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10/9/2012 5:09:03 PM
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Halo 4 Forge map "Impact" with details and screenshots!

[url=http://www.gamespot.com/halo-4/videos/exclusive-halo-4-forge-mode-details-6397629/?tag=Topslot;ExclusiveHalo4ForgeModeDetails;ExclusiveHalo4ForgeMo]Walkthrough of new Forge World "Impact"[/url] | [url=http://www.youtube.com/watch?v=LAWG9GTfCNk]Youtube Link[/url] Impact is a new forge space with a UNSC palette based around asteroids in space. New options include: -Delete by palette; delete all objects on map. -Disable certain properties within trait zones, such as weapon usage, fall damage, and more. -Unique moving pieces exclusive to the map. -"Relay" is a 4v4 map built on Impact included on the disc. Screenshots: [url=http://speedcap.net/sharing/606/a3bb42c27fba1021f93e4a99d203eda2.png]Ravine 1[/url] | [url=http://lh4.googleusercontent.com/-U4MqyxlM3Vw/UHROVdGuRiI/AAAAAAAAIBE/Jnrgn9ysm7E/s643/Capture2.PNG]Impact 1[/url] | [url=http://i.imgur.com/Qpvor.png]Impact 2[/url] | [url=http://escapedintothewaves.com/uploads/beautiful.png]Impact 3[/url] | [url=http://lh6.googleusercontent.com/-M3A7z2mK6T4/UHRWDcpkvjI/AAAAAAAAIBg/O2q-tTzDT34/s642/Capture.PNG]Impact 4[/url] | [url=http://i.imgur.com/2vkit.png]Impact 5[/url] All known forge information is [url=http://www.bungie.net/fanclub/halohaven/Group/Resources/Article.aspx?cid=595996]here[/url]. Also, a [url=http://www.youtube.com/watch?&v=MYB-QbaRU1g]walkthrough of Adrift[/url] launched earlier today. This video will help you peer into 343's design process behind Adrift as Kynan shows its layout and features. Adrift is especially important to familiarize yourself with as it is expected to be one of the maps played at MLG Dallas in the days before the game. You can find the other map walkthroughs and information [url=http://www.bungie.net/fanclub/halohaven/Group/Resources/Article.aspx?cid=596021]here[/url]. [Edited on 10.09.2012 11:56 AM PDT]
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  • I was wondering when you're going to post this. See you on Thursday.

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  • I've already familiarized myself with a few of the Maps in Halo 4. There are quite a few well-made remakes of them on Reach that I had played multiple times.

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  • I don't know why, but that map just really doesn't look like it will play very well.

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  • [quote][b]Posted by:[/b] antony X1000 I don't know why, but that map just really doesn't look like it will play very well.[/quote]If you played the Reach variant of it using MLG settings for a FFA or Team Slayer it works pretty well. But hey, that's just Reach.

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  • Sorry but i have to do this, so cOLD in here. [Edited on 10.09.2012 9:22 AM PDT]

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  • [quote][b]Posted by:[/b] Suikoden Sorry but i have to do this, so cOLD in here.[/quote] It was leaked before but it's officially release today. Also, [url=http://www.gamespot.com/halo-4/videos/exclusive-halo-4-forge-mode-details-6397629/?tag=Topslot;ExclusiveHalo4ForgeModeDetails;ExclusiveHalo4ForgeMo]Forge details![/url]

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  • The finally have a delete all button?!? 343 have done it again.

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  • I'm glad there was an actual intelligent exchange between the interviewer and someone from the studio making this commentary... While this doesn't look like it would good for FFA or even Team Slayer, kind of like what they said in the beginning- [b]Objective Based Playlist[/b] I think this map is looking pretty promising. However, I noticed the center part of the map seemed more lit up then before, I really like the dim/low light setting and I hope it didn't in fact change (and perhaps it was the video settings, or maybe it can be adjusted depending on what playlist)... but yeah.

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  • Nice edit...

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  • Is there an article on the forge video?

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  • [quote][b]Posted by:[/b] DarkestSeptagon Is there an article on the forge video? [/quote] There are articles of forge but none on the recent video yet.

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  • GOTYAY

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  • Going to make a capital ship combat map. Featuring Autoturrets, fighters, gravity modifications, and some dominion variants thrown in there. Battlefront 2, you shall live on.

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  • I wonder if they'll allow you to place falcons on the space one.

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  • Ah 3 legged goat. sometime I hate you but someitmes I love ya.

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  • Thanks for posting another pointless Halo 4 thread, Goat.

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  • Would have been better if they allowed you to build that big ass structure in the middle of the map instead of imposing it on you.

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  • [quote][b]Posted by:[/b] OdorousLicense3 Thanks for posting another pointless Halo 4 thread, Goat.[/quote] Some of us dont know where the info originates from and rely on Bnet for info.

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  • [quote][b]Posted by:[/b] OdorousLicense3 Thanks for posting another pointless Halo 4 thread, Goat.[/quote] I'm a consistent provider for the community just as you are a consistent annoyance.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] OdorousLicense3 Thanks for posting another pointless Halo 4 thread, Goat.[/quote] I'm a consistent provider for the community just as you are a consistent annoyance. [/quote] get told Odorous

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  • you are some awesome goat,goat

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  • [quote][b]Posted by:[/b] OdorousLicense3 Thanks for posting another pointless Halo 4 thread, Goat.[/quote]I may complain but I'm grateful that Goat keeps giving me things to complain about.

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  • [quote][b]Posted by:[/b] MURDUR 587 [quote][b]Posted by:[/b] OdorousLicense3 Thanks for posting another pointless Halo 4 thread, Goat.[/quote]I may complain but I'm grateful that Goat keeps giving me things to complain about.[/quote] I am grateful that you keep complaining so we have discussion, even when you outsmart me :3

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  • [quote][b]Posted by:[/b] Botmetro420 get told Odorous[/quote]Someone's getting a little butthurt...

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  • Updated OP with [url=http://www.youtube.com/watch?v=LAWG9GTfCNk]Youtube Link[/url] for anyone having trouble viewing it.

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  • Anyway the forge platte looks give or take the same as Reach, hopefully the map variation and the heightened colour variation will not bore players like the forerunner platte once did. Although some cool maps did surface on Reach it feels like they never reached the level of innovation that Halo 3 maps once did, it felt more like they mimicked them and just added some new tricks. Player Trait and Universal Gravity zones will probably make some -blam!-ing maps though. Goat if you don't make any good maps then you're fired.

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