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Destiny

Discuss all things Destiny.
Edited by Mr.Cow: 12/12/2015 5:35:53 PM
78

Let's Talk About Snipers(Bungie Look Here)

Look this has been a BIG controversy even before shotguns got their BIG nerf. I believe these problems are a result on 2 big reasons. 1 being something the community at the most does not understand completely. They first originated in y1. Snipers in year one were very diverse and plentiful. Snipers for the most part have not changed at all since Dark Below(excluding final round). The snipers included: Efrideets Spear:25 LDR: [b]64[/b] Her Benevolence:40 Pacience and Time:[b]65[/b] Shadow o Veils:[b]69[/b] Prudence II:[b]74[/b] Predeth's Revenge:20 Ice Breaker:50 Queen Breakers Bow:[b]80[/b] Black Hammer:31 The Supremacy:[b]63[/b] Longbow:[b]68[/b] Now I want to compare these base aim assist stats to some of TTK's popular snipers 1000ys:[b]56[/b] ERR-4:[b]21[/b] DoY:69 Stillpiercer:[b]51[/b] Weyloran's March: 79 Tao: [b]39[/b] As you can see most of the TTK snipers have actually gotten WORSE than the y1 snipers. This doesn't even factor in that you could RE-ROLL your snipers perks so you could have the highest aim assist you wanted. Plus for TTK only one of these snipers are used because, if you do the quest, you get one right away. These statistics start to explain the 2 issue at hand. Aim Assist/Bullet Magnatism. That's were most people are miss lead. AA has NOTHING to do with bullet magnetism. AA is on snipers are measure on "how long can I keep my scope pointed at a persons head while moving the scope across the screen". This stile of playing is what few snipers actually use. The most stereotypical snipers sit in a sniper lane and aim at where the head "would be" in most scenarios. This kind of sniping has little to now help from aim assist because more than likely, they won't have to move their scope at a substantial amount to benefit from the perk/attribute. "Drag Scoping" is a kind of sniping style where I get my scope to around head level and then "drag" the scope to the opponents head when it pops out. Unless the user was using control freaks the scope is probably moving a lot faster than the user intends. This is where the user uses aim assist to his/her advantage. This kind of sniping requires the user to have a good timing on when they need to fire a shot. "Bullet Magnetism" is practically nowhere to be found on snipers. Any shot that looks like it is being "pulled" to the opponents head is caused by "lag" that comes from bad servers on bungie's side. That "lag" actually makes the hit box on a persons head extend behind the person. Say what you want, but IMO these threads about snipers being OP don't show the facts; and the facts are, statistically, snipers are very balanced weapons. [quote]Snipers actually require skill to use. The thing is people who use snipers NOW most likely have been using them at least since January. They have "adapted" to what ever situation that was the "meta". We have had practice since January and have had to deal with shotgunners that killed from extreme ranges. But I believe the biggest "problem" with snipers is the lack of diversity. In year one they weren't constantly being killed by the same sniper. In fact in year one there was: Her Benevolence, LDR, Shadow of Veils, Efrideets Spear, Prudence II and Black Hammer. That's 3 times as many snipers to choose from. So I believe if they add new snipers into the game, then it will help the heat on snipers.[/quote] Part of my earlier comment before getting statistics to back me up. Edit: https://www.reddit.com/r/DestinyTheGame/comments/3w7o1g/on_snipers_being_overpowered_perception/ This is a Reddit post by Pwadigy that was brought up in a comment. Very nice post and touches on most of my points.

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  • *Cues music* Let's talk about snipes, baby! Let's talk about you and me. Let's talk about all the good things and the bad things, that may be. Let's talk about snipes! *does the Carlton* *cuts music* *ahem* OK, what we're you saying?

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