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7/16/2012 5:25:52 AM
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So.... The Halo 4 Progression System.... Your thoughts

This is the progression system in Halo 4, and to me, it's very cool *Note - Armor Mods are a minor part of gameplay. Examples are an extended radar, having a radar while zoomed in, having more ammo, having an extra grenade. When you get to the max level cap of your Spartan's initial progression branch, you can re-enlist into another specialist branch. The branches are geared towards a specific playstyle. When you re-enlist, you are going through a ten level progression. As you go through that, you are unlocking exclusive weapon skins, armor skins, emblems, and armor mods (allows you to fit your spartan to your playing style). So once you go through the initial curve of the progression, you can re-enlist into these special branches. Example: Suppose I finish the initial progression system, I can re-enlist into a specific branch that suits my playstyle. I enjoy sniping, so I would pick that branch. While I work myself up the progression system, I unlock weapon skins, emblems, armor skins, and an armor mod that will gear towards sniping. It's not prestiege at all. It's mastering a playstyle that you enjoy. Also, just in case a player gets matched up with someone who is more experienced, each map has set loadouts if you do not want to use your list of loadouts.
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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Future of MLG [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe Once again, so you can have your own damn permutation [/quote] Once again, because I [b]didn't unlock[/b] the damn Promethean Vision Armor Ability that I am currently using because it was available as part of the default Loadout. Progression system. Gear requires progress to unlock. Yet players get access to it without the required progression. So. What's the point of a progression system if I can use something that needs to be unlocked without unlocking it?[/quote] What's wrong with it? Like you said, earlier in your post, it's not CoD, and Halo can do whatever they want in their progression system. I love this idea because new players aren't being completely dominated by other players. And second, abilities and guns are unlocked fairly quickly when talking to 343[/quote] I love how you're not actually defeating the point I'm making. And where did I ever say it's not CoD? o.O[/quote] Well, I don't know about you, but I like the idea. And no, I am not going to defeat your point because there is no where to defeat your view of things. The reason I like it is that it really balances the game [Edited on 07.16.2012 10:38 PM PDT]

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  • [quote][b]Posted by:[/b] Future of MLG [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe Once again, so you can have your own damn permutation [/quote] Once again, because I [b]didn't unlock[/b] the damn Promethean Vision Armor Ability that I am currently using because it was available as part of the default Loadout. Progression system. Gear requires progress to unlock. Yet players get access to it without the required progression. So. What's the point of a progression system if I can use something that needs to be unlocked without unlocking it?[/quote] What's wrong with it? Like you said, earlier in your post, it's not CoD, and Halo can do whatever they want in their progression system. I love this idea because new players aren't being completely dominated by other players. And second, abilities and guns are unlocked fairly quickly when talking to 343[/quote] I love how you're not actually defeating the point I'm making. And where did I ever say it's not CoD? o.O

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe Once again, so you can have your own damn permutation [/quote] Once again, because I [b]didn't unlock[/b] the damn Promethean Vision Armor Ability that I am currently using because it was available as part of the default Loadout. Progression system. Gear requires progress to unlock. Yet players get access to it without the required progression. So. What's the point of a progression system if I can use something that needs to be unlocked without unlocking it?[/quote] What's wrong with it? Like you said, earlier in your post, it's not CoD, and Halo can do whatever they want in their progression system. I love this idea because new players aren't being completely dominated by other players. And second, abilities and guns are unlocked fairly quickly when talking to 343 [Edited on 07.16.2012 10:35 PM PDT]

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  • [quote][b]Posted by:[/b] rejected1s try playing some reach haemorrhage and say that again. vehicles can be destroyed fairly quickly, especially since they confirmed they don't regenerate health.[/quote] Unlimited Sprint (I played with it), is not that powerful as you think. First, you slow down dramatically when you get shot, and second if someone was in front of you, he will get that first shot

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  • [quote][b]Posted by:[/b] Future of MLG [quote][b]Posted by:[/b] spirit of sand It sounds exactly like what I've been looking for in a shooter. Everytime someone says "yeah we've made it so it really will help you tailor your class to your own playstyle" it's been bull-blam!-. This seems like it will legitimately be allowing you to tailor your playstyle how you like. It's awesome, and I am looking forward to it.[/quote] Exactly... It's kind of like Skryim where you can go.... Hey, I want to be a Mage or hey I want to be a warrior [/quote]Or... Hey, I wanna be an Assassin Mage and melt faces off without being detected. I hope it's like that.

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  • [quote][b]Posted by:[/b] Effective Strafe Once again, so you can have your own damn permutation [/quote] Once again, because I [b]didn't unlock[/b] the damn Promethean Vision Armor Ability that I am currently using because it was available as part of the default Loadout. Progression system. Gear requires progress to unlock. Yet players get access to it without the required progression. So. What's the point of a progression system if I can use something that needs to be unlocked without unlocking it?

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  • Well looks like I'm gonna have to pull out my magical url toolbox and display a remarkable number of... wait, what's that?! Oh no, it can't be, not in a thread full of ignorant, close-minded Reach fanboys!... Facts. [u]Fact or fiction: Reach is better than Halo 3 in terms of the majority opinion of gamers.[/u] Of course, we have to delve deeper to solve this riddle. After all, the majority of burged-out casuals in this thread are remarkably ignorant towards the following facts that will be presented in front of your very eyes. [u]Fact or fiction: Reach sold more copies than Halo 3.[/u] [b]Fiction.[/b] Halo 3 sold over 3 million more copies than Halo: Reach did. [quote][i]Sources[/i]: [url]http://en.wikipedia.org/wiki/List_of_best-selling_video_games[/url] [url]http://2.bp.blogspot.com/-_Hf7syh3K38/T-rL9QsdM3I/AAAAAAAACXI/hsanM1_7fHQ/s1600/ExpertZone2_0016_watermarkWhite+copy+12.jpg[/url][/quote] [u]Fact or fiction: The majority of gamers liked Halo: Reach more than Halo 3.[/u] Again, [b]fiction.[/b] According to MajorNelson.com, which is the blog of a well-known Microsoft employee, and his "[url=http://majornelson.com/?s=live+activity+for+week+of]Live Activity for Week of[/url]" posts, Halo 3 was much more popular than Reach ever was, and by a long shot. To further elaborate without posting hundreds of links to individual Live Activity posts, Halo 3 was number one on the Xbox Live leaderboards for over two years. Halo: Reach was number one for less than a few weeks. [quote][i]Sources:[/i] [url]http://www.majornelson.com[/url][/quote] [u]Fact or fiction: Arena, which was a skill-based ranking system that didn't match by the skill given itself (thus, it's safe to say that it was a "half" skill-based ranking system), was more successful than Halo 3's 1-50 skill-based ranking system.[/u] Fiction. Everyone, even the lolReachtards, know how undeniably true this is. Do I even have to elaborate? If so, please review the current population of Halo: Reach's Arena, and the current population of Halo 3's ranked playlists. [quote][i]Sources[/i]: N/A[/quote] Fact of the matter is... you might not have preferred Halo 3 over Reach, but plenty of others did. For you to sit here and proclaim that your opinion is more deserving than thousands of others is, in fact, bigotry, and it's safe to say that you are an ignorant fool that casts anyone who doesn't cave in to their ideals to the side. inb4 you fanboyistic lolReachtards try to put up an argument when I posted cold, hard facts in this post comparing Halo 3 and Halo: Reach. The only thing you can do is state how much more important you are. It's okay though, because I can't wait in another year or two when the consistent Halo 3 fans are still on their game, while Reach becomes a wasteland when Reach 2.0 is thriving in seventh place on the Xbox Live leaderboards just like it's bigger, autistic brother, and Halo 3 hops right over Halo: Reach. It will be a sight to see... Now go back to your -blam!-hole of a forum on Waypoint and stop raiding The Flood.

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  • [quote][b]Posted by:[/b] spirit of sand It sounds exactly like what I've been looking for in a shooter. Everytime someone says "yeah we've made it so it really will help you tailor your class to your own playstyle" it's been bull-blam!-. This seems like it will legitimately be allowing you to tailor your playstyle how you like. It's awesome, and I am looking forward to it.[/quote] Exactly... It's kind of like Skryim where you can go.... Hey, I want to be a Mage or hey I want to be a warrior

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] there's one that does that? oh my god how is that minor?? jesus 343, this is going to dominate BtB maps.[/quote] Well, then use it on BTB maps.... that's the point... Use it to benefit your gamestyle... [/quote] so, do you agree that its in no way minor? because if it was then it would hardly benefit your play style. you should try playing monday night combat. if any game has minor perks, its that one.[/quote] Well, tell me how unlimited sprint in BTB maps will be EXTREMELY BENEFICIAL. First of all, if you want to move around the map quick, you get in a vehicle. [/quote] try playing some reach haemorrhage and say that again. vehicles can be destroyed fairly quickly, especially since they confirmed they don't regenerate health.

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  • [quote][b]Posted by:[/b] Effective Strafe Well, you gave me a point that a player will never get out of scope, and I gave you an example of it, and now you are going completely off topic here of discussion with a statement...[/quote] Um... grasping at straws is, again, grasping at straws. Here is what I said: [quote]Prior to Halo 4, all snipers had to give up taking a shot for a moment to check their radar. Post Halo 4, no snipers will have to do that if they choose this mod.[/quote] I followed that with [quote][i]you[/i] will never have to unscope while sniping.[/quote] Not "you can't be unscoped." Please keep up with the conversation. Also, don't blame others for "going off topic" when it is in fact yourself that make irrelevant statements.

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  • It sounds exactly like what I've been looking for in a shooter. Everytime someone says "yeah we've made it so it really will help you tailor your class to your own playstyle" it's been bull-blam!-. This seems like it will legitimately be allowing you to tailor your playstyle how you like. It's awesome, and I am looking forward to it.

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  • I played H4 at RTX, and the Armor mods were minor like Effective Strafe said. Example of Major Perk is having a weapon damage increase Radar while scoped in is not major, but beneficial without making it unfair to other players [Edited on 07.16.2012 10:29 PM PDT]

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] Darkside Eric >Implying that's good design.[/quote] Wasn't my intention to imply that. I don't see the problem with it though. Also: [quote][b]Posted by:[/b] Darkside Eric Again, what's the point of making it progress based if players can use something, off spawn, they have not progressed to?[/quote] So they can create their own custom Loadouts. But also to give a feeling of tangible benefit to leveling. [quote]Why do I, who had the game since launch, have to face the situation of the kid who bought the game two months after I did having the same gear I do when they didn't earn it whereas I did?[/quote] Because having to "earn your gear" by getting pummeled by the high levels isn't fun.[/quote] Good to know that while you progressed to level 50 to gain your weapon of choice Methew that me, having picked up the game yesterday, don't have to have any experience to have that exact same gun. Again, it makes no [i]logical[/i] sense to have a progression system when players can access items in the game without having to meet the progression requirements.[/quote] Once again, so you can have your own damn permutation

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  • [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] there's one that does that? oh my god how is that minor?? jesus 343, this is going to dominate BtB maps.[/quote] Well, then use it on BTB maps.... that's the point... Use it to benefit your gamestyle... [/quote] so, do you agree that its in no way minor? because if it was then it would hardly benefit your play style. you should try playing monday night combat. if any game has minor perks, its that one.[/quote] Well, tell me how unlimited sprint in BTB maps will be EXTREMELY BENEFICIAL. First of all, if you want to move around the map quick, you get in a vehicle.

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  • [quote][b]Posted by:[/b] Methew [quote][b]Posted by:[/b] Darkside Eric >Implying that's good design.[/quote] Wasn't my intention to imply that. I don't see the problem with it though. Also: [quote][b]Posted by:[/b] Darkside Eric Again, what's the point of making it progress based if players can use something, off spawn, they have not progressed to?[/quote] So they can create their own custom Loadouts. But also to give a feeling of tangible benefit to leveling. [quote]Why do I, who had the game since launch, have to face the situation of the kid who bought the game two months after I did having the same gear I do when they didn't earn it whereas I did?[/quote] Because having to "earn your gear" by getting pummeled by the high levels isn't fun.[/quote] Good to know that while you progressed to level 50 to gain your weapon of choice Methew that me, having picked up the game yesterday, don't have to have any experience to have that exact same gun. Again, it makes no [i]logical[/i] sense to have a progression system when players can access items in the game without having to meet the progression requirements.

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] there's one that does that? oh my god how is that minor?? jesus 343, this is going to dominate BtB maps.[/quote] Well, then use it on BTB maps.... that's the point... Use it to benefit your gamestyle... [/quote] so, do you agree that its in no way minor? because if it was then it would hardly benefit your play style. you should try playing monday night combat. if any game has minor perks, its that one.

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  • [quote][b]Posted by:[/b] floodmobile [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] floodmobile Thank god it isn't halo 3's...[/quote] This is the progression system.... not the ranking system But, they already confirmed it will not be a 1-50 system as the ranking system[/quote]Was there a previous progression system? Ooops my bad eheh :D But i hated halo 3's.[/quote] Yeah, the progression system is like Reach where you get ranks for playing

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe Until you get shot on your second part (Talked to 343... they said in the newest build when you get shot, you get unscoped)[/quote] Relevance? It's always been that way. [quote]And this "mod" will be completely useless in MLG/Slayer Pro[/quote] Proof?[/quote] Well, you do not get a radar in MLG/Slayer Pro.... and the armor mod only works when you get a radar And the relevance is that you said you will never be able to get knocked out of scope[/quote] Why are you bringing up gametypes that don't have radar in it when we're talking about radar? The relevance to this mod that MLG/Slayer Pro is non-existent. Grasping at straws is grasping at straws. You have always been knocked out of scope when shot. You have always had to unscope to check your radar. The fact that you will still, like always, be knocked out of scope when shot has no bearing on the fact that players will no longer have to unscope themselves to check their radar.[/quote] Well, you gave me a point that a player will never get out of scope, and I gave you an example of it, and now you are going completely off topic here of discussion with a statement...

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] floodmobile Thank god it isn't halo 3's...[/quote] This is the progression system.... not the ranking system But, they already confirmed it will not be a 1-50 system as the ranking system[/quote]Was there a previous progression system? Ooops my bad eheh :D But i hated halo 3's.

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe Until you get shot on your second part (Talked to 343... they said in the newest build when you get shot, you get unscoped)[/quote] Relevance? It's always been that way. [quote]And this "mod" will be completely useless in MLG/Slayer Pro[/quote] Proof?[/quote] Well, you do not get a radar in MLG/Slayer Pro.... and the armor mod only works when you get a radar And the relevance is that you said you will never be able to get knocked out of scope[/quote] Why are you bringing up gametypes that don't have radar in it when we're talking about radar? The relevance to this mod that MLG/Slayer Pro is non-existent. Grasping at straws is grasping at straws. You have always been knocked out of scope when shot. You have always had to unscope to check your radar. The fact that you will still, like always, be knocked out of scope when shot has no bearing on the fact that players will no longer have to unscope themselves to check their radar.

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  • [quote][b]Posted by:[/b] floodmobile Thank god it isn't halo 3's...[/quote] This is the progression system.... not the ranking system But, they already confirmed it will not be a 1-50 system as the ranking system

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  • [quote][b]Posted by:[/b] rejected1s [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] there's one that does that? oh my god how is that minor?? jesus 343, this is going to dominate BtB maps.[/quote] Well, then use it on BTB maps.... that's the point... Use it to benefit your gamestyle... [Edited on 07.16.2012 10:21 PM PDT]

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  • Thank god it isn't halo 3's...

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  • [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] >Implying that you can't use them together. Not to mention, from what has been said, infinite Sprint is not really needed anyway since Sprint alone lasts a long time.[/quote] You can't use them together. You can only use one at a time. [/quote] From what has been released, there are (forget the name) primary and secondary mods along with your Armor Ability. Unless they simply split them into two different categories and you can only equip one. But that doesn't negate the fact that Sprint may not even need the Infinite Sprint mod.[/quote] Tactical Packages and Armor Mods have completely different option

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  • [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] there's one that does that? oh my god how is that minor?? jesus 343, this is going to dominate BtB maps.

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  • [quote][b]Posted by:[/b] Effective Strafe [quote][b]Posted by:[/b] Darkside Eric [quote][b]Posted by:[/b] Effective Strafe AND... I really doubt anyone will want to use that mod, because they will want to use the mod that gives you unlimited sprint. [/quote] >Implying that you can't use them together. Not to mention, from what has been said, infinite Sprint is not really needed anyway since Sprint alone lasts a long time.[/quote] You can't use them together. You can only use one at a time. [/quote] From what has been released, there are (forget the name) primary and secondary mods along with your Armor Ability. Unless they simply split them into two different categories and you can only equip one. But that doesn't negate the fact that Sprint may not even need the Infinite Sprint mod.

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