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Destiny

Discuss all things Destiny.
Edited by : ^ ): 11/27/2015 5:50:32 AM
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Let's fix Destiny's loot system.

After revisiting Borderlands on next gen, I realized that in Destiny our loot system is actually pretty similar. However, there are some differences that make it clearly worse than Borderlands. In Destiny, with this version of extreme slow progression RNG, we absolutely need to remove the weekly lockout after a single completion. It needs to be upped per character or removed all together. If I only get one hard mode reward on each character during the hard raid and that reward being worse than what I already own, I should be allowed to go back in. True grinding. Let's reference Borderlands 2 again. I really wanted that Hive rocket launcher at OP8. I went to Saturn and killed him over 70 god damn times. I got an OP6 Hive while I was in OP8... I had to go at it again. I got my glorious Unkempt Harold with all Torgue parts and the Double Penetrating prefix after countless Savage Lee kills. I probably went through over a dozen different Harolds until I got that god roll. If I want to run the hard raid until I get all the rewards I want on one character, I should absolutely be able to. As well, I would like to see relevant gear. If I do the hard raid, a 310 hard item is absolutely a slap in the face if I'm already at 315 or above. This is a large portion to why the weekly lockout system is abysmal. I understand it's almost tradition now, but it has to go. Lastly, exclusive boss gear. While you did an excellent job this time around, it needs to be expanded. Boss related gear is usually interesting and treated as a trophy. I would love to see this expanded even further. You did good on this, this time around. I hope you continue to make it interesting.
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#Destiny #Loot #pve

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  • Edited by EzE_408: 11/27/2015 6:48:09 AM
    Here you go kiddo. Elements taken from MMOs... "For Destiny, lead writer Joseph Staten hoped to build a universe that would "take on a life of its own".[53] The designers worked around "seven pillars", seven core principles which ensure that the game is accessible to both casual, novice players and experienced veterans of first-person shooters and MMOs."

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