Assault Rifle -- magazine size between H1 and H3 ARs. Slower rate of fire. Same damage as H1 AR on bodyshots, 200% damage bonus for headshots. Accurate as H1 AR in full-auto, accurate as H3 BR if pulsed, accurate as H2 BR if single-shot. Though as accurate as the BRs, it would kill much slower (BR kills in 4 shots, AR in about 10 if all landed on the head).
Spiker -- make it similar to the AR/PR, with a much slower ROF, less ammo/magazine, and more power per shot. Close (auto) to Medium (single shot) range weapon. Could nail corpses to the wall.
Plasma Rifle -- same as in Halo 1, but with stun only on headshots. Close (auto) to Medium (single shot) range weapon.
SMG -- either remove it, or make it similar to an Uzi to differentiate it from the AR (single-weildable SMG is very close to an AR, as seen in Halo 3 ODST). Silenced. Close range weapon.
Plasma Pistol -- same as in Halo 1, but with stun only on headshots. Also the EMP and battery drain from H3 would be present. Close (auto) range weapon.
Shotgun -- make like Halo 1, but with a slower rate of fire and only 6 rounds/magazine. Close range weapon with ability to de-scope at midrange.
Mauler -- remove it, or increase the ROF drastically to make it more unique to the Shotgun, though it would have very little range.
[Edited on 07.21.2009 6:19 PM PDT]
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