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#Reach

3/31/2012 5:32:52 AM
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Do you think K/D is a good indicator of skill?

Do ya? I've seen a lot of my friends use K/D as a tool to judge the skill of enemy players and this irks me because in my opinion, unless your K/D is less-than-stellar to the point where its at an extreme, it should not be used to judge anything. Reasons -Stat padding -Griffball K/D boosting -Searching easy playlists and stat padding on lesser-skilled players etc. etc. thoughts? comments? [Edited on 03.30.2012 9:36 PM PDT]
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#Reach #Halo

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  • Not particularly. If it's less than 1.0 it's generally a sign that the player is bad, but other than that it completely depends on which playlists a player frequents as well as plenty of other variables.

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  • I agree.

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  • Depends entirely on what playlists the subject plays. Unfortunately if you're just playing matchmaking, you can only see overall kills and deaths at a glance.

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  • I swear this has been asked 20 times before. Below 2 for "social" playlists is bad and above 1 for "competitive" playlists is good, in my opinion.

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  • W/L > KDR

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  • Although I know that there are obviously ways of stat-padding MOST of the timen when I go into matchmaking and see someone with a high KD they are usually fairly good. The funny thing is though one of the best players I play with has an overall KD of like 1.3 or thereabouts. I have a K/D over 2.0 but IMO I am not that great. I feel I outsmart my opponents most of the time. I also play a decent amount of BTB, Team Slayer, and Super Slayer. For the most part those playlists are filled with not so great players and that makes it easy to maintain a high KD. Some people would say that having a high KD in BTB is not that hard but I have over a 4.0 in a hundred games or so without really using any vehicles which I think is pretty damn good no matter what people say about it being an easy playlist. Essentially it comes down to this in my opinion, if you have a highish KD the chances of you being a difficult opponent are much better than if you have a lowish KD

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  • [quote][b]Posted by:[/b] kingofsmash1 W/L > KDR[/quote]Agree with this as well.

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  • K/D is a terrible indicator of skill.

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  • [quote][b]Posted by:[/b] Neutralism Stats are a terrible indicator of skill. [/quote]

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  • Typically it's a good start-off point, but it's [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=966472114&player=The%20Ruckus%202010]nowhere near[/url] [url=http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=966464010&player=The%20Ruckus%202010]100% surefire.[/url]

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  • Its a decent indicator for a first glance. But really its a combination of multiple things. And of all those things K/d is the lowest factor

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  • I'll use K/D like your friends do. I play SWAT mostly. When I get matched up, I'll quickly glance but, it's more of a case of who to watch out for. Or if I get in a situation where I run into multiple people, I'll shoot at the "better" player first then kill the "worse" players

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  • based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.

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  • Well, it took me a while, but I finally typed a long, well-written answer that I can just copy & paste to all the threads like this: No.

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  • [quote][b]Posted by:[/b] MATCLAN Not particularly. If it's less than 1.0 it's generally a sign that the player is bad, but other than that it completely depends on which playlists a player frequents as well as plenty of other variables.[/quote]

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  • [quote][b]Posted by:[/b] faceripper v2 based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.[/quote]

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  • kdr only matters in mlg. im actually embarrassed i have a high kdr because that means i dont play enough mlg.

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  • [quote][b]Posted by:[/b] faceripper v2 based solely on what I see in the matchmaking lobby: negative k/d = bad barely positive = still bad barely positive + automuted = possible mlg player (or just annoyingly bad) 2.0 or better + no arena rating = stat padder 2.0 or better with gold or worse in arena = bad stat padder decent k/d + onyx = at least one thumb multiple onyxes/single digit = possible threat etc.[/quote] lol oynx means squat in this game. maybe the first few seasons but after that pretty much anyone can get oynx. even players with negative kd in mlg. hint hint.

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  • Yes, KDR is one factor of skill, but not the only one. Boosting or any form of cheating would nullify any argument for skill. Also, you have to factor in the teammates. I play alone so some of my best games might not be represented by high K/D stats, but rather that I pulled a decent K/R and was the only one on my team to go positive. Teams that play game in and game out might not be as individually skilled as some lone wolves, but their K/Ds will be high because of teamwork. That's why there is individual skill and team skill. It's not always easy to determine which is represented by a players K/D. I've won many 1v1s against players with higher K/Ds simply because they got to their position by the players around them. [Edited on 03.31.2012 12:56 AM PDT]

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  • K/D is the stat that matters the most. If you have a K/D that is under 1 you are not very good at halo. No exceptions. If you're bad at halo then the pretty womens laugh at you and tell you things like: "get in there and make it yourself, captain thumbless. You better make me one too while your at it noobulis."

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  • Overall k/d - No. Past 25 games k/d - Yes.

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  • k/d doesn't reflect on skill it just shows how much of a tryhard you are.

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  • Easiest way to define it (this isn't always true though): Not every player with a >1 K/D is good, but every good player has a >1 K/D. Exception being people who do a lot of Objective; you can go negative and still be the guy constantly bringing flags back, planting bombs, etc.

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  • Hey guys, I boosted 1200 kills when the game first came out. My KD is completely skewed and I am a terrible player. OT: I dont check that often in MLG. I have mostly stopped in default because I know I can beat the other team easily, no matter what their kd

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  • Yes it is a good indicator of skill. Usually a low k/d means youre a moron who runs into the enemy with an ar and all you do is handicap your team by dying constantly.

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  • [quote][b]Posted by:[/b] Shh SiLeNceR K/D boosting [/quote] This is why it isn't reliable.

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