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#Halo

10/1/2010 5:36:55 PM
1993

**UPDATED 07/11** Halo 1/2/3/PC Remakes

[quote][b][u]Weekly Update:[/u] [i]July 11, 2011[/i][/b][/quote] [b]** Registration for our upcoming Tournament [u]HAS ENDED[/u]!! **[/b] - Our first Official Tournament will be this weekend and the hype is out of the roof! Registration has ended so we are NO LONGER accepting any team submissions. Good luck to the competing teams! -We have recieved quite a few submissions and are currently evaluating and testing them to get them ready for you. Stay tuned.(: - As always guys, if you don't see your maps listed in the OP, that does not mean your map was not good enough. We have tons of maps to go through so just be patient as we continue to get them all tested and posted onto the thread for everyone to see. That's it for this week. Frag ya'll later. - [b]Halo Legacy[/b] [quote][b][u]All things Official[/u][/b][/quote] [u][b]Official Private Group - Halo Legacy: Forging Evolved[/b][/u] - Halo Legacy is in charge of the nuts and bolts of this thread and all the remakes submitted. Your maps will be put through the ringer behind closed doors. If active map makers show potential in updating their map and work well with feedback, the group will work with you to perfect your map! [u][b]Official Group - Halo Legacy[/b][/u] [url=http://bit.ly/jJ8LID]Join Now![/url] - Game Nights - Tournaments (Prizes) - Weekly Challenges (Prizes) - Work personally with Halo Legacy - Create your own threads for Map Submissions/Feedback - Plus much more! [u][b]Official Website[/b][/u] [url=http://tinyurl.com/4bnd5zz]Check out the Official Website for our group[/url] - The wikia provides a more interactive way to find your favorite remakes! [u][b]Classic Gametype Master Thread[/b][/u] [url=http://goo.gl/Gx3N5]Maps, Gametypes, and Discussion[/url] - To talk about everything that is Classic Playlist, head over to the Optimatch forum! [quote][u][b]Posting Rules[/b][/u][/quote] - Please only submit true remakes. [i]Inspired by's[/i], [i]spiritual successors[/i], [i]campaign mission remakes[/i], etc. do not apply to this thread. Please do no submit them. - [b][i]REQUIRED[/i][/b] post a hyperlink directly to your map. - [b][i]PLEASE[/i][/b] leave the following information about the map: What map you remade, the history in terms of editing/testing(how did you go about creating it), anything that will help us recognize your map out of the huge ocean of submissions is always a good thing! [quote][u][b]Classic Gametypes[/b][/u][/quote] [url=http://bit.ly/lfN703]Classic Objective(+ 1 Slayer) Gametypes[/url] [quote]Key[/quote] [b]R[/b] - Reach settings compatible [b]C[/b] - Classic settings compatible [quote][quote][b][u]-- Halo 1 --[/b][/u][/quote] [b]Battle Creek[/b] [url=http://goo.gl/zPnwN]Battle Creek Variation 2 By BlazeJP (Edited by DWEIGHT)[/url] R/C [b]Blood Gulch[/b] [url=http://bit.ly/kbMws4]Sanguine Ravine by Arsirus UK[/url] R/C [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17883264&player=FTG%20Insanity]Bloody Canyon by FTG Insanity[/url] [b]Boarding Action[/b] [url=http://bit.ly/ha28Pq]Ship To Ship By Masta Chief 009[/url] R/C [b]Chill Out[/b] [url=http://bit.ly/iLmBcv]Cryogenics By Munchiebox[/url] R/C [b]Chiron TL-34[/b] [url=http://goo.gl/41heA]The Janitors Closet By nillapuddin626[/url] R/C [b]Damnation[/b] [url=http://bit.ly/iGxlZh]Hydra XXIII By Frightmare[/url] R/C [url=http://bit.ly/lv09l6]Salvation v3.2 By xXMrMojoRisinXx[/url] [b]Derelict[/b] [url=http://goo.gl/RhQnR]Dreadnought By Dragull[/url] R/C [b]Hang 'Em High[/b] [url=http://goo.gl/LPPMu]High Noon By Decadence Night[/url] R/C [b]Longest[/b] [url=http://bit.ly/lRLaMl]Yonder by Arsirus UK[/url] R/C [b]Prisoner[/b] [url=http://goo.gl/ZLgJl]Convict By Nillapuddin626[/url] R/C [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17895515&player=Psychosis687]Conviction by Psychosis687[/url] [b]Rat Race[/b] [url=http://goo.gl/1fCNJ]Rat Trap By Vincent Torre[/url] R/C [b]Sidewinder[/b] [i]Remakes in the works[/i] [b]Wizard[/b] [url=http://goo.gl/ydRIQ]Magus By Empyrean Legacy[/url] R/C [/quote] [quote][quote][u][b]-- Halo CE (PC) --[/b][/u][/quote] -[b]Danger Canyon[/b] [url=http://tinyurl.com/22jp663] By used man (Edited By Arsirus UK)[/url] -[b]Death Island[/b] [i]No Remakes submitted[/i] -[b]Ice Fields[/b] [i]No Remakes submitted[/i] -[b]Infinity[/b] [i]No Remakes submitted[/i] -[b]Gephyrophobia[/b] [url=http://tinyurl.com/36y6d8e] By Archiphres[/url] -[b]Timberland[/b] [i]No Remakes submitted[/i] [/quote] [Edited on 07.12.2011 7:53 AM PDT]
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  • The link to my Ascension is broken. [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18076727&player=Xx%20Overkill%20VR]Here is the link[/url].

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  • [quote][b]Posted by:[/b] FS xKratosx [quote][u][b]-- Halo 2 --[/b][/u][/quote] [b]Terminal[/b] [i]No Polished Maps[/i][/quote] I'm happy to see this. I started working on a Terminal remake in September, I'm hoping to get back to it once my academic year comes to a close (next week). The main structure of the map is complete and to-scale so far, with NO performance issues as far as I've seen. I'll be sure to submit it when it is finished!

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  • It's in the OP under Battle Creek. __________________________________________ [u][b]Classic Test Night[/b][/u] [b]Who:[/b] Anyone [b]What:[/b] Classic Maps testing/Game session [b]When:[/b] Saturday, May 28th @ 10:30 PST(7:30 EST) until 1:30 PST(10:30 EST) [b]Where:[/b] Reach custom games lobby (hosted by [b][u]FT ClassicMaps[/b][/u]) [b]Why:[/b] Because we can! [i]Hope to see you there.[/i] -FonZ [Edited on 05.26.2011 7:41 AM PDT]

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  • and battle creek ! i though theres one but idk wheres it

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  • How about making remakes of the h3 zombies maps?

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  • Well you can only hope for remakes my guess well the remakes won't happen in my opinion

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  • [quote][b]Posted by:[/b] JDHarbs19 Classic Test Night Who: Anyone wanting some Classic madness fun What: Classic Maps testing session When: Sunday, May 22nd @ around 7 or 8 EST until 10ish. Where: Reach custom games lobby (hosted by me) Why: Because we can! Hope to see some of you there. -JD[/quote] Sounds good, sent a FR, I can guarantee I'll be there but I'll ry.

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  • I'm GMT, what time would the games be for me?

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  • [quote]Classic Test Night Who: Anyone wanting some Classic madness fun What: Classic Maps testing session When: Sunday, May 22nd @ around 7 or 8 EST until 10ish. Where: Reach custom games lobby (hosted by me) Why: Because we can! Hope to see some of you there. -JD[/quote] Yes sir that sounds grand to me. GT is Indie Anthias. Invite me if the world still exists :) [Edited on 05.20.2011 6:32 PM PDT]

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  • Classic Test Night Who: Anyone wanting some Classic madness fun What: Classic Maps testing session When: Sunday, May 22nd @ around 7 or 8 EST until 10ish. Where: Reach custom games lobby (hosted by me) Why: Because we can! Hope to see some of you there. -JD [Edited on 05.20.2011 1:53 PM PDT]

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  • Hi guys... i've finally finished my remake of Pit Stop from H3. This is the final version. Ready for all gametypes. 1:1 scale and Classic gameplay 100% supported! Please download, test it, and leave a feedback... Download!!! ---> [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17881854&player=DrZoidberg84]Abyss[/url]

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  • We've been working on it. :)

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  • These maps should be uploaded into the next update for classic.

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  • Sidewinder will never happen

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  • UPDATED VERSION OF [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17571251&player=MunchieBox]CRYOGENICS [/url] Map Name: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17571251&player=MunchieBox]Cryogenics[/url] Canvas Map: Forge World Last Updated:30/04/11 Status: Complete Screenshots*/Videos: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17249042&player=MunchieBox]Bridge Room[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17249078&player=MunchieBox]Sniper Room[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17249077&player=MunchieBox]Rocket Room[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=17249090&player=MunchieBox]Shotty Room[/url] Ideal Player Count: 8 Best Gametypes: Slayer Supported Gametypes: Slayer,Koth,oddball Description: Chillout Supports Vehicles: No Power Ups on map: Yes Overshield,Active Camo Armor Abilities on map: No Budget Remaining: $4755 Overall performance: No z fighting Split Screen Framerate Rating: Good/great Thankyou [Edited on 05.18.2011 7:12 AM PDT]

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  • @ :P I updated Perdition v2.2 with a few minor fixes, the new version is v2.5 in my fileshare. [Edited on 05.16.2011 2:34 PM PDT]

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  • so i went and played the 3 pit maps and went back to halo 3 and played the pit and found out that championeal's and blaze's pit are pretty much perfect.

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  • I remade two maps one from Halo Combat Evolved and one from Halo 2 [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=9516874&player=SocialPsychotic][My Turf remake][/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=11976349&player=SocialPsychotic][My Chiron LT34 remake][/url] they need playtesting but i believe their the best one's out there [Edited on 05.07.2011 10:54 PM PDT]

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  • It would be nice if these maps were in file sets and included some pictures in the fileset.

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  • Haven't been in here for a while. Was browsing through the list and noticed my Lockout re-make was up again, that's nice. The link doesn't work though, that's not nice.

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  • [quote][b]Posted by:[/b] Championeal [quote][b]Posted by:[/b] TP GUNZ MCSASH I have played on Blaze's Pit and Championeal's and I found that Blaze's was better. I think sword room on Championeal's is a little strange as the sections where you can nade through the top seem a little small.[/quote] Thanks, I will look into fixing that. Was that the only problem you found? Or are there other things in my map that I need to look into fixing?[/quote] I may be wrong, but in the sword room, did the walls cut back on an angle? I can't remember for sure as I haven't played on the Pit since Reach. Good job though! Your version and Blazes version are the 2 best I have seen so far! I also tested your version on split screen and the only small bit of frame rate lag was the lift up to snipe looking out over the map towards rocket. This was also on Blazes Pit too (I was tired, so maybe it was my eyes, I don't know). On full screen both maps had no frame rate lag. [Edited on 05.04.2011 6:23 PM PDT]

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  • [quote][b]Posted by:[/b] TP GUNZ MCSASH I have played on Blaze's Pit and Championeal's and I found that Blaze's was better. I think sword room on Championeal's is a little strange as the sections where you can nade through the top seem a little small.[/quote] Thanks, I will look into fixing that. Was that the only problem you found? Or are there other things in my map that I need to look into fixing?

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  • I have played on Blaze's Pit and Championeal's and I found that Blaze's was better. I think sword room on Championeal's is a little strange as the sections where you can nade through the top seem a little small.

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  • I just got done doing a remake of guardian, its on my file share. still setting up spawns + kill zones, tomorrow. id link it but dont know how >.> cause im a noobly noob. check it out, and give me any ideas to fix. [Edited on 05.03.2011 7:53 PM PDT]

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  • [quote][b]Posted by:[/b] JDHarbs19 I personally hate how badly the Pit section of our thread has been messed up. Perdition is not the best, despite what it says. and don't forget that just because your map doesn't have a rating by it doesn't mean it is bad. many maps have not been given a rating yet.[/quote] I agree with that statement entirely. Some of my favorite maps in these sections have not been given a rating or have been rated poorly.

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  • I personally hate how badly the Pit section of our thread has been messed up. We are looking into figuring out what is going on. and don't forget that just because your map doesn't have a rating by it doesn't mean it is bad. many maps have not been given a rating yet. [Edited on 05.04.2011 5:09 PM PDT]

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