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#feedback

11/28/2015 2:48:38 AM
3

Just some ideas I have of future exotics

Heavy Hand Canon

11

Ancient rapier/pirate sword

7

No Ammo perk for primary auto rifle

7

Grenade Launcher(shoots solar/arc/void Randomly)

31

Primary weapon that shoots rockets

6

I personally like number 5

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  • [i]Feint Lumeire[/i] (French for 'Light Feint') Solar Exotic Sword High speed, low impact Replace block with a parry that blocks all melee damage and staggers opponents Can attack 5 successive times as opposed to 3 Replace increased armor perk with increased agility RT to dash forward, piercing everything in your way (a bit further than the diameter of a control zone)

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  • That grenade laucher could change with each element Solar - Explosions catch emeies on fire Arc - Explosions blind enemies Void - Explosions disable all abilities and slows movement

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  • The top three seem completely useless, I'd change them or explain them.

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