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7/10/2009 12:12:35 AM
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Broken In - Vic DeLeon

Vic DeLeon on exploding pustules of juicy yellow goo and on what you should do to score a job at Bungie. [url=/news/content.aspx?type=topnews&link=BrokenInVicDeLeon] click for full story [/url]

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  • [quote][b]Posted by:[/b] AWAL N1nja Wow. You are honestly one of my many heros. Many quotes and so inspiration. (Not that I didn't already have enough. xD) But you brought up something that stumped me. When you reminded us to do all you can in one subject. That got me thinking. I live (typo? Maybe not) lighting and texturing. In fact, I've learned more about that in Autodesk Maya than my teacher knew. :) So that's what I want to be my future. I told him that. And for our Class presentation (for our schools art show) I was quoted. "Texturing is fun. In some cases, it's putting the grass on the ground and the clouds in the sky". Thought of that off the top of my head. Got applauded for it too. :D But anyway! Back to what I was trying to say. If I want to do lighting and texturing, should I just learn all I can about UV Mapping, Photoshop, how light works, all the attributes, etc? Or should I center my knowledge around environment, characters or other things? Please answer this. :)[/quote] Yes you can specialize! However, when you are focusing on lighting make certain you have some other braod, marketable skills- like modeling and texturing- so you can get your foot in the door in a much more common production position. Lighting is one of those specialties that can often be handled by the Art Director or in some studios (like ours) by an Environment Artist that has specialized in lighting and has been crowned the king (referring to Justin Hayward of course). Thats really the best way to do it, get in and then prove yourself. So yeah, you can specialize in lighting but make sure you know the other stuff too :) Hope this helps. -v

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