed to be [i]beyond[/i] ordinary, capable of handling any pain and exertion with stone cold focus. Ok, I've got to stop. You get my drift. I know this sounds like I'm absolutely ripping the game apart, but it's just me trying to explain my feelings. I do enjoy some things, like the exploration of the relationship between Chief and Cortana (as long as it isn't romantic. I didn't get that vibe, but if it is, then I take it back). My general feelings about the campaign have actually even kept me from playing the competitive multiplayer as much as I thought I was going to, because I feel so disconnected. The game, as a separate entity not related to the rest of the series, is good. As a Halo story though, it falters. Part of me almost wants to think of this trilogy as a non-canon "what if" story so that I can enjoy it for what it is, because otherwise, I feel less enthusiastic about the classic Halo universe that I loved so much.

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  • I don't have a lot of time to run on, but I always find it hipocritical when people say that they found past Halo games to be grounded in reality, yet completely ignore the entire foundation for the series, the Halo Array and its insta-kill button. Topics such as uploading your mind into a machine have always been played with in sci-fi, and many consider it a legitimate possibility. At least no more impossible than creating a solid bridge out of energy. And the geas is not a specific plan, it does not dictate the Spartans or MJOLNIR armor, but more edges humanity towards a certain path. Our innate curiosity is a result of their tampering. That in turn results in the necessary social evolution to build ourselves up to be explorers and eventual protectors. And again, you say that it is unrealistic for them to be considered so godly, yet 1) they could wipe out the galaxy with a giant magic space ring, and 2) the imposed genetic command was actually heavily implied before 343i even existed, through the books. Now we just have the logical conclusion of that implication. Cortana splits her rampant personality spkies (she's cloned herself before), Didact had Chief in his grasp, had no idea that Cortana could do what she did because he vaporized her, and finally, Cortana teleports Chief out of the ship. You can see they're in space if you look through the hard light shield. Finally, Cortana contained the explosion or froze it in some way long enough for her to say goodbye. It's only after she lets go that the ship falls apart. All I have time for, for now. [Edited on 12.11.2012 4:43 AM PST]

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  • I agree with a lot you wrote, but I'm most certain that any time now, you'll be met by arguments such as: Halo has always been space magic, etc. Geas for instance might existed before as [i]luck[/i], but it was vaguely defined, so it didn't have to be as exaggerated as it is now. It's gone out of hand; from something that nugded human beings in the right direction, to something that more or less controls/possesses its [i]host[/i]. It is as if John sooner or later will have a Max Payne moment where he realises that he's been running in a linear corridor all along. The hard light has been discussed once or twice before on this forum, and it has split the posters. I for instance have always loved that Halo used to be very clear about what kind of power the Forerunners had. They were capable of creating Halos, etc, but everything they did required time and resources. To build a Halo they needed trillions of sentinels, a harvestable planetoid, and tons and tons of gas. They also needed devices to power everything. They even relied on basic physics instead of making everything completely artificial. Centripetal force baced artificial gravity vs something that isn't grounded or drawn from known physics. Now, some believe that that's how stories go; they allow their factions to evolve and take a step futher in every instance, so that they always include something new that's able to awe. A hard light bubble without source would be no more than the next step of the Forerunners super high tech scale. I took issue with how petty the Forerunner behaved too, but apparantly it was [i]cooler[/i] to mess with preconceptions and not create a race that reflected their calm, sparsely ornamented, serene architecture, and make them just as emotion driven as regular human beings. Wise and rational was to evidently to obvious, even though they would be deeply misguided beneath the surface. Turning things upside down is apparantly the new black. [quote]The Forerunner's enemy was destined, in my mind, to always be the Flood, and the Flood alone.[/quote]That's what I thought. The Iris Servers made it clear that humanity was the solution. [url=http://halo.wikibruce.com/070816-Server05-Log5][i]"They May Hold Answers To Our Own Mysteries"[/i][/url] Ugh, gotta run, late for my train.. might continue commenting later. :)

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  • While you mentioned that you do not wish to learn the new lore being brought into the Halo universe, you wonder why The Didact, of all people, had a burning hatred for Humanity-something that wouldn't be considered [i]majestic[/i]. To be honest, that can only really be explained in Cryptum, the first Forerunner book. The Didact in the book, when awoken, disregarded humanity, he viewed Riser, one of the devolved Humans, in a likeliness we would show to our pets, in regards to Chakas (AKA GS), Didact viewed him as more akin to the Ancient Humanity that razed trillions of lives and murdered his children and viewed him in contempt. He only put up with them as he believed they were essential to the Librarian's plans. (Some Geas-space magic here guise) Skip forward a good few chapters, The Didact performs a Brevet Mutation on Bornstellar, the Forerunner Manipular who accompanied Chakas and Riser, to allow him access to the Forerunner Domain network. In doing this he also transplanted his consciousness within Bornstellar, which advised him on many things. Soon after he's captured by Master Builder (Some Angsty forerunner dood who hated the didact) and he was sentenced to exile in a quarantined zone. (AKA flood infected zone) So while we believe that Didact to be good and dead,the consciousness takes over Bornstellar and he becomes the new De facto Didact. The end. Or at least that's how it should have been. For Silentium, the third book in the trilogy, Greg Bear mentioned two Didacts, The Ur-Didact and the Bornstellar Didact, would be present within the book. The Didact encountered in Halo 4 seems to be the mentioned 'Ur-Didact', or the Original Didact that was encountered in Cryptum. As shown by the Halo 4 Terminals (Spoilers here), he appears to have mystically returned and begins his revenge on Humanity by composing them to serve as his promethean army. Librarian intervenes, puts Ur-Didact on the Cryptum within Requiem, assumingly the Bornstellar Didact fires the Halo array soon after this and now you have the plot to Halo 4 Man, that took longer to explain than expected.

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  • I'm pretty much done with Halo. The Human, Forerunner war was just BS.

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  • Roberto, you must have missed the dialogue from librarian where she goes "Your physical evolution, your body armor, even your ancilla, cortana, was part of my plan."

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  • Agreed with all your points. Don't get me wrong, I still love Halo, it's a good story and I enjoy a lot playing it and seeing the characters I love again in action. Call me melancholic but I think I still prefer things the old way, just my opinion. [quote][b]Posted by:[/b] THE qrunt Like the Star Wars type music on Mission 7... [/quote] Haha i thought no one noticed. [Edited on 12.11.2012 11:06 AM PST]

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  • [quote][b]Posted by:[/b] Najar Agreed with all your points. Don't get me wrong, I still love Halo, it's a good story and I enjoy a lot playing it and seeing the characters I love again in action. Call me melancholic but I think I still prefer things the old way, just my opinion. [quote][b]Posted by:[/b] THE qrunt Like the Star Wars type music on Mission 7... [/quote] Haha i thought no one noticed.[/quote] Yeah, I noticed too. I have to agree with almost all of the points of the OP. QTEs sucked though big time. Boss fights have always sucked in Halo. But there had to be some other way maybe Cortana disabling his abilities while he became simply another enemy for you to shoot (Kinda underwhelming but much better than QTEs). I also didn't like how neither the Chief or Cortana tried to reason with him. It was just, "Oh he's the bad guy. Stop him." I knew he was set up to be the bad guy of the game (and possibly the trilogy) but I thought of him as a possible ally from the books. Silentium will more than likely clear this up but that just seems like a cop-out.

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  • [quote][b]Posted by:[/b] Cmdr DaeFaron Roberto, you must have missed the dialogue from librarian where she goes "Your physical evolution, your body armor, even your ancilla, cortana, was part of my plan."[/quote] She said John is the culmination of a thousand life times of planning, as in all of the pieces fell into place to create John. It wasn't dicated in our genes that we would create the Spartan program or power armor in the way we did when we did, but rather it was in our genes to become like the Forerunners in technology and physical evolution. Each successive step fell into place that ultimately resulted in the power armored superhumans acting as protectors of the galaxy/humanity. Librarian started us down the path, we did all of the actual work. Our success in the path put before us was our own doing, Librarian merely gave us the drive to better ourselves. Anyways, continuing on. If you paid attention to the Halo 3 terminals you'll have seen that even the Forerunners themselves hardly considered themselves to be anymore enlightened than anyone else. At least the Librarian didn't think so. The terminals all talk about how they've stagnated the galaxy's natural growth, how they as a people have become a stubbornly immovable object, holding on to fairy tales of the past, and that humanity deserves to be their heirs. Something Didact refused to admit. In the Halo 3 terminals Didact represented the conservative Forerunner mindset that the Mantle was their's alone. It wasn't until his wife's isolating herself and Bias' pressuring the Sphere that forced Didact to fire the rings. He was a completely unwilling executioner because he still believed he could save his wife and, more importantly, that Forerunners still deserved the Mantle. In Halo 4, we see the exact same thing happen with him. All Halo 4 did was make personel what was before only in text. Halo 4 did nothing to change the Forerunners' depictions, because the only depiction we've ever seen of them was the conservative, stubborn protectors. Didact, who is still holding to the Mantle, sees humanity as a threat to Forerunner society because he feels we are undeserving of it. Yet again, this community complains about characters being depicted [i]exactly[/i] as they had be written in prior media. Your next point. The Knights are infiltration units designed to commit to lightning attacks against key Flood targets. The Warrior-Servants with C-12 Skins were intended for large scale warfare and so were afforded superior protection. The Knights don't need those resources. Plus gameplay not being canon is also a factor. Realistically Chief can't mow down armies of Elites either but you do it in the game anyway. Again, gameplay isn't canon. The burst of a pulse grenade should atomize you regardless, but it doesn't to remain balanced. Didact being defeated by a pulse grenade exists outside of canon restraints, so that cutscene worked. Didact's ship was destroyed by two things: 1) The Composer was right next to it, mid-fire, when the nuke exploded, which brought everything crashing down. 2) The explosion of the nuke was contained and forced back in on itself by the ship's own shields, boosting the explosive yield like a NOVA bomb. Cortana even says that unless you bring down the Composer's shield, the nuke is useless. Meaning that the nuke wouldn't have damaged the ship without it going off right next to the Composer. The Composer destroyed the ship, not the nuke. I hate that "feels like Halo" argument. There is nothing to empirically define what Halo "feels" like outside of personal opinions, so trying to pass up this as a legitimate argument is fanboyism. By the sounds of your logic, nothing new "feels" like Halo. Didact's armor doesn't "feel" like Halo because we've never seen a Forerunner Promethean in full armor before. New faction, new design. QTE's don't "feel" like Halo because we've never had one in game. The idea was Chief was supposed to meet his match in the Reclaimer Trilogy, and through that, become more human. The grunts of pain play to that. Otherwise he remains a piece of cardboard. [Edited on 12.11.2012 1:32 PM PST]

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  • I couldn't agree more.. It felt nothing like Halo to me. Humanity didn't feel like it did in the old games and neither did the covenant. I don't understand why they say "Oh we all love halo and want to make a faithful seguel" and then make a games thats NOTHING like the old ones. And the "they needed to change things to keep it fresh" then why not just make a game where you play marines, odsts, oni agents, spartan 3's or something that hasn't been done in 3 games, MC? It's too "fresh" when it has almost nothing but names in common with the older games. I really tried to give it a chance, but really... i think it's one of the worst campaigns i have played in a very long time.. And btw about halo always having space magic; yes it did, but much much less, and not so much that you were constantly thinking "wtf??". Just because it had some before doesn't mean the new story have to feel like one long pile of space magic. I don't want to sound like some angry fanboy.. I don't want to hate the game, but i think it's even more disappointing than the new silent hill games(and movies).. This artistic integrity/licence thing have ruined the 2 greatest sci fi games this year.. Oh well I'm done with Halo, thank god for the old ones.. even halowars seems like a faithfull prequel now..

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  • To all people that fought that Halo was reallistic i present you [url=http://forums.spacebattles.com/]spacebattles[/url] the cure to all your hallucinations.

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  • I must admit I do agree with this thinking. For me Halo was always about a great story grounded in something akin to hard science fiction. Not quite The Culture hard sci-fi but something similar to it that I could understand and appreciate, even reflected in the no-nonsense gameplay. Halo 4 seems to be utterly different to this idea with so much convenient space magic it's kind of baffling that they okayed the storyline altogether. Point-blank nuke detonations, Didacts convenient Promethean insta-control, Didacts convenient Force ability, heck even the Infinity's convenient ability to take on Covie capital ships without breaking a sweat. Up until H4 I had the sense of the Halo universe. Humans were smart but weak, Elites were brainwashed but strong, Grunts were dumb but numerous and so on and son. With H4 the UNSC suddenly finds themselves unstoppable when facing the Covenant. For me the parallels between Halo and Stargate SG1 are getting stronger. Just like Halo the series SG1 started extremely well with strong writing, interesting antagonists and protagonists, that eventually buckled to the inability to write more interesting storylines with the inevitable writing style "Make a new bad guy who is BIGGERER and BETTERER than the last one". SG1 suddenly has spaceships that conveniently mop the floor with enemy ships that would be major enemies in the first series. This style of 'creative' writing seems to apply to Halo as well. Can't think of a better bad guy? Just invent one who is unstoppable for some reason. Can't think of anything to do with the good guys? Make them even stronger than before as well.

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  • Back in my day, an AI going rampant was something to write home about.

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  • Honestly, nothing in Halo 4 overleapt the bounds of what the franchise has established already in terms of science fiction. It's also important to remember Clark's laws (sufficiently advanced technology = magic etc). Also, the depiction of the Forerunners in the novels has shown that, despite their preconceived superiority both within their own species and from outside, they ultimately succumb to the most basic sentient instincts in the end and make terrible hypocritical decisions. This is more over reflected in Halo 4's story, remaining consistent with what 343i established in Bear's novels. "Humanizing" the Forerunners in such a way adds needed depth to an otherwise generic and one-dimensional alien race.

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  • [quote][b]Posted by:[/b] BobBQ Back in my day, an AI going rampant was something to write home about.[/quote] 343i's depiction of AI rampancy has been very accurate canonically, whether you like it or not.

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  • [quote][b]Posted by:[/b] Plasma Prestige Honestly, nothing in Halo 4 overleapt the bounds of what the franchise has established already in terms of science fiction. It's also important to remember Clark's laws (sufficiently advanced technology = magic etc). Also, the depiction of the Forerunners in the novels has shown that, despite their preconceived superiority both within their own species and from outside, they ultimately succumb to the most basic sentient instincts in the end and make terrible hypocritical decisions. This is more over reflected in Halo 4's story, remaining consistent with what 343i established in Bear's novels. "Humanizing" the Forerunners in such a way adds needed depth to an otherwise generic and one-dimensional alien race.[/quote] In my opinion, it leapt the bounds of believability in terms of logical presentation. Halo rings are more or less "scientifically possible." They spin in order to create gravity, they took a colossal workforce to build, their energy systems and whatnot are sufficiently explainable, and even their firing pulse is logical in the sense that it requires other rings, placed at specific coordinates in space, to amplify their effect if one wishes to purge the entire galaxy of life. Light-bridges in the original trilogy (I know they aren't actually light by the way, but that's what we all refer to them as) are made by actual moving parts that "project" them. These things hold up to physical scrutiny. The Didact, giving a dramatic flourish with his hand to suddenly turn all the Prometheans onto his side, does not hold up to any logical scrutiny. Neither does a light-bridge's ability to exist without any sort of projection system. As for the depiction of the Forerunners, I realize that the game is continuing on the lore that the novels set, and that it does a very good job of doing so. My point is that it feels wrong to me (again a completely personal opinion) for the Forerunners to be what you described. Their "humanization" utterly ruins their character in my eyes, because they are no longer special. They are yet another conflicted species that has simply advanced their technology, without enlightening their view of the universe or what you might call "the meaning of life."

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  • I agree with a lot of what you wrote, OP. However, I would like to add a few things. I agree that the Didact's technological advantages seemed pretty unrealistic at points, and the final scene with Cortana left a lot in the way of plot holes. In terms of the geas, while farfetched, certainly, if you are a determinist (someone who believes everything is certain to happen one way and one way only based upon the results of other actions), then the legitimacy may not be entirely out of the question. Perhaps the geas was created with the knowledge that it would lead to certain events, which would cause a whole chain of events that would lead up to the desired events. I don't believe it included John specifically, but that the general ideals of the geas came to fruition. With regards to Mjolnir, while it is only "Class 2," Guilty Spark also says later on that "Your environment suit should serve you well when the Flood begins to alter the atmosphere. You are a good planner." This suggests that one class is not necessarily "better" than another, but rather specialized for a particular role. Given that 343GS only had Forerunner data to compare to, the characteristics of Mjolnir could have placed the suit under a "Class 2", rather than a "Class 12." I also agree that the artistic license was taken a bit too far. All of the Covenant appear cartoonish, and the Prometheans feel a bit too rounded when compared to both sentinels and Forerunner architecture seen in previous games. I was also disappointed with some of the sound. The first time I played the second mission of the campaign, I was a little perplexed as to why there were gas cans on a warthog, which is a hydrogen-powered vehicle. When I got into the warthog, instead of being greeted with the trademark hum common to the vehicle in every other iteration, I was assailed with a sound akin to my lawnmower. As for the nuclear weapon, when you consider that the Fat Man nuclear bomb had only a 21 kt yield, and the fact that a HAVOK nuclear warhead has a 30 mt yield, such destruction may be possible, although given the resilience of Forerunner alloys, I doubt it would be on suck a complete scale that we witnessed in-game.

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  • You said nothing wrong. All t'was the truth.

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  • [quote][b]Posted by:[/b] BobBQ Back in my day, an AI going rampant was something to write home about.[/quote] Go home, old man.

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  • [quote][b]Posted by:[/b] ROBERTO jh I don't have a lot of time to run on, but I always find it hipocritical when people say that they found past Halo games to be grounded in reality, yet completely ignore the entire foundation for the series, the Halo Array and its insta-kill button. Topics such as uploading your mind into a machine have always been played with in sci-fi, and many consider it a legitimate possibility. At least no more impossible than creating a solid bridge out of energy. And the geas is not a specific plan, it does not dictate the Spartans or MJOLNIR armor, but more edges humanity towards a certain path. Our innate curiosity is a result of their tampering. That in turn results in the necessary social evolution to build ourselves up to be explorers and eventual protectors. And again, you say that it is unrealistic for them to be considered so godly, yet 1) they could wipe out the galaxy with a giant magic space ring, and 2) the imposed genetic command was actually heavily implied before 343i even existed, through the books. Now we just have the logical conclusion of that implication. Cortana splits her rampant personality spkies (she's cloned herself before), Didact had Chief in his grasp, had no idea that Cortana could do what she did because he vaporized her, and finally, Cortana teleports Chief out of the ship. You can see they're in space if you look through the hard light shield. Finally, Cortana contained the explosion or froze it in some way long enough for her to say goodbye. It's only after she lets go that the ship falls apart. All I have time for, for now.[/quote] This all of this, Best thing is The geas, it didn't make the Spartans or Mjolnir it simply edged the brain to come up with it and proceed to do it

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  • I agree with every single god damn word you said. Halo's Death began with Greg Bear.

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  • I just found it odd that the guardians designated to contain the Didact were instantly turned to his side once he was released from his prison at a mere flick of his wrist. Now I don't want to be picky but generally speaking when someone is committed to a prison cell they are normally stripped of all weaponry or anything dangerous. The 21st century equivalent of the imprisonment of the Didact would be to arrest a criminal but allow them to keep their guns and knives and weapons when you put them in their cell. It's an utterly baffling thing to do. I have no idea how that conversation went; "Librarian I am going to place the Didact in the prison cell now, I just need to remove his device that allows him to control the Prometheans. After all we don't want him taking control of them, they are meant to be guarding him!" "Oh..... you know what..... let him keep the device. I know it doesn't make sense but.... um.... just let him keep it. I'm sure that we won't regret that in the future!" "Well that sounds pretty dumb to me but ok then. Also I will lay out his armor nearby so if he ever escapes, which he shouldn't, he can use his device thing to get his armor to fly up to him. Oh and he has the Force too." Halo 4: Awful Storytelling

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  • [quote][b]Posted by:[/b] flamedude I just found it odd that the guardians designated to contain the Didact were instantly turned to his side once he was released from his prison at a mere flick of his wrist. Now I don't want to be picky but generally speaking when someone is committed to a prison cell they are normally stripped of all weaponry or anything dangerous. The 21st century equivalent of the imprisonment of the Didact would be to arrest a criminal but allow them to keep their guns and knives and weapons when you put them in their cell. It's an utterly baffling thing to do. I have no idea how that conversation went; "Librarian I am going to place the Didact in the prison cell now, I just need to remove his device that allows him to control the Prometheans. After all we don't want him taking control of them, they are meant to be guarding him!" "Oh..... you know what..... let him keep the device. I know it doesn't make sense but.... um.... just let him keep it. I'm sure that we won't regret that in the future!" "Well that sounds pretty dumb to me but ok then. Also I will lay out his armor nearby so if he ever escapes, which he shouldn't, he can use his device thing to get his armor to fly up to him. Oh and he has the Force too." Halo 4: Awful Storytelling[/quote] Ugh Didact didn't have the force he was using a anti grav device which was built into his armor, and didact wasn't a prisoner per say, the librarian wanted him to reflect and once awaken perhaps help humanity who will have risen or died out, lets put it like this, he was kept in a jail on a timer and once released he is given his weapons back, to protect himself from whatever is alive at the time covenant/flood, humans, for if didact awoke to help the humans he would need his armor of battle and weapons, that includes the Promethean's,

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  • When I read the forerunner books I immediately got turned of it when they talked about this geas stuff. I hated the idea of this 'destiny' stuff, it doesn't feel Halo to me.

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  • Read 'the Ender's Quartet' by Orson Scott Card. 343i seems to be playing off the series for this new trilogy.

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  • I'm more or less in the same boat as you, OP. Halo 4 just really felt too different to me, from a formula standpoint such as like how the music, gameplay, dialogue, scenery, enemies, and characters all come together in the campaign, to the story itself. The music did not work very well in tandem with the rest of the events and settings we were in/around in the campaign, too often I found the dialogue and sound effects from vehicles or weapons almost completely drowned it out, rather than the music being a very prominent part of the background and what really helps build the event. And it didn't really feel like Halo music at all either :/ It's not bad music, but it felt as if someone took the awesome music of another series and put it onto Halo, like if Lord of the Rings soundtrack replaced Halo's, not bad music, but not a fit for the series. It's completely possible to be different, and yet still feel like music from the series. Like Halo Wars for instance, it has its own very distinct style and tone, but it still works well as and feels as Halo music and as if it belongs, I never really got that feeling at all with the soundtrack of Halo 4...not to mention I missed all of our familiar themes such as the main theme for the series. Story was what felt the least like Halo to me. It felt, I dunno, almost forced? In any case it didn't have the same feel at all as the other games, much more shallow, imo. The whole "Didact is evil and has always hated da nasty hummies" plot felt completely out of left field (even/especially from reading the books) and extremely forced, as did having Elites as villains all over again (though that one is a topic for a different day). But what was really poor there, as well as being forced, it wasn't explained at all, it all happened basically "just because" or "because I say so, that's why, you don't need any other reasons". I disagree completely about the Forerunner Saga though, the two books out so far in that both felt very much like Halo and in tune with the lore. Things weren't just handwaved completely or outright ignored with "just go with it". Greg Bear worked pretty darn hard to make it all have some sort of base to it and some type of explanation of the technology working. Even if it wasn't necessarily science we understood or scientific law we understood, he made it very clear that there were laws governing things and that the Forerunners could only do so much. Cryptum and Primordium still both felt like Halo and like any of the other Halo books that have come before. Silentium I have started having doubts about due to Halo 4 and how they changed the cover to something so much more ham-fisted and corny (like they're trying extra hard now to attempt and drive their bull-blam!- evil Didact bologna down our throats harder). No matter how much they try and force the issue, that whole bit just isn't going to work because it doesn't fit his character. Even in 343i's own works (Cryptum and Primordium) it doesn't fit in the least. [quote][b]Posted by:[/b] fsabran To all people that fought that Halo was reallistic i present you [url=http://forums.spacebattles.com/]spacebattles[/url] the cure to all your hallucinations.[/quote] Spacebattles? Seriously? BAHAHAHAHAHAHAHA!!!!!!!! Pardon me whilst I laugh hysterically at you for even suggesting that. That is probably one of the worst examples of sensibility or rationality you could provide. They are the ones I would call deluded. The majority of the people there freely admit their loathing of Halo, I would take [i]anything[/i] they say that is even remotely critical of it (whether constructive/positive criticism or otherwise) with a whole mountain of salt. Halo is as realistic as any other sci-fi or fantasy series of a similar nature that's out there, Spacebattles just illogically hates on Halo.

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  • Ok, I'm not reading anything else after your post because it was quite long. BUT, I did acknowledge your opinion and I agree on everything! Your post was one of the longest ones I have seen, but it was worth reading. Yes, you are right about everything. There is nothing we can do now though. 343i -blam!- up Halo 4 like poking -blam!- with a stick. They had it, but they did not know what to do with it. So they tampered, trying to introduce fast paced gameplay and it resembles too much of a modern shooter. And they delivered it unfinished and buggy, Halo 4 WAS the beta. They should've spent more time perfecting. Their Company is going down the -blam!-er. We can only hope they realise their mistakes and deliver Halo 5 as Halo was meant to be.

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