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9/23/2009 4:00:16 PM
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Seasoned Veterans Guide to Vidmaster Challenge: Endure (Firefight)

Hello, and welcome to Seasoned Veterans' Guide to the Vidmaster Challenge: Endure Achievement for Halo 3: ODST. This thread is presented to you by Seasoned Veterans, and was written by I adJACENt I, and Pope Rex, with additional help from UEG PaniK and LB Terminator. I'd like to begin with a little bit of a background on how we got this achievement, and then end with a guide for you to go out there and get it. [b]NOTE:[/b] If you would like to do this on Alpha Site, please visit mastercmj2003's guide for [url=http://www.bungie.net/Forums/posts.aspx?postID=37241034]that map[/url]. Last night, around 930 PM EST, myself (i adJACENt i) and 3 others (Pope Rex, UEG PaniK, and LB Terminator) started up a round of Firefight on Lost Platoon, on Heroic. 2 hours and 12 minutes later, we had finished the 2nd Wave of the 1st Round of the 5th Set, with [url=http://www.bungie.net/stats/odstg.aspx?player=I%20adJACENt%20I&gameid=5744386]1,434,587 points[/url], and an achievement. Pope Rex has also broken [url=http://www.bungie.net/stats/odstg.aspx?player=Pope%20Rex&gameid=7240450]1.5 million[/url] just this morning. [b][i]We could not have done this without teamwork, and a well-defined role for each of us[/i][/b]. I will explain those roles, and much of our strategy, in the following paragraphs. [quote][/quote] The following text can be found on the Halo Wiki pages dedicated to [url=http://halo.wikia.com/wiki/Firefight]Firefight[/url] and the Vidmaster Endure Achievement. [u][b][url=http://halo.wikia.com/wiki/Vidmaster_Challenge:_Endure]Vidmaster Achievement: Endure[/url][/b][/u] is an achievement in Halo 3: ODST and one of the Vidmaster Challenges. It is unlocked when you play on Firefight, on any mission, and pass the 4th set (the 12th round and 60th wave) on 4 player Heroic co-op Live. It is worth 25 Gamerpoints. In Firefight, you fight against increasingly difficult waves of Covenant attackers. There are five Waves of reinforcements in a Round and three Rounds in a Set. The Set, Round, and Wave the player is in can be seen at the top left of the screen, with the number of players lives being 7 to share between your squad when Firefight is started. The Set is represented by a number from one to infinity, the Round a circle, going from left to right with the Wave the player is in shown under the Round. At the end of a round there will be a brief pause where the player will be allowed to recollect ammo, and get additional lives. The scores will be kept in the top right of the screen, with the Team score being on the top and the player's individual score below that. Regardless of the difficulty, the Tough Luck skull will be enabled from the start. With each new set, more skulls become enabled, more than one at a time. If one can stay alive, they will be awarded with higher scores and medals. Though each enemy class is worth a base number of points, earning medals can modify the player's tally as they go. Staying on lengthy streak without dying, and points will be augmented by a hefty multiplier. Additionally, once a team has survived a Set, they will go on to the Bonus Round. Because it is only a Bonus Round, any deaths will not be subtracted from the overall point pool. However, since the Iron Skull is activated at the start, one death will cause the Bonus Round to end. The Bonus Round provides players a chance to earn extra lives before the next Set. Exact number of lives per score is unknown to us at this time. I will update this post when we learn more. [quote][/quote] Now, we begin our specific guide to getting this achievement... For this specific achievement, our squad played on Lost Platoon (from the Uplift Reserve mission in Campaign mode). We turned on IWHBYD (for extra dialog) and Grunt Birthday Party (for the lulz, and it helps to verify that you actually killed a Grunt). Looking at the map, the South East side, where the big rocks with all the trees are, will be called the front. The East corner of the map is called the Front Left, the East corner of the map is the Front Right, the North corner of the map is the Back Left, and the West corner of the map is the Back Right. The Phantoms that drop off reinforcements will go to only those four spots. As each Firefight progresses, various difficulty-multiplying skulls come into play. Tough Luck, Catch, and Black Eye activate at the start of Rounds; Tilt, Famine, and Mythic activate at the start of Sets. The longer a Firefight lasts, the more skulls remain active simultaneously, so by the start of Round One of Set Five, all Round and Set skulls are active. The Iron Skull is only active during Bonus Rounds. Here is the skull breakdown for each Round and Set, Round skulls are italicized, Set skulls are bold.: Set 1 Round 1 - [i]Tough Luck[/i] Set 1 Round 2 - [i]Tough Luck, Catch[/i] Set 1 Round 3 - [i]Tough Luck, Catch, Black Eye[/i] Set 2 Round 1 - [i]Tough Luck[/i], [b]Tilt[/b] Set 2 Round 2 - [i]Tough Luck, Catch[/i], [b]Tilt[/b] Set 2 Round 3 - [i]Tough Luck, Catch, Black Eye[/i], [b]Tilt[/b] Set 3 Round 1 - [i]Tough Luck[/i], [b]Tilt, Famine[/b] Set 3 Round 2 - [i]Tough Luck, Catch[/i], [b]Tilt, Famine[/b] Set 3 Round 3 - [i]Tough Luck, Catch, Black eye[/i], [b]Tilt, Famine[/b] Set 4 Round 1 - [i]Tough Luck[/i], [b]Tilt, Famine, Mythic[/b] Set 4 Round 2 - [i]Tough Luck, Catch[/i], [b]Tilt, Famine, Mythic[/b] Set 4 Round 3 - [i]Tough Luck, Catch, Black eye[/i], [b]Tilt, Famine, Mythic[/b] Set 5 and up - [i]Tough Luck, Catch, Black eye[/i], [b]Tilt, Famine, Mythic[/b] The #1 Rule of Firefight: Don't die. The #2 Rule of Firefight: DON'T DIE! I cannot stress that enough. This is not Halo 3 Campaign where you can just run around and AR/Melee everything in site. Every death hurts your team in multiple ways. Besides having one fewer life for the game, you may also lose valuable resources by dying in an area surrounded by the enemy. Losing a Warthog, Laser, or other weapons may prove to be detrimental to your team in later Waves. Speaking of the Hog and Laser, at the start of the game, and every following Set (3 Rounds), you will get a Warthog that spawns at the bottom of the double sets of stairs, in the middle of the map (Bottom Mid, Warthog Spawn), in a large room to the North West. Against the South East wall in this room are two Health Packs. There are also two Health Packs at the top of the double stairs, to either side of them. In a side room on the East side, there will be a Laser that spawns at the beginning of the game and after each Round (5 Waves). You MUST be able to keep your Hog alive, and you MUST be able to reserve your Laser shots. You are given 5 Laser shots each round, and sometimes there are 5 Wraiths (one per Wave) in a Round. Your Hog driver and Gunner will need to take down Choppers from behind, as facing these things head on is pretty much suicide. Do everything in your power to only kill the Brute in the Chopper, and not to actually blow up the Chopper. If able, take each and every Chopper you can into the back or the Hog Room, behind the stairs. Store them for use in later rounds (at one time I think we had about 13 Choppers stored in that room). Communication is also key. Your Laser guy needs to know where the Wraiths are being dropped. Your Hog needs to know where the Choppers and Brute Chieftains are. You need to know when the Buggers are coming, so you can ensure you have an appropriate weapon (Plasma Rifle or SMG work best). The more info being passed around, the better prepared your squad can be. [quote][/quote] For your party of 4, you need to have the following types of personnel... Hog Driver / Warthog Driver; Hog Gunner / Warthog Driver; Laser / Support; Long Range / Support [b][u]Hog Personnel[/b][/u]: Driver - Pope Rex Gunner - UEG PaniK The Hog driver and gunners will run the hog as much as possible, taking care to not get it destroyed. During Rounds where the Black Eye skull is turned on (where you have to melee to regain Stamina), you do not want to be in the Hog. One or both of you may want to utilize your Choppers, if you feel comfortable enough, but if not, stay up top on the building. Since this is such a large map, you will want the enemy to come to you so that you can get some melees in when your Stamina gets low. When the Catch skull is activated (Covenant throw a ton of grenades), you may want to be wary of getting close to Grunts, as they have a tendency to unload 30 Plasma Stickies at the same time. [Edited on 09.23.2009 2:38 PM PDT]
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  • PAT2K9, did this help? I'd like to get past hat 5 million/4 hour mark and see what happens. If it's glitch it should be consistent, not sporadic. Even though it seems that way now, I'm seeing as many high scores uploaded as those claiming to have not. I'm not disbelieving those players, but we simply need more data before we jump to conclusions.

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  • Hmmmm, that's a good point. Do you think though that the system has a hard time keeping track of games because of a) a long period of time b) too many points I ask because our 4.3mil run took 3 hours, and was fine. I feel If we made it to 5mil, it would have taken under 4hrs, and hopefully still have been recorded.

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  • [quote][b]Posted by:[/b] SeasonedVeterans [quote][b]Posted by:[/b] BerserkerBarage [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] Of the games that actually make it to B.net, Jacen. Anything higher than 5+million is likely to get dumped. I've had it happen 3 times in the past week. ~B.B.[/quote] Yeah what's the deal with that, I've seen quite a few 5 Mil+ scores floating around, but why are some people claiming their scores aren't showing up?[/quote] My guess is that the Campaign technology used from Halo 3's campaign wasn't built to record stats for sessions taking 5+ hours. What makes it worse is that you can very well see your high score attached to your in-game ODST record (mine is currently 6 Million) but on B.net, the highest game that is recorded for me is 3.8 Million or something like that. I think the problem is that campaign missions in Halo 3 very rarely ever lasted more than 2 hours. But now, we have Firefight games (built on the same tech) that are going for 2, 3, or 4 times that time frame. I don't think that the system can keep up with all that information. Which, if you look at the guy that did 10M Solo, it's only tracking his stats, as compared to 4 people. I'd guess that only having 1 person makes it easier on the system/database/servers which makes it more likely that the games will show up on B.net. I'm not saying that your 4.2 Million Legendary run isn't a great achievement, it's just hard to gauge where everyone really is at because I've lost quite a few games myself, and they are all the high scoring ones. So while it's fun to think that I'm #7 in total Firefight points, it makes me wonder if I'd be higher or lower if all my game showed up, and all of everyone elses. ~B.B.

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  • [quote][b]Posted by:[/b] BerserkerBarage [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] Of the games that actually make it to B.net, Jacen. Anything higher than 5+million is likely to get dumped. I've had it happen 3 times in the past week. ~B.B.[/quote] Yeah what's the deal with that, I've seen quite a few 5 Mil+ scores floating around, but why are some people claiming their scores aren't showing up?

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  • [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] Of the games that actually make it to B.net, Jacen. Anything higher than 5+million is likely to get dumped. I've had it happen 3 times in the past week. ~B.B.

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  • You are right. The last time I looked at his heat map, the inside of the building was solid red. However, I just looked again and the "red zone" is outside of the building where you described.

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  • [quote][b]Posted by:[/b] SeasonedVeterans [quote][b]Posted by:[/b] Daadiola I don't believe that was his strategy as the heatmap of the game showed that all of his kills were in the building where the warthog spawns. Also, the drones / dropping phantom would wear you out if you were out in the open next to the drop zone. [/quote] Maybe I viewed it wrong, but it looked to me as if the Heat Map showed him getting kills from the SW side of the building. I know that's prime real estate for Bonus Rounds, and while the Phantom drops aren't identical in that West corner, the building provides all the cover he needs from the East Wraith.[/quote]I know i set up shop between the circle and the building for the bonus rounds.

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  • [quote][b]Posted by:[/b] Daadiola I don't believe that was his strategy as the heatmap of the game showed that all of his kills were in the building where the warthog spawns. Also, the drones / dropping phantom would wear you out if you were out in the open next to the drop zone. [/quote] Maybe I viewed it wrong, but it looked to me as if the Heat Map showed him getting kills from the SW side of the building. I know that's prime real estate for Bonus Rounds, and while the Phantom drops aren't identical in that West corner, the building provides all the cover he needs from the East Wraith.

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  • I don't believe that was his strategy as the heatmap of the game showed that all of his kills were in the building where the warthog spawns. Also, the drones / dropping phantom would wear you out if you were out in the open next to the drop zone.

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  • [quote][b]Posted by:[/b] Sithslayer50 What about the guy that got to 100m+ using a chopper? somebody care to explain how that worked?[/quote] He grabs a laser at the start of every round, steals a chopper, and sets up camp at the top of the circle on the South-West side of the map (lost platoon). He takes out only the West wraith when it drops and if there is a wraith on the East he gets off the circle where he is vulnerable and fights from the South-West side of the main building where the East wraith can't hit him. If the wraith sees you and fires before the phantom leaves, it ends up damaging itself ensuring only 1 necessary laser shot to kill it. If a wraith is in a zone, another cannot be dropped there - meaning he can play it so that he only faces 5 wraiths maximum. If he leaves the East one alone until the round is over he can take his time destroying it, pick up his fresh laser, and prepare for the new round all during the intermission. The chopper wheel blocks all non-explosive damage from infantry. Phantom shots, grenades, and fuel-rods will still kill; carbines, snipes, plasma, needles, etc will do no damage to you though. He can just face his enemies and destroy them slowly at a distance from the circle or the wall. He only risks anything when going for splatters against hunters and heroes. If he dies, I assume he gets a chopper or drives his hog to a phantom and drop-boards a new chopper.

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  • Last night my friends and I tried to get it. Halfway through the second set, one of my friends had to go, so we told him to leave the Xbox on. On the last wave of the third set, we all died except for him. Surprisingly enough, nobody attacked him. In the end we ended the game, and only [i]then[/i] did he come back. We went with the Chopper strategy and used the Warthog until we had enough. It was a great game.

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  • [quote][b]Posted by:[/b] Sithslayer50 What about the guy that got to 100m+ using a chopper? somebody care to explain how that worked?[/quote] Well, I'm not exactly sure how that worked, but one of our teammates has an idea (I think he's watched some videos). It's up to him if he would like to explain it or not.

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  • What about the guy that got to 100m+ using a chopper? somebody care to explain how that worked?

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  • [quote][b]Posted by:[/b] mastercmj2003 [quote][b]Posted by:[/b] madnes93 [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] w00t![/quote]I'm curious as to see how long that stands...when do we make the march toward 5mil?[/quote] I'd play right now, but I'm not the most sober.

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  • [quote][b]Posted by:[/b] madnes93 [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] w00t![/quote]I'm curious as to see how long that stands...when do we make the march toward 5mil?

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  • [quote][b]Posted by:[/b] SV Garlic Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].[/quote] w00t!

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  • Update to the OP should be coming soon, to include new strategies and roles, explaining in detail what we did to reach [url=http://www.bungie.net/Stats/ODSTg.aspx?gameid=40705534&player=I%20adJACENt%20I]4.3 Million[/url], and how we became the [url=http://halocharts.com/odstleaderboards.php?d=Legendary&m=&p=4&filter_sub=GO&t=&mode=&type=]#1 Firefight Legendary 4 player Co-Op team[/url].

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  • [quote][b]Posted by:[/b] Dynamo Jaxon7 [quote][b]Posted by:[/b] The MLG Pope Relatively new development: As soon as a chopper drops from a phantom, it stays still for a moment and you can instantly board it and run off. In this way, you never have to fight a chopper and you can beef up your stockpile easily ;-)[/quote] On Heroic and up how fast do the other enemies chew you up though?[/quote] He gets in and out pretty quick. I practiced it a few times last night, and had no issues with it, save for the Black Eye Rounds, where you lose a bit of stamina getting out of there. If you are directly underneath the Phantom, the turrets will not shoot and you, and since the Chopper is usually the first thing dropped, you can grab it and be out of there in almost no time. Also, another thing I have been doing lately is if you are one of the up top guys (Sniper or Laser), you can zoom in on the Phantoms if you have the right angle and see what they're going to drop before they do it. You can look into the bay and see Drones hanging, or a bunch of Jackals or Grunts or Brutes. Lets everyone know what to prepare for.

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  • [quote][b]Posted by:[/b] The MLG Pope Relatively new development: As soon as a chopper drops from a phantom, it stays still for a moment and you can instantly board it and run off. In this way, you never have to fight a chopper and you can beef up your stockpile easily ;-)[/quote] On Heroic and up how fast do the other enemies chew you up though?

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  • Relatively new development: As soon as a chopper drops from a phantom, it stays still for a moment and you can instantly board it and run off. In this way, you never have to fight a chopper and you can beef up your stockpile easily ;-)

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  • Great guide. Now all I need is to find three people that'll actually play with me. Dangit.

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  • thanks for the guide!

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  • Some other useful tips: Don't waste the sniper ammo on grunts. Save it for Brutes. Its easy to jack a brute chopper. All you need is one charged plasma pistol shot. When getting charged by a chieftan, run towards him and jump over his head - you will always get away. However, don't do this if he is standing still or already swinging his hammer. Test your connection with the various players that you intend to play with. If it is laggy at the beginning, find out who the lagger is, boot them and get another player. It makes it much more difficult to get to set 5. (I am the laser guy and lag usually means two shots to kill a wraith). Hunters and chieftans are easily splatterd with the chopper. Stay away from grunts when the catch skull is turned on. Kill then from a distance. Have the warthog kill the drones first thing at the onset of a round. They will wear you out. Communication is key. Call out where the wraiths are dropping and whatever else is getting dropped. ie drones in front left, chopper in back left, hunter in back right, etc. Dont die.

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  • [quote][b]Posted by:[/b] XxGhettoIcexX am i supposed to read all that?[/quote] You're not "supposed" to do anything. It's entirely up to you if you want to read any or all of it. Thanks for the reply though!

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  • am i supposed to read all that?

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  • Good Job guys thanks for the advice...that is a good job at doing that....its hard to do the hog when tilt is on...thanks for the advice bout the chopper me and my friends are doing this this coming weekend

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