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#feedback

11/12/2015 11:22:50 PM
0

Etheric Light Year 2 / More utility for low light items

So I'm sure people have already suggested this, but I figured I'd add to the cause. [b][i]Suggestion 1: Etheric Light for year two:[/i][/b] [i]New function[/i] 1 Etheric Light + Weapon Parts/Armor Pieces + Glimmer + Legendary Marks ==> [b]1 LEVEL GAIN for weapons, armor, relics, ghosts, and class items.[/b] It was used in the past to level up items, why not bring that purpose back to a degree. Exotic shard still needed for Exotics [i]Obtaining it (suggestions)[/i] 1) Prison of Elders, but add a new difficulty with increased light levels. Throw some Taken rounds into the new difficulties. -- Lvl 32 PoE, Recommended Light 290, Lvl 40 ==> Reward: 1 Etheric Light, 10 L. Marks & stuff -- Lvl 34 PoE, Recommended Light 300, Lvl 40 ==> Reward: 3/2 ELs, 15 L. Marks & stuff -- Lvl 35 PoE, Recommended Light 310, Lvl 40 (Skolas Lvl 42) ==> Reward: 5/3 ELs, 300-310 item (maybe), 25 L. Marks & stuff 2) Buying it from Petra for 20,000 Glimmer and/or 175 L. Marks. Steep price, sure. 3) Of course Trials of Osiris [i][b]Suggestion 2: Low light items[/b][/i] Why not have a gauge on gear towards light levels, similar to the rep meters. The meter would be out of 100 or 1000. Items of lower or equivalent light would go towards the gauge. However, the greatest difference between items can only be 30. So a 310 item couldn't use less than 280; this is to prevent farming of low greens and blues. [i]Possible calculations[/i] -- Higher lights ==> (Regular whole level value from infusion equation) * 100 towards gauge to maintain increase from lower light items -- Equivalent light ==> +25% gauge increase -- Light (-1) to (-2) ==> +20% increase -- Light (-3) to (-5) ==> +15% increase -- Light (-6) to (-9) ==> +10% increase -- Light (-10) to (-14) ==> +5% increase -- Light (- 15) to (- 30) ==> +1% increase Just suggestions...don't be too harsh people lol

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