[b]DEVOURER[/b] v1.2
[quote]Light may run, but it will always be met by darkness...[/quote]
[b][i]GRENADE[/i][/b]
[b]Cloud 6[/b]: Summon a black cloud that poisons enemies and heals allies within it. Binds to L1/LB
([i]"Poisoning": DOT and decreased movement speed[/i])
([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i])
([i]Poisoned enemies gain Presence of the Devourer Debuff[/i])
[b]Vestige Mine[/b]: Explodes on enemy contact.. The Binds to L1/LB
([i]3.0 sec delay on contact[/i])
([i]Doesn't have area/splash damage[/i]*)
[b]Engulf Grenade[/b]: A singularity that slowly consumes grounded and airborne enemies. Binds to L1/LB
([i]Airborne enemies are sucked in faster and cannot escape[/i])
([i]Grounded enemies can slowly escape from it by sprinting, until it collapses[/i])
[b]MOVEMENT[/b]
[b]Glide[/b]: Double jump in mid-air to activate glide.
[b]Modifiers[/b]
[b]Focused Control[/b]: Upgrades Glide for better directional control while in mid-air.
[b]Focused Burst[/b]: Upgrades Glide to provide an initial burst of speed.
[b]Hover[/b]: Allows you to float and provides a burst when doubling jumping in mid-air.
([i]Cannot sprint[/i])
([b]Move faster than walking but slower than sprinting[/b])
([i]While moving you have increased reflexes and movement is more fluid[/i])
[b]SUPER ABILITY[/b] (Work in progress)
[b]Devour[/b]: Hold R2/RT to release the void from within. Binds to R1 and L1/RB and LB
([i]Rapidly drains health and Marks enemies by the Void[/i])
([i]Enemies attacked by Devour cannot regenerate health[/i])
([i]Enemy guardians can remove Mark of the Void by picking up orbs[/i])
([b]Enemy guardians can regenerate health by casting their super[/b])
([i]Behaves like Stormcaller[/i])
[b]Modifiers[/b]
[b]Disillusioned[/b]: Drains enemy guardian super energy and transfers it to your health. (Work in progress)
([i]Draining health is decreased by 75[/i]%)
([i]Enemy guardians cannot gain super energy[/i])
[b]Vampiric[/b]: Drains enemy health and shields, refilling super energy.
([i]Has the potential to have unlimited super[/i])
[b]Enlightened Exile[/b]: When supers cast, Mark of the Devourer is placed on all enemies and allies.
([i]Mark of the Devourer: Replaced by Presence of the Devourer[/i])
([i]Your health cannot regenerate[/i])
[b]MELEE ABILITY[/b]
[b]Leech[/b]: Gives a small fraction of health over time from damage dealt by a fully charged melee attack.
[b]Modifiers[/b]
[b]Gorge[/b]: Steals a fraction of enemy Guardian Super Energy. When super is full, melee attacks steal all grenade energy instead.
[b]Breaker[/b]: When your melee is full it deactivates shields briefly.
([i]Once enemy is damaged with a deactivated shield, it wont reactivate[/i])
([i]Will not work on Ultra's[/i])
[b]Linger[/b]: Melee attacks do no base damage but leaves Presence of the Devourer, last until enemy guardians pick up orbs or cast super. Makes non-guardians flee
[b]ATTRIBUTE MODIFIERS[/b]
[b]Arcane Wisdom[/b]: Training focused on battle recovery and speed.
[b]Arcane Spirit[/b]: Training focused on battle recovery and toughness.
[b]Arcane Force[/b]: Training focused on toughness and speed.
[b]ABILITY MODIFIERS[/b]
[b]Hated[/b]: When health is low, stops close proximity ally heath regeneration while increasing movement and health regeneration by 60%.
([i]Health regen. will resume as soon as your health is 100%[/i])
[b]The Deal[/b]: When Super is cast, you gain weight of darkness and are marked by the void, granting brief invincibility.
(I[i]nvincibility lasts: 50% of total Super decay speed, equalling the Invincibility effect[/i])
[b]Medieval disease[/b]: Enemies damaged over time, spread mark of the devourer when in close proximity to their allies.
(Mark of the Devourer: Replaced by Presence of the Devourer.)
[b]ATTRIBUTE MODIFIERS[/b]
[b]Ancestral Order[/b]: Training focused on all attributes.
[b]Chaos Order[/b]: Training focused on speed.
[b]Divine Order[/b]: Training focused on toughness at all costs.
[b]ABILITY MODIFIERS[/b]
[b]The Void[/b]: Enemies that are consumed by the engulf grenade, are Torn Between Dimensions.
([i]They're briefly slowed and cannot attack, but can only be killed by supers[/i])
[b]Presence of the Devourer[/b]: Trades damage over time for no health regeneration for enemies damage by melee.
[b]Greater rift[/b]: Transforms the engulf grenade into a rift, allowing you to jump (teleport) to random areas in a given space. Closes on entering.
([i]Leaves a space time scar, allowing enemy guardians with full super to enter[/i])
Work in progress***
Will be updated... please leave suggestions if not then your opinions aren't valid.
Update: OP! OP! OP! Ill make sure to adjust it so its more realistic and for those of you who think it's actually cool it means a lot to hear your support!
Update 2: The ability modifiers have been altered to give a more realistic approach to the games current meta.
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Add the #Newtaken to the post; it's a new forum tag that has a lot of subclass idea posts on it.
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Edited by IschGild: 12/14/2015 7:17:17 AMHow about no. Because hunters already have the best subclasses in the game by far and are the most overpowered.
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Give me a titan class called "weekend warrior". It throws footballs.
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There must be a titan and hunter version of this
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Hunters new super should be that we get to turn into the dark blade >:)
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Titans new super spawns in Variks and the enemies have to dismantle the mines.
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I -blam!-king luv this idea
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OP, Hunter's won't allow.
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We need to organize these kind post into one post, go to this post and let's make some community made subclasses, I hope you see this so we can create more subclasses. https://www.bungie.net/en/Forum/Post/174149564/0/0 Here is the link
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Yay I'm not the only looser who does this. Pretty sweet stuff.
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Ummm.. so pretty much like the shadow shot slowing down shit change some stuff up no poisoning bs we already have stuff like that mo DoT cause that just gets so annoying and yea pretty much just no slowing down bs and DoT on melee
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Love the idea, I think you've been putting a lot of thought into this, but sadly, I don't think that Bungie will ever actually input this into the game (though the thought of it would be nice). The reason I think this is just by reading it, it screams to me that it will be mainly used for PvP during ToO, IB, etc. And because of the ability to steal Super Energy, negate regeneration, steal grenade energy, the teleportation ability (Rift), the ability to trade/pass on damage to allies, The Deal ability. It sounds like this class would be a beefy subclass on its own and would potentially decimate anything it comes into contact with. Perhaps readjusting some of these abilities so that it doesn't make it seem as OP as it does sound and it might actually be capable of being added into the game. The idea, I think, is -blam!-ing amazing though. I think I can feel just how much time you've actually put into thinking about this, but I don't ever actually think that it would be put into the game with the way it is setup now, UNLESS, they input something on equally standing grounds to this super (granted GG could potentially one shot it out of its Super of even NB or FoH).
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Someone contact Bungie beCAUSE I WANT THIS And Darkness based subclasses for all classes.
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[i]Sounds dope. I'd use it.[/i]
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I really like this. I would run this in a heartbeat. Good job on breaking it down and thinking it up.
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While I really like this idea. It's really just screaming edge lord to me.
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The voidwalker is supposed to be the "darkness class" I wish it was more like this but as cool as the idea is I'm not sure will fit in to the current system.
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Total ligitness NEEDS TO HAPPEN
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No, warlocks are op as is
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Seriously... Now you have to make two new subclasse, one for Titan and for Hunter. The grenade is basically the smoke melee for Hunters, and the super is basically the nova bomb life drain for Warlocks.
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Why not make a new element and apply it to weapons and a new sub for each class? Ice/water?
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Op but would be cool
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Really love this idea, it sounds a lot like your trading part of your life for more power and you "Devour" your enemies along with yourself. Sound like a really awesome and badas s super.
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This is pretty awesome :D
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Sounds cool