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#Reach

4/25/2011 12:14:37 AM
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The Fall of the Plasma Grenade, a thread on Plasma Grenade Shedding

[quote][b]WARNING: This topic criticizes Armor Lock![/b] If you find yourself weary of the repetitiveness of Armor Lock threads on the Reach Forum, I encourage you to read my post anyways and keep an open mind. I've put a lot of work into this, and I feel my suggestions are not unreasonable. [b]WARNING: I am TERRIBLE at writing succinctly![/b] If a 4,876 word post spread out over four posts is too much for your reading abilities to handle, then I suggest bailing out of my thread now. But feel free to post those [i]witty[/i] "tl;dr" memes to your heart's desire, it will only get you banned for spam, and bump my thread up to the top of the front page. [/quote][quote][/quote][b]Introduction: My First Game of Halo.[/b][quote][/quote]It all started at a birthday party back in the 7th grade... My friends wanted one more player to play this game called Halo CE with them, so they called me over from the snack table to fill in. I was hesitant to join them, as back then I was a devout Nintendo Fanboy and any other console was clearly the devil, but I decided to humor them by playing their inferior game. My very first match of Halo was 8 Player FFA on Battle Creek, AR Pistol starts. Looking back on the game, it was a bit of a train wreck, but it couldn't be helped as the odds were stacked against me. It was a foreign game from a foreign genre on a foreign console with foreign controls, and my friends were the sort of jerks who neglected to tell me the basic controls or nuances of the game before throwing me into the midst of it. In hindsight my biggest mistake was deciding that the pistol was garbage because it was smaller than my AR, and therefore less powerful. As a result, I had trouble defending myself from my opponents who were mysteriously capable of killing me quickly from across the map. It didn't matter what weapon I used, I couldn't score a single kill. I'd climb a ladder, and my friend would snipe me at point blank range in the head. I'd be running along behind the base and a rocket would come out of nowhere and blow me away! I was starting to get very frustrated. I didn't understand anything about this game! I was just about ready to put down the controller and walk away, but that's when I saw [i]it[/i]. There was something blue floating beneath the river that flowed through the central part of the map. I went to investigate, and as I passed over the orb, I saw a message flash up on my screen: "Picked up a Plasma Grenade". Grenades. I use the left trigger to throws those, right? At that moment my friend burst out from behind a rock and charged straight towards me, intent on farming yet another kill off the new guy. Without thinking, I tossed that Plasma Grenade directly into my friend's face, and to my surprise, it latched onto him and began to burn! I heard him let out a curse from the opposite side of the room as his Spartan Character started to panic! Four seconds later he dissapeared in a brilliant Blue Explosion, my very first kill in a Halo game! That single Plasma Grenade that I had scooped from the waters of Battle Creek completely changed the game for me. In my hand I held a weapon that was as deadly as it was beautifully comedic! I had become a wielder of burning blue death! I had the power to strike fear into my opponent's hearts! And damn was it funny to watch them freak out when they were stuck! That first game led to many others, each one teaching me a little bit more about how fun this game was. I learned how to drive a Warthog on Sidewinder, experienced the chaos of Rocket starts on Prisoner, and learned how to Snipe on Boarding Action. Altogether I left the party with a positive outlook on both Halo and the Xbox, and about a year later I got an Xbox of my very own and a copy of Halo 2 and I've been hooked on Halo ever since. Now that being said, I've never been really all that good at getting sticks with the Plasma Grenade. Sure, I could get kills at point blank range, but anybody can do that, I wanted something a little more. I was very jealous of the players online who were seemingly capable of consistently sticking me from any angle at any moment, and I too wanted to be able to stick people from a distance. Right before Halo Reach came out, I made myself a personal goal to improve my sticking ability in the new game so I could be just like those awesome players I had met. While my current abilities are definitely nothing to brag about, I am very proud of how far I've come since Halo 3. Every day I feel more and more confident whenever I throw a Plasma Grenade, and I've gotten some pretty cool sticks over my couple thousand Reach games. Finally! I understand the joy of the world of Sticking! ...Unfortunately, with that joy came a great deal of frustration. Frustration that Plasma Grenade Fans have been feeling since the Beta. Frustration that stems from a feature of Armor Lock, commonly known as Plasma Grenade Shedding. [quote][/quote][b][i]Continued on Post 2[/i][/b][quote][/quote] [Edited on 04.24.2011 4:47 PM PDT]
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  • Well hopefully this thread gets as much attention as your spiker thread. Nice way of avoiding actually saying armor lock is bad. I really don't want armor lock in Halo 4, but I don't think there is much that can be done for reach except to take to out of the playlists. [Edited on 07.05.2011 1:08 PM PDT]

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  • [quote][b]Posted by:[/b] Hylebos back then I was a devout Nintendo Fanboy and any other console was clearly the devil, but I decided to humor them by playing their inferior game. [/quote] You and me both buddy, I remember being some idiotic Nintendo fanboy not realizing how much better consoles and games lay on the horizon. Also I read/skimmed your post. You are an intellect and I hope your words do not fall on deaf ears

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  • [quote][b]Posted by:[/b] Downs Syndrome I am the reason Armor lock exists.[/quote] Well that's not very nice....

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  • I am the reason Armor lock exists.

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  • inb4longasspost but i f33l ur pain. i lost out on multiple multikills cause of AL

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  • Hylebos, have I ever told you how much I respect you Well, this respect has increased ten fold. Your amazing, you know? I thank you for making this thread, and I 100% agree with everything that you brought up in it. I tried making a thread just like this, but couldn't really word properly what I felt and would like changed, not just for me, but for the best for Halo, to bring it back to the limelight and return it to it's former glory. Once again Hylebos , thank you, and I would highly suggest that someone posts this on 343's site forums, maybe, just MAYBE, this will be considered for the TU that they mentioned.

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  • A very well written argument on one of the many issues with AL, I agree 100% that when Plasma Shedding Came into play with AL I always felt cheated and still do. May all Plasma Grenade users obtain the fear of the blue flare in future Halo games.

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  • Great essay, comrade. Seriously, everything is spot on, I applaud you. That wall was well worth the read. And I agree with you 110%.

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  • [quote][b]Posted by:[/b] Hylebos [quote][/quote][b]Update 1.[/b][quote][/quote] A pretty common idea that people have been suggesting in their posts is that if an Armor Locker finds himself stuck, he should be able to enter Armor Lock to contain the blast of the Grenade, killing himself, but protecting any surrounding team mates from the grenade's splash damage. I personally approve of this nuance, it's a pretty cool idea that promotes team work.[/quote] That is a really good idea. I love it.

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  • [quote][b]Posted by:[/b] AgingWhite Fire i have to say one thing against this post, while it is very well written which is a nice change.Currently there is no way to know if someone has a plasma grenade kinda the same way it is hard to tell if a user has AL.Keeping that in mind i ask, how is it fair for the AL user if a player sprints up to you and sticks you without you having a chance to fight back if as soon as they are stuck they die.[/quote] you must have very low reading comprehension... [b]FROM OP:[/b] [quote]When primed, the Type-1 plasma grenade emits a blue plasma gas;this emission is light so that the grenade does not stick to the person priming the grenade. When thrown, the plasma gas begins to intensify enough that if it comes into contact with a vehicle or infantry, the plasma will start to burn into the surface and adhere to it until detonation. When I see this explanation, I see the beginnings of a possible mechanic to nerf Point Blank Sticks without impacting the normal function of Plasma Grenades. Let's pretend for a moment that Spartans don't know how to cook their grenades properly, and in their haste to not die, they toss the grenade as soon as it is ignited. For the first fraction of a second while the grenade is traveling through the air, the emission of the gas is light, so the grenade will not adhere to any targets it hits. After that short period of time however, the gas emission will rapidly intensify and the grenade becomes capable of sticking targets as usual. Implementing a change like this would take an unreliable last ditch tactic like Point Blank Sticking and turn it into an even more unreliable last ditch tactic which has a high failure rate. Now if you're too close to your target and you try to stick them instead of meleeing them, your grenade will bounce off your opponent harmlessly, giving them a chance to get out of the splash radius and kill you. But as long as you keep your distance from your opponent, your grenades will ignite long before they reach their target and will function as usual. Properly gauging the minimal distance that you'll need to stick your opponent will be dubious at best, which will encourage players to go for melees or to use their weapons instead of point blank sticking.[/quote] [Edited on 06.18.2011 10:46 PM PDT]

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  • [quote][b]Posted by:[/b] Guess Mother of god. Seriously, it doesn't take an essay to write an argument.[/quote] If it isn't a wall, it isn't a Hylebos post.

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  • Simple answer: Don't play in playlists with armor lock.

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  • [quote][b]Posted by:[/b] master jako11 How bout when someone gets stuck, he/she ALs, the sticky goes under with it, getting your kill. The Armor Locker gets to save his teammates if there around him/her by trapping the blast in the Armor Lock so both sides will have fair results?[/quote]you should work for bungie [quote][b]Posted by:[/b] Hylebos [quote][/quote][b]Update 1.[/b][quote][/quote] A pretty common idea that people have been suggesting in their posts is that if an Armor Locker finds himself stuck, he should be able to enter Armor Lock to contain the blast of the Grenade, killing himself, but protecting any surrounding team mates from the grenade's splash damage. I personally approve of this nuance, it's a pretty cool idea that promotes team work.[/quote] [Edited on 06.18.2011 10:43 PM PDT]

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  • [quote][b]Posted by:[/b] master jako11 *Starts Clapping*[/quote]

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  • China called they said they want their wall back.

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  • I want the point blank stickies solution you give. Much like the FRG where it expands on mid-air, plasma grenades not sticking at that distance would be nice :)

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  • I like armor lock, but I don't use it, mainly because im bad with it. Its a viable armor ability. I wouldn't mind a few changes to it. Mainly the being able to beat down someone behind you, and shedding. What I suggest (potentially) is that instead of the sticky grenade flying away, it falls to their feet, potentially resetting its timer? That would make people either run away quickly, but still take damage, or commit and potentially loose all armor lock. Most people who complain about armor lock think everyone has it. I've had plenty of successful sticks, more successful sticks than unsuccessful. Besides, do you have 2 grenades? Throw the other [b]at his feet[/b] that ought to do some damage. I couldn't tell you how many armor lockers I've killed by throwing a grenade at their feet a second before they come out.

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  • At first i siad cool story bro and then i read your thread and i appricate the time and thught you put into this go post this on 343's website

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  • Could of shortened this, lots of repeats but still a good read from a respected member. I agree that AL shedding plasma grenades is horrible. AL in general throws off the total balance to our precious Halo game! Same as bloom and all the other abilities. But I digress. Shedding is a need to go but I am unable to say if it will ever be fixed.

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  • cool story bro

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  • [quote][b]Posted by:[/b] Guess Mother of god. Seriously, it doesn't take an essay to write an argument.[/quote] hylebos style.

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  • [quote][b]Posted by:[/b] Homeboyd903 This thread deserves more of [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10498850&player=stephen087]this[/url].[/quote] You can say that guy is a noob for surviving 2 very good sticks, but from his perspective, he should consider himself very lucky. basically in any greande shedding instance one person is very angry, the other, very happy. just like anything else in any competitive game.

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  • Not a bad post, but I don't really care too much about the issue, it may cost you a few kills, but seriously it's not the end of the world. You bring up plenty of good points, but armor lock has been taken out of several gamemodes at this point, so it's not as big a deal now.

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  • Agreed.

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  • This thread deserves more of [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10498850&player=stephen087]this[/url]. [Edited on 06.01.2011 1:58 PM PDT]

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  • Wow, very well put. I enjoy reading these thought out, intellectual threads, rather than the constant one sentence complaint threads. Great job, and I agree fully.

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