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Edited by Legend of Jordy: 2/17/2016 5:55:15 AM
188

-Closed- Fourth Class?!

Rogue

481

Sage

147

Priest

1628

Druid

273

Slayer

513

Hero

171

Other (comment below)

405

[b]_____PRIEST_____[/b] You are a catalyst of Light. Evening the odds of battle without direct conflict. [spoiler][b]Harbinger |[/b] [i]Arc Priest[/i] [quote][b]Sentry Turret[/b] Deploy a gatling of Arc Light to hold off the enemy and diminish intruders. [b]Grapple[/b] Cast out a line to latch onto surfaces and pull enemies towards you.[/quote] [b]Necromancer |[/b] [i]Solar Priest[/i] [quote][b]Holy Ground[/b] Ascend the ground beneath you, raising deceased teammates from the grave. [b]Exorcize[/b] Cure nearby allies from negative effects after eliminating a foe.[/quote] [b]Deciever |[/b] [i]Void Priest[/i] [quote][b]False Form[/b] Become an apparition of Void Light, recalling you back to safety after your clone vessel is destroyed. [b]Distortion[/b] Inject your target with hysteria, persuading truce while turning the victim upon your enemies.[/quote]_____ [b]Class Item |[/b] [u]Stole[/u] A cloth sash that wraps across the torso from the shoulders to the belt. [b]Class Design |[/b] [u]Samurai/Gladiator[/u] The perfect balance between Protection and Agility. Helmet has a simple shape and the Body plate extends to the knees with an armored skirt/curtain. [b]Class Stat |[/b] [u]Hybrid[/u] A Priest's Armor, Recovery, and Agility are balanced. [b]Class Melee |[/b] [u]Jab[/u] The Priest uses a wrist blade on the forearm to puncture the gut of the enemy. Subclass melees often use wrist gadgets. [b]Class Jump |[/b] [u]Still Deciding[/u] Something that's not Lift, Double Jump, or Glide.[/spoiler] [u][Update][/u] 1 [i]As you can see I have finished a rough draft for the Fourth Class, it's coming together really well. Thank all of you for submitting your ideas. I'm so glad we're all like minded here.[/i] [u][Update][/u] 2 [i]I'm still working on the final product and will be for a while, going to have a full list of subclass abilities, fanfiction lore to it, might even tie it into the "Tiger Man" race with their own lore as well, and probably going to upload my fourth class concept sketch. So keep in touch![/i] _____ [b]Original Post Below[/b] _____ So I've been working on a project trying to put together a concept and drawing for a Fourth class. Surprisingly, it's coming together really well. This is just a fun Destiny project I decided to work on since I discovered it's been a talked about subject even before Destiny came out. I decided to come to the community for ideas, specifically the name for the Fourth Class. Hence this poll. So here are the list of names I've come up with. [b]•Rogue[/b] [b]•Sage[/b] [b]•Priest[/b] [b]•Druid[/b] [b]•Slayer[/b] [b]•Hero[/b] [b]•Summoner[/b] [i][u]Community Entries[/u][/i] [b]•Mechanic[/b] [b]•Monk[/b] [b]•Mercenary[/b] [b]•Deez Nuts[/b] [b]•Fingerblaster[/b] [b]•Paladin[/b] If you have other names you think would work better for this concept: Please comment below. [b]_____TITAN_____[/b] You are an armored engine of war. Control any battle with strength and strategy. [spoiler][b]Striker[/b] Smash the ground and dissolve enemies in a maelstrom of Arc Light. [b]Defender[/b] Shape Void Light into an indestructible shield to protect you and your allies from harm. [b]Sunbreaker[/b] Forge Solar Light into unstoppable flaming hammers that blast away enemy defenses.[/spoiler] [b]_____HUNTER_____[/b] You are a master of the frontier. Stalk and kill your enemies with ruthless precision. [spoiler][b]Gunslinger[/b] Summon a flaming pistol which disintegrates enemies in Solar Light. [b]Bladedancer[/b] Charge your blade with Arc Light and consume your foes with lightning. [b]Nightstalker[/b] Draw a Void Light now to hunt and trap foes, and lead your allies safely through the Darkness.[/spoiler] [b]_____WARLOCK_____[/b] The universe bends to your will. Manipulate its energies to annihilate your foes. [spoiler][b]Voidwalker[/b] Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. [b]Sunsinger[/b] Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. [b]Stormcaller[/b] Chanel Arc Light to levitate off the ground and unleash torrents of lightning from your hands.[/spoiler]
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  • WHAT ABOUT A BETTER BLINK. SORRY FOR THE CAPS IT IS BROKEN.

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  • Edited by TydsonTwo: 11/18/2015 1:03:38 AM
    As we speak, I am trying to make some community made Taken subclasses. So if you have some ideas for a subclass of any kind, please go to this link: [url]https://www.bungie.net/en/Forum/Post/174149564[/url], and comment your ideas. My goal is to raise so much attention, that bungie cannot refuse to NOT make them, so come on, you can literally make the subclass you always wanted, starting now :D

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  • Taken subclass is enough for me

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    • [b][u]Redeemed[/u]- Fourth Class[/b] [i]Step into the Light, one of Darkness. It is not too late to change.[/i] This is a class that is affected by the Race you choose. The races of choice are the [b]Eliksni, Vex, and Cabal[/b]. Each race receives the same armor piece, however the form is modified by the body shape. Eliksni would receive a medium between Vex and Cabal, the Cabal would have large, tank-like armor, and Vex would have a very thin layer that mostly looks like a skin on the surface of their metal. Cabal's Armor stat is increased, Eliksni's Agility stat is increased, Vex's Recovery stat is increased. Their subclasses are not the same, but they all share one similar subclass: [b]Refractor[/b]. [b]Refractor[/b]- shared Kinetic Subclass [spoiler]The Refractor has no elemental damage to it, emphasizing on limiting the other subclasses to only two damage types. [b][u]Grenades[/u][/b] [b]Blind[/b]- This grenade deals minimal damage, but blinds enemies for longer than a Flashbang grenade. [b]Tripwire[/b]- This grenade has less range than a tripmine, but lasts an infinite time until shot or tripped. [b]Seeker[/b]- This grenade sends out a slow-moving seeker that lasts a short time, dealing double the damage of Axion Bolt. [u][b]Evade[/b][/u]- Rather than having a verticality-based jump, each has a airborne evade that is available. It launches you decently far, and to make up for the lack of verticality, holding A (X) will charge up a jump to leap about as high as a Hunter's double jump. [b]Increased Velocity[/b]- evade faster. [b]Increased Distance[/b]- evade further. [b]Boost[/b]- Alters Evade to increase height more, and less distance. The charged jump is also higher. [b][u]Super[/u][/b] [b][u]Manipulate[/u][/b]- Take control of an enemy of Darkness, bending it's will to fight for you. It takes less damage and deals extra damage. In Crucible, it instant kills them rather than the PvE effect. [b]Crowd Control[/b]- Manipulate up to three enemies that take and deal the regular amount of damage. [b]Friends Forever[/b]- Manipulate an enemy permanently. [b]Possess[/b]- Manipulate now causes you to take on the body, weapons, and abilities of whom you possess. Allowed in Crucible. [b][u]Stun[/u][/b]- Brutally bash with your weapon, dealing varying damage based on which weapon you hold. (Most damage with heavy weapons, least damage with sidearms and hand cannons, medium with all the rest. Weapons with bayonets deal extra damage) [b]Disorient[/b]- Stunning enemies deals extra damage, blinding them for a short time. [b]Shock[/b]- Electrocutes enemies, dealing more damage than bleed for less time. [b]Bleed[/b]- Provides a bayonet to almost all weapons (other than heavy, hand cannons, sidearms, and weapons already given bayonets), Stunning them causes a Bleed effect, dealing damage over time. [b][u]Stats I[/u][/b] [b]Bold Recovery[/b]- Increases Armor and Recovery [b]Agile Toughness[/b]- Increases Armor and Agility [b]Quick Recovery[/b]- Increases Recovery and Agility. [b][u]Mods I[/u][/b] [b]Disoriented[/b]- Increases effects of blinding effects. [b]Warping[/b]- Increases duration of Manipulate. [b]Bleeding Out[/b]- There is a chance that Bleed will deal double damage and last twice as long. [b][u]Stats II[/u][/b] [b]Round[/b]- Increases all attributes. [b]Tank[/b]- Increases Armor and Recovery, sacrificing Agility. [b]Speed Demon[/b]- Training focused on raw speed. [b][u]Mods II[/u][/b] [b]Hellbent[/b]- Enemies affected by Manipulate deal Solar damage and causes a burn effect. [b]Focused Darkness[/b]- Press both bumpers during Manipulate to cause Manipulated enemies to focus on whatever target you are looking at. [b]Stunning Reflection[/b]- Manipulating enemies causes a blinding explosion around them, blinding all those around them.[/spoiler]

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    • I'm atheist and I'm offended that priest is winning

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      • New sub class : The OG His solar super is: shoots 2-3 shots of a golden baller-horn which turns enemy's into gold chains His void super: drink bottles of lean and gain extra damage/ or throw them at the boss and make him stumble His arc super : throws crack rock on the enemy's and makes them turn against each other or in pvp makes the other players screens change colours He wears a long trench coat and a fedora, and wears good chains and rings, and has a pimp stick. Description for class: This motha -blam!-a gonna get you high and ready for a drive by! Make that money player His speeder: a cherry 64 impala with white walls and gold rims an trim His ghost: Ice cube The OG class will also talk when you kill enemy's. " You's a dead motha -blam!-a now!" " I got homie, I ain't gonna leave you behind"

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      • Bump for later.... Please just one... Don't you do it

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        • Think it'd be cool to have fallen as playable race, you start as a dreg type than gain arms and therefore abilities as you level up. Dual wielding could be one. Idk. They could do some really cool stuff using the arms

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        • 2
          [b]_____ENGINEER_____[/b] A class setup on buffing yourself and friendlies. Lots of equipment and class items would include placement equipment. Grenades that are placeable would be most grenades (Tripmine, Flux, etc.) Melee would give you and nearby teammatea buffs, depending on the subclass. Solar Subclass: [spoiler] Super: [b]Gattling Inferno[/b] "Wield a flaming gattling gun, and cause destruction from the ground." Decreased Jump Height and Sprint Speed while in Super. Firing the Gattling Gun will not reduce Super time. Time: 20 Seconds Kills will result in an agility and recovery buff for nearby teammates.[/spoiler] Arc Subclass: [spoiler] Super: [b]Maximized Jolts[/b] "Travel around with your very own weapons of destruction, but with magnificant power" Weapon Buff: 1.5x to 2.0x [i]The buff only affects weapons, not any abilities[/i] You are granted an Overshield upon activating and throughout your Super. Time: 25-35 Seconds Nearby teammates are granted a 5-10% Damage Reduction.[/spoiler] Void Subclass: [spoiler] Super: [b]Backup of Shadows[/b] "Travel around the battlefield, but with your very own support." Upon activation, summon 2-4 shadow guardians (identical to your shape, but void figures). These "Void Shadows" will shoot at enemies with your currently equipped primary, but only dealing 5% of the weapon's damage. The Void Shadows are invincible.[/spoiler]

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          • So we have Hunter, Titan, and warlock. What class would fit into this trio? I think paladin. It could be a class that has balanced stats and doesn't focus on one main category.

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            • I like this idea. We need a healer support class in destiny. The necromancer sounds amazing.

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            • I think "rogue" is basically "nightstalker" I voted for "Priest", we could do with serious healing or resurrection based sure classes.

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              • All of these are just another word for one of the old classes...

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              • Change the name to Bard maybe, it is a support class anyway.

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              • Spartain. It is a better titan

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              • Whoever said rogue has never played a hunter

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              • Charizard

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              • Bump

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              • Edited by C4: 11/13/2015 2:06:38 AM
                3
                May I suggest a Jump? I was thinking a mix of Double Jump and Lift. Imagine toggleing Titan Lift, but it lifts you slightly higher. Also, you don't toggle, you press A/X for "Propel" [b][u]Propel:[/u][/b] [spoiler]A jump that may be used by pressing A/X. This may be used 3 times. The jump would be nearly identical to Titan's Lift, but the duration per "propel" would be 4x shorter. Similar to Double Jump because you may use it multiple times. Press A/X to activate.[/spoiler] Increased Height: Propel reaches greater heights. Quadruple Propel: 4 Propels are now allowed. Increased Momentum: Your boost foward is quicker.

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                • Fingerblaster

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                  • I would like my my fourth class to be a Grimm Or this guy https://m.youtube.com/watch?v=F4IewQL4zh4

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                  • These characters startin to sound like the dang characters from Gauntlet Legends...Titan=warrior, Warlock=Falconess, Hunter=Archer, and Priest=Jackal......da faque?

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                    • Isn't q priest basically a warlock

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                    • Deez Nutz XD "Summon the light into your nuts and defeat your enemies... Then proceed to aggressively tea-bag their faces."

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                    • I second deez nuts

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                    • You are all just bored. Go play a new game. Then come back.

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