Please find the new guide located here:
[url]https://opencarnage.net/index.php?/topic/7383-the-halo-pcce-ultimate-enhancement-guide-updated-131118/[/url]
English
#Gaming
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Any tips for halo 2? The lack of 1600x900 in halo 2 is a pain in the ass
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The only refresh rate Halo CE supports is 60, so at the 3rd set of digits in the custom resolution target thingy you would always put 60, right?
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Added the FOV changer, Yes, it is possible for halo 2 to use custom resolutions in windowed mode using a third party program. I'll make a Halo 2 Vista version of this tweak guide if people find this interesting enough [Edited on 06.15.2011 2:48 AM PDT]
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It can become a step closer to Crysis using [url=http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing]this[/url].
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I've seen that before, does it work fully? Are you using it?
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Hell yes it does! I have bloom and motion blur on all of the time. Bloom works fine but the motion blur only blurs the BSP (the environment). Still, it's a major improvement over the vannila Halo.
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MR RATCHET
Youtube - MR RATCHET - old
I found this guide helpful, finally managed to get Halo to run at 1920 x 1080 :), i still can't figure out how to use the FOV changer though, still, a great guide. -
@Space Cadet Man that is awesome ,i'll test it and stick it on the guide if it works. @Wills_kid Empty the entire contents of Widescreen Fixer, and Sky's the limit into you halo directories, then make a shortcut to your desktop. It will detect it then when you run the halos,. If you get zoom lag with Widescreen fixer with Halo PC, make sure you put the refresh rate to 1 millisecond in the widescreen fixer
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You should also mention putting "-use21" in the target line of the shortcut. I'm glad someone actually made a thread about this, good job.
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Thanks man. Did you mean -use20? -use21 does not exist as far as I know. Halo will automatically detect the highest shader version you can support up to 2.0 anyway, so it's really worthless. EDIT: yay, " -use21" works! [Edited on 06.17.2011 2:04 AM PDT]
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Seems like AA in Halo is actually Morphological AA, which is only ATI Radeon HD 5xxx series and up. No AA for me. :(
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[quote][b]Posted by:[/b] SpaceCade7 It can become a step closer to Crysis using [url=http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing]this[/url].[/quote] O_O How do I apply this?
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[quote][b]Posted by:[/b] Zetren Thanks man. Did you mean -use20? -use21 does not exist as far as I know. Halo will automatically detect the highest shader version you can support up to 2.0 anyway, soit its really worthless.[/quote]Eh, I was always told that you could use 2.1 but you had to force it.
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This is a support article from Microsoft explaining the Halo Combat Evolved PC target line parameters: [url]http://support.microsoft.com/kb/830487[/url] -use21 is not listed but I wouldn't doubt it could be implemented some how.
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According to wikipedia, pixel shader v2.1 does not exist [url]http://en.wikipedia.org/wiki/Pixel_shader[/url]
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[quote][b]Posted by:[/b] SpaceCade7 It can become a step closer to Crysis using [url=http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing]this[/url].[/quote]When I try to run this it says it's only compatible with 1.08... Is there a version out there for 1.09 or a way to trick it?
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Hey Zetren I'm using the FOV changer program you suggested in this thread. I ran it in 1920X1080P resolution and the game works fine but the FOV seems a tad bit elongated. It's a little bit stretched. I'm guessing that it looks a bit funny because Halo does not support my monitor's resolution. Plus My monitor is pretty wide so that could be the reason why the FOV is stretched even with using the FOV changer.
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[quote][b]Posted by:[/b] Barnacle_Blast Hey Zetren I'm using the FOV changer program you suggested in this thread. I ran it in 1920X1080P resolution and the game works fine but the FOV seems a tad bit elongated. It's a little bit stretched. I'm guessing that it looks a bit funny because Halo does not support my monitor's resolution. Plus My monitor is pretty wide so that could be the reason why the FOV is stretched even with using the FOV changer. [/quote] Are you using Skys the Limit or Widescreen fixer ?(Halo CE or Halo PC?) all 16:9 resolutions, including 1920x1080 look best at 90 degrees, that matches the human eye's field of view. Widescreen fixer automaticaly adjusts to the best FOV for your Res. With Skys the limit press F5 in game to adjust to 90 degrees [Edited on 06.15.2011 10:27 AM PDT]
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There is a -use21 (I was the one that told him). Wikipedia lies and in general isn't the place to go for technical knowledge.
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Wow, does it make any diffrence? In the Halo CE shaders folder, there is only 1.1 1.4 and 2.0, that was what make we think otherwise
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[quote][b]Posted by:[/b] Zetren [quote][b]Posted by:[/b] Barnacle_Blast Hey Zetren I'm using the FOV changer program you suggested in this thread. I ran it in 1920X1080P resolution and the game works fine but the FOV seems a tad bit elongated. It's a little bit stretched. I'm guessing that it looks a bit funny because Halo does not support my monitor's resolution. Plus My monitor is pretty wide so that could be the reason why the FOV is stretched even with using the FOV changer. [/quote] Are you using Skys the Limit or Widescreen fixer ?(Halo CE or Halo PC?) all 16:9 resolutions, including 1920x1080 look best at 90 degrees, that matches the human eye's field of view. Widescreen fixer automaticaly adjusts to the best FOV for your Res. With Skys the limit press F5 in game to adjust to 90 degrees[/quote] I'm using Wiedescreen Fixer for Halo 1 PC. Does the fixer automatically adjust the FOV to 90 degrees? Maybe it's just me but it does look a bit stretched.
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[quote][b]Posted by:[/b] Scary BIack Man [quote][b]Posted by:[/b] SpaceCade7 It can become a step closer to Crysis using [url=http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing]this[/url].[/quote] O_O How do I apply this?[/quote] First off, it's only for Halo Custom Edition. You will need version 1.08, so grab it from [url=http://home.scarlet.be/mathy/goemitar/downloads/versionchanger/halocepc108.rar]here[/url]. Make sure you [url=http://www.modacity.net/forums/showthread.php?11412-Version-Changer]download Version Changer[/url] so you can play on 1.09 servers. Then, follow the instructions in [url=http://www.modacity.net/forums/showthread.php?16647-OpenSauce-Post-Processing&p=544607&viewfull=1#post544607]this post[/url]. I am going to make a couple of comparison pics for you to drool over... I mean, see the difference.
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Widescreen fixer will automatically set FOV to 90 for any 16:9 resolutions. That stretched look is only the HUD, halo only has a 4:3 HUD so it has no choice but to stretch it to fit your 1920x1080, The actual game is still in 16:9 if you know what I mean. Although that motion blur look great space cadet, I'm a bit reluctant to put it up. The fact that it's only for CE and not PC will make it seem strange when I switch from either one. Plus I'm trying to stick to vanilla halo as much as possible, there are loads of fancy graphics maps/mods like FTW and CMT out there that use the features from that motion blur mod. Thanks anyway.
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[url=http://www.modhalo.net/index.php?/topic/7593-shader-restoration-patch/]Here's something you might be interested in[/url]. It's a fix for the shaders that were messed up in the process of porting Halo: Combat Evolved (The most noticeable being the missing shiny aspect of the Assault Rifle)
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I used that shader patch for about 2 campaign missions then got sick of it. The assault rifle is really over shiney and it got annoying when I switched to CE. Thanks for the suggestions anyway. Anyway, are you using -use21? I really don't see any difference between 20 and 21, I wonder if there is any way to actually see the difference. Ill try runing a benckmark when I get home. I still get like 200/300 frames with all these tweaks enabled! EDIT: No frame difference at all, i'd like clarification on -use21 if anyone has any. [Edited on 06.21.2011 10:55 AM PDT]
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[quote][b]Posted by:[/b] Dr Syx [url=http://www.modhalo.net/index.php?/topic/7593-shader-restoration-patch/]Here's something you might be interested in[/url]. It's a fix for the shaders that were messed up in the process of porting Halo: Combat Evolved (The most noticeable being the missing shiny aspect of the Assault Rifle)[/quote] THANK YOU! I used this mod years ago, never could find it again, Fixes a lot of the missing shaders that were in the xbox game. I like shiny, reminds me of when i first got halo for xbox. [Edited on 06.16.2011 10:39 PM PDT]