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4/24/2012 1:53:02 AM
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Batman: Arkham City review

Warning: This review will probably contain a few minor spoilers form Arkham Asylum. If you haven't played it and want to be surprised, don't read this. One more disclaimer: I KNOW this game came out a while ago. I just recently started doing reviews and wanted to review it. Please don't let me know when it came out, because I already stated it in the review. Batman: Arkham City Developer: Rocksteady Studios Release: October 18, 2011 Platform: PS3, Xbox 360, PC Graphics: Not only are the graphics and framerate fluid and beautiful, the level of detail rendered in Arkham City is staggering. Character models are also meticulous and varied. Sound: Kevin Conroy and Mark Hamil return for their respective roles as Batman and the Joker. Both deliver knockout performances. Other villains and thugs are voiced extremely well, though a little more variation with the inmates would have been nice. The ambient sound effects also set the tone perfectly for each environment. Controls: Controlling Batman has only gotten easier. The combat in particular took some major leaps forward. The original Batman: Arkham Asylum was an incredible succes for an almost unheard of company. Rocksteady studios mad the risky move of taking on a dying game franchise with a spotty history. They then proceeded to not only create an excellent game and revive a game franchise, but craft one of the greatest superhero games ever. This all set the bar for Rocksteady to achieve with their sequel. Arkham City begins with an interesting plot twist: One of the main villains, Hugo Strange, is aware of Batman's identity. The game starts with a bang, capturing the feeling of seeing the asylum for the first time in Batman: Arkham Asylum while immediately getting the action rolling. Arkham City is the replacement to Arkham Asylum. A section of Gotham City has been walled off, and is now home to inmates and supervillains of Arkham Asylum. Diehard comic book fans will have lots to love, as Arkham City has plenty of hat tips to avid Batman fans. After some brief (but awesome) initial combat, Batman recieves all of the gadgets he previously possessed at the end of Arkham Asylum. This was nice, because I immediately felt empowered. After all, few things are worse in a superhero game than not feeling like a superhero. Shortly after Batman collects his gear, he begins a mission to rescue the other protagonist of the game: Catwoman. Aside from being a fairly significant character in the story, Catwoman is also a playable character. Each of the sequences involving Catwoman is fairly short, but each makes for an interesting view of what else is going on in Arkham City, as well as allowing you to play as a very unique character. Catwoman controls the same way Batman does, but her method of navigating the streets of Arkham City is differnt, and the combat feels significantly altered. These sequences are slightly more than a cameo, accounting for roughly ten percent of the game. If you didn't buy a new copy of the game, I highly reccomend that you purchase the Catwoman DLC before starting the game. The biggest change in Arkham City is the city itself. I was initially concerned that the move to a city would reduce the level of detail and quality of level design in the game. I'm pleased to say that I was dead wrong. If anything, the detail increased significantly. Snow gently drifts from the dark horizon to melt on your cape, thugs shiver and have conversations that interested me enough to stop dead on my way to the next destination just to listen, and Riddler challenges and sidequests are packed into the city fit to burst. The Riddler has been busy; he has even more trophies and puzzles than in Arkham Asylum, and this time around they require more effort than simply backtracking to an old location with the required gadget. Fortunately, Detective Mode allows you to tag trophies that you can't currently reach and mark them on your map, so you can return to them later. Environments are astounding; one area in particular (the museum) had some of the coolest architecture I've ever seen in a game. Navigating the city with Batman's gadgets and abilities is a blast, and is simply a massive improvement over the original. It's difficult to discuss most of the characters in the game, simply because I don't want to spoil any of the encounters or cast involved. The inmates and thugs of Arkham City all gravitate to various villains and form a makeshift army for that particular villain. These thugs will often be seen fighting or capturing one another. Each faction has unique character design to represent their leader. The enemies themselves are far more interesting to fight in Arkham City; many thugs are equipped with armor, riot shields, guns, or sharp items, and all involve different methods required for victory. Then there's the combat itself; Arkham City took the orginal game's already excellent combat and improved upon it. Batman can unlock new combat maneuvers and ways to apply his gadgets with the extensive experience system. Nearly every gadget can be applied in some way during combat, adding to the adrenaline-fueled rush of countering three guards at once while spraying explosive gel on another's back. Joker is still the star of the show, with a twist: The Titan he overdosed on in Arkham Asylum has made him sick, and he's rounding up all the doctors he can to find out what's wrong with him. The game's dark plotline only becomes grimmer as Batman's path connects with Joker and several other main villains. Without spoiling any other characters in Arkham City, I'll say this. I'm extremely pleased with both the main plotline's cast and the cameos involved in sidequests. The staggering amount of content in Arkham City could easily keep you playing for a hundred hours. It's worth noting that this game really is dark; some sequences (I'm going to picture this game every time I see a payphone) are as gripping and intense as the climax of most games. Unfortunately, my favorite scenes from Arkham Asylum, the Scarecrow sequences, are now gone. Admittedly, they wouldn't have been as scary or unique, but they really were one of the highlights of the original, and it's sad to see them go. WIth an amazing new setting, massively improved combat, Riddler challenges, exploration, and plenty of nods to comic book fans, as well as a shocking final encounter that wasn't the disappointment Arkham Asylum's was, this isn't just a great game: It's the best superhero game ever made. It's the sort of game I wish I could discuss with everyone, even non-gamers, and it deserves the hype of other successes in the Batman franchise such as The Dark Knight. The truth is that there really aren't any flaws worth mentioning. This is, hands down, one of my favorite games of all time, and will stand out as one of the finest gaming experiences of this console generation. Final Score: 10
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  • [quote][b]Posted by:[/b] dahuterschuter [quote][b]Posted by:[/b] JMcDon15 The Joker's plan was actually to bust out every inmate (and possibly take over Gotham City). Hugo was providing Joker's men with weapons and the Joker thought he was going to be able to get out.[/quote] When I say "plan," I mean his deception. "When you see what I've been planning all this time!" It's not like the Joker to pull the wool over Batman's eyes in such a plain fashion. Of course Strange was never really planning on letting him loose, which is an issue I excluded in order to avoid running too long. Basically, not only did they ruin Ra's by taking away his thunder before he was even revealed to be the master villain, but they were also pretty rough on Joker to have him be manipulated by Strange. If there's one rule about Joker, it's that he's always pulling the strings, he's the master manipulator. So having him fooled by Strange also hurts his character. I think it would have been a lot more poignant of them if Joker knew he was going to die, and Batman didn't know it until the end. Joker's plan maybe was to die in a battle with Batman to make Batman think he'd killed him, knowing it would destroy Batman to break his only rule. Anyway, I could go on all day about what it [i]could[/i] have been, the point is that the Joker plot of the game was weak.[/quote] Would Joker really be willing to sacrifice himself, though? He would love to torture Batman with a thought like that, but only if he were alive to see it.

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  • [quote][b]Posted by:[/b] dahuterschuter [quote][b]Posted by:[/b] swvjdirector What specifically about it didn't you like? Perhaps you should PM your respone, I wouldn't want to ruin anything for anyone else....[/quote] *Spoilers fo realz boyz, don't read on if y'all don't want it spoiled like crazay* Also warning, it's likely this will turn out to be a massive post, so get ready for some reading. The reason it was so weak to me was because the entire thing was a series of huge build-ups with disappointing pay-offs. Here's a break-down from what I can remember: 1. First, there's the reveal of who's been behind it all. We've slogged through the Batman rogue gallery for the whole game, and learned that the character pulling all the strings has enough money to fund all of these goings on, as well as enough influnce to have even Dr. Strange in their pocket. Not only that, but Strange knows Batman's identity now, which could mean that the Master had told him (although we find out later he just figured it out). So, who in the Batverse is perfectly set up by all of this? The Black Glove of course. The conglomerate of the world's richest people who do things like this all the time, and who know Batman's secret identity and have a back door into his mind. That's genius to have them behind it all, and Dr. Simon Hurt would be the ideal candidate for Hugo's boss. Instead, they made is Ra's Al Ghul. Again. That's disappointing because another character was set up so perfectly, but for another reason as well. Now, let's talk video game structure here, specifically video game boss battles. As you progress through a game you meet increasingly tough, and sinister bosses. The progression is supposed to be like a pyramid that you climb, and once you reach the top you've arrived at the baddest of the bad. It's how video game bosses work. Arkham City broke this structure. They made the final villain of the game someone that you had already defeated. Because of this, all of the malevolent charge that a final boss is supposed to have is lost, because you've already kicked Ghul's ass once. It ruins the hierarchy and it's the first big buil-up to a weak pay-off. You don't even get a final boss battle with the final boss. That's a violation of a video game convention that is there for a reason, because it's rewarding. 1B. Here's a bit of a mini set-up/disappointment. "Protocol Wayne." Man, when Hugo said initiate Protocol Wayne, I was ready for some real evil -blam!- to go down. He must have set up a fail safe to make sure Batman's identity was made public if in an emergency. But no, it was just the tower exploding. Pretty lame. 2. The Joker's big plot. So the entire time the Joker has been bragging about what he's going to pull off. It was even more dramatically charged than the Master Plot was. And you know that when the Joker has a plot, it's mind blowing in scale and insanity. So what turned out to be Joker's plan? He had Clayface pretending to be him. That's it. Joker has a double, what a twist. That is not final master plan material, that's like a twist that you put in the story somewhere in the middle of the game, when you think you have him the first time or something. It's a fail-safe protection in a plan, not the plan itself. Joker's masterplot is just weak, it's as simple as that. It's lazy, it seems like Rocksteady really didn't have any ideas for Joker, but they knew he still had to be the final villain of the game. There were a lot better ways they could have gotten Joker to where they wanted him to be.[/quote] I understand your frustration now. Using Ghul was maybe surprising, since other villains were also possibilities, but I suppose that was just Rocksteady trying to decide who would be most interesting. Joker's plan was kind of simple, as you said. I'm still not convinced that he's dead. You black out for a moment at the end, Clayface could have done a switch.

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  • [quote][b]Posted by:[/b] Mr Mxyzptlk [quote][b]Posted by:[/b] swvjdirector I actually haven't talked to anyone who disliked this game so far. That's surprising, considering how many people I know who played it.[/quote] I have 2 friends that say it sucks ass. One of them has played it on the PS3 (which I believe is the reason he was pretty bad at it) and the other is just terrible at trying and accepting new games. He literally thinks that Ocarina of Time is one of the -blam!-iest games ever and that all of the reviews were just paid off by Nintendo to promote their game. Sometimes I think I need new friends. On a side note, OP, did you find all of the easter eggs in the game? The Scarecrow boat, the pregnancy test, the scarecrow henchman, the batman returns chesire cat head, etc. ?[/quote] I found several of them, but nowhere near all. That's actually what I love about the game: There's always more to do.

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  • [quote][b]Posted by:[/b] JMcDon15 The Joker's plan was actually to bust out every inmate (and possibly take over Gotham City). Hugo was providing Joker's men with weapons and the Joker thought he was going to be able to get out.[/quote] When I say "plan," I mean his deception. "When you see what I've been planning all this time!" It's not like the Joker to pull the wool over Batman's eyes in such a plain fashion. Of course Strange was never really planning on letting him loose, which is an issue I excluded in order to avoid running too long. Basically, not only did they ruin Ra's by taking away his thunder before he was even revealed to be the master villain, but they were also pretty rough on Joker to have him be manipulated by Strange. If there's one rule about Joker, it's that he's always pulling the strings, he's the master manipulator. So having him fooled by Strange also hurts his character. I think it would have been a lot more poignant of them if Joker knew he was going to die, and Batman didn't know it until the end. Joker's plan maybe was to die in a battle with Batman to make Batman think he'd killed him, knowing it would destroy Batman to break his only rule. Anyway, I could go on all day about what it [i]could[/i] have been, the point is that the Joker plot of the game was weak.

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  • [quote][b]Posted by:[/b] dahuterschuter 2. The Joker's big plot. So the entire time the Joker has been bragging about what he's going to pull off. It was even more dramatically charged than the Master Plot was. And you know that when the Joker has a plot, it's mind blowing in scale and insanity. So what turned out to be Joker's plan? He had Clayface pretending to be him. That's it. Joker has a double, what a twist. That is not final master plan material, that's like a twist that you put in the story somewhere in the middle of the game, when you think you have him the first time or something. It's a fail-safe protection in a plan, not the plan itself. Joker's masterplot is just weak, it's as simple as that. It's lazy, it seems like Rocksteady really didn't have any ideas for Joker, but they knew he still had to be the final villain of the game. There were a lot better ways they could have gotten Joker to where they wanted him to be.[/quote] The Joker's plan was actually to bust out every inmate (and possibly take over Gotham City). Hugo was providing Joker's men with weapons and the Joker thought he was going to be able to get out. [Edited on 04.23.2012 6:38 PM PDT]

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  • [quote][b]Posted by:[/b] swvjdirector I actually haven't talked to anyone who disliked this game so far. That's surprising, considering how many people I know who played it.[/quote] I have 2 friends that say it sucks ass. One of them has played it on the PS3 (which I believe is the reason he was pretty bad at it) and the other is just terrible at trying and accepting new games. He literally thinks that Ocarina of Time is one of the -blam!-iest games ever and that all of the reviews were just paid off by Nintendo to promote their game. Sometimes I think I need new friends. On a side note, OP, did you find all of the easter eggs in the game? The Scarecrow boat, the pregnancy test, the scarecrow henchman, the batman returns chesire cat head, etc. ?

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  • [quote][b]Posted by:[/b] swvjdirector What specifically about it didn't you like? Perhaps you should PM your respone, I wouldn't want to ruin anything for anyone else....[/quote] *Spoilers fo realz boyz, don't read on if y'all don't want it spoiled like crazay* Also warning, it's likely this will turn out to be a massive post, so get ready for some reading. The reason it was so weak to me was because the entire thing was a series of huge build-ups with disappointing pay-offs. Here's a break-down from what I can remember: 1. First, there's the reveal of who's been behind it all. We've slogged through the Batman rogue gallery for the whole game, and learned that the character pulling all the strings has enough money to fund all of these goings on, as well as enough influnce to have even Dr. Strange in their pocket. Not only that, but Strange knows Batman's identity now, which could mean that the Master had told him (although we find out later he just figured it out). So, who in the Batverse is perfectly set up by all of this? The Black Glove of course. The conglomerate of the world's richest people who do things like this all the time, and who know Batman's secret identity and have a back door into his mind. That's genius to have them behind it all, and Dr. Simon Hurt would be the ideal candidate for Hugo's boss. Instead, they made is Ra's Al Ghul. Again. That's disappointing because another character was set up so perfectly, but for another reason as well. Now, let's talk video game structure here, specifically video game boss battles. As you progress through a game you meet increasingly tough, and sinister bosses. The progression is supposed to be like a pyramid that you climb, and once you reach the top you've arrived at the baddest of the bad. It's how video game bosses work. Arkham City broke this structure. They made the final villain of the game someone that you had already defeated. Because of this, all of the malevolent charge that a final boss is supposed to have is lost, because you've already kicked Ghul's ass once. It ruins the hierarchy and it's the first big buil-up to a weak pay-off. You don't even get a final boss battle with the final boss. That's a violation of a video game convention that is there for a reason, because it's rewarding. 1B. Here's a bit of a mini set-up/disappointment. "Protocol Wayne." Man, when Hugo said initiate Protocol Wayne, I was ready for some real evil -blam!- to go down. He must have set up a fail safe to make sure Batman's identity was made public if in an emergency. But no, it was just the tower exploding. Pretty lame. 2. The Joker's big plot. So the entire time the Joker has been bragging about what he's going to pull off. It was even more dramatically charged than the Master Plot was. And you know that when the Joker has a plot, it's mind blowing in scale and insanity. So what turned out to be Joker's plan? He had Clayface pretending to be him. That's it. Joker has a double, what a twist. That is not final master plan material, that's like a twist that you put in the story somewhere in the middle of the game, when you think you have him the first time or something. It's a fail-safe protection in a plan, not the plan itself. Joker's masterplot is just weak, it's as simple as that. It's lazy, it seems like Rocksteady really didn't have any ideas for Joker, but they knew he still had to be the final villain of the game. There were a lot better ways they could have gotten Joker to where they wanted him to be.

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  • I actually haven't talked to anyone who disliked this game so far. That's surprising, considering how many people I know who played it. [Edited on 04.23.2012 6:09 PM PDT]

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  • [quote][b]Posted by:[/b] Mr Mxyzptlk [quote][b]Posted by:[/b] swvjdirector [quote][b]Posted by:[/b] Mr Mxyzptlk I got the collectors edition for christmas, and I bought the Arkham Bundle. Best $15 DLC ever. I can't wait for may 29h though, it's just been announced that a new 2 hour campaign add on is being released where you can play as Batman and Robin. This is one of my favorite games ever.[/quote] I'll have to buy that DLC when it releases. I really just can't get enough of this game.[/quote] I hear you man. I remember when I was little I rented some batman game (I don't remember which one) and it was pretty damn awful. When AA came out a few years ago I was kind of iffy, partially because of the bad experiences I usually have with super hero video games (Superman 64), and the fact that I had just gotten a 360 and didn't want to leave my comfort zone of Halo. But then I eventually rented AA, and was blown away by how badass it was. I knew that I HAD to have the next game. And Arkham City was even better than Asylum. I didn't even know how that would be possible. This game is like being in the 90's cartoon. It is simply spectacular. Nothing wrong with it, I agree 100% with your review. If I had to pick 3 top favorite games, they would be Link to the Past, Arkham City, and Halo 2. -blam!- yeah[/quote] I initially tried out the demo of AA....and then proceeded to play it over and over until the wee hours of the morning while screaming "I'm BATMAN" a lot of times. Needless to say, I enjoyed it.

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  • [quote][b]Posted by:[/b] SGT Warchild117 If only the game developers learned of his baseball sized hole in his head after we threw a basebal out of a covenant super carrier [i]I knew we should of used the laser...[/i][/quote] I think......I missed something.

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  • [quote][b]Posted by:[/b] swvjdirector [quote][b]Posted by:[/b] Mr Mxyzptlk I got the collectors edition for christmas, and I bought the Arkham Bundle. Best $15 DLC ever. I can't wait for may 29h though, it's just been announced that a new 2 hour campaign add on is being released where you can play as Batman and Robin. This is one of my favorite games ever.[/quote] I'll have to buy that DLC when it releases. I really just can't get enough of this game.[/quote] I hear you man. I remember when I was little I rented some batman game (I don't remember which one) and it was pretty damn awful. When AA came out a few years ago I was kind of iffy, partially because of the bad experiences I usually have with super hero video games (Superman 64), and the fact that I had just gotten a 360 and didn't want to leave my comfort zone of Halo. But then I eventually rented AA, and was blown away by how badass it was. I knew that I HAD to have the next game. And Arkham City was even better than Asylum. I didn't even know how that would be possible. This game is like being in the 90's cartoon. It is simply spectacular. Nothing wrong with it, I agree 100% with your review. If I had to pick 3 top favorite games, they would be Link to the Past, Arkham City, and Halo 2. -blam!- yeah

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  • If only the game developers learned of his baseball sized hole in his head after we threw a basebal out of a covenant super carrier [i]I knew we should of used the laser...[/i] [Edited on 04.23.2012 6:04 PM PDT]

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  • [quote][b]Posted by:[/b] JMcDon15 I couldn't agree more with this review. Good read.[/quote] Thanks very much!

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  • I couldn't agree more with this review. Good read.

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  • I'm actually surprised this game didn't pickup GI'sgame of the year award. Skyrim was great too, but I thought Arkham City was maybe a little better.

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  • [quote][b]Posted by:[/b] funny314 You forgot to mention that its just not scary...[/quote] Erm....what precisely do you mean? Dark is different from scary, but I thought the tone of the game was perfect.

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  • [quote][b]Posted by:[/b] Mr Mxyzptlk I got the collectors edition for christmas, and I bought the Arkham Bundle. Best $15 DLC ever. I can't wait for may 29h though, it's just been announced that a new 2 hour campaign add on is being released where you can play as Batman and Robin. This is one of my favorite games ever.[/quote] I'll have to buy that DLC when it releases. I really just can't get enough of this game.

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  • You forgot to mention that its just not scary...

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  • [quote][b]Posted by:[/b] T21095 [quote][b]Posted by:[/b] swvjdirector [quote][b]Posted by:[/b] T21095 That game erased all of my progress. Seriously. I was half-way through it, and it started me over--no data.[/quote] Ouch! What platform were you playing on?[/quote] Xbox 360. It was before they fixed the problem. I was one of the (un)lucky ones. It sucked. I wouldn't mind playing it again, but right after that happened I just couldn't.[/quote] Can't say I blame you. Did this happen to a lot of people? I bought it on day 1 for 360 and played the heck out of it, and I had no problem.

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  • [quote][b]Posted by:[/b] dahuterschuter I'm sure many people's decisions on purchasing the game will be influenced by this. But srsly, I found Asylum to be better. Arkham City was a great game, but the third act really ruined it for me. Well, I wouldn't say ruined, but prevented it from being the perfect Batman installment it could have been.[/quote] What specifically about it didn't you like? Perhaps you should PM your respone, I wouldn't want to ruin anything for anyone else....

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  • I got the collectors edition for christmas, and I bought the Arkham Bundle. Best $15 DLC ever. I can't wait for may 29h though, it's just been announced that a new 2 hour campaign add on is being released where you can play as Batman and Robin. This is one of my favorite games ever.

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  • [quote][b]Posted by:[/b] swvjdirector [quote][b]Posted by:[/b] T21095 That game erased all of my progress. Seriously. I was half-way through it, and it started me over--no data.[/quote] Ouch! What platform were you playing on?[/quote] Xbox 360. It was before they fixed the problem. I was one of the (un)lucky ones. It sucked. I wouldn't mind playing it again, but right after that happened I just couldn't.

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  • I'm sure many people's decisions on purchasing the game will be influenced by this. But srsly, I found Asylum to be better. Arkham City was a great game, but the third act really ruined it for me. Well, I wouldn't say ruined, but prevented it from being the perfect Batman installment it could have been.

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  • [quote][b]Posted by:[/b] DRAGON LORDX 83 It was an ok review, but why make one, the game released a while ago.[/quote] Mostly because I enjoy writing reviews and wanted to share my opinion on this game in a way that wasn't "tis iz teh bst sooper-hro gme EVAR!!!!! I HPE Btmn shoots roocket-lanchers!!!!" [Edited on 04.23.2012 5:56 PM PDT]

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  • [quote][b]Posted by:[/b] T21095 That game erased all of my progress. Seriously. I was half-way through it, and it started me over--no data.[/quote] Ouch! What platform were you playing on?

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  • That game erased all of my progress. Seriously. I was half-way through it, and it started me over--no data.

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