They got tweaked way too hard.
It's my favorite weapon class but it has become nearly unusable in PvE because of the ammo reserves and in PvP because of poor accuracy.
Pre 2.0 exotic Handcannons were the ones that desperately needed a nerf, legendarys were perfectly fine and nobody complained about them.
I do not understand why bungie had to ruin them..
Edit 1:
Lets make this trending, bungie needs to know!
Edit 2:
Rick Kackis Waterstar review is a perfect example showcasing the bad accuracy.
https://youtu.be/RpC2DcGvp9g
Edit 3:
Weekly update announced a weapon balance patch coming in december, lets hope handcannons will get fixed!
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This is a casual game to point and shoot stuff, whiling having a good time with old and new friends. Aim assist in this game has always been a large part of ADSing with any weapon. If this is something important to Bungie's gunplay and coding settings, a single fire weapon, such as a handcannon or scout, should keep its high aim assist. I shouldn't have to give the care and precision to fire my primary as I should with a Sniper rifle, at a distance.
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A bump for legendaries, yes. I don't really want TLW to get a buff though.
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NOOOO!!! they are fine the way they are. pvp will be a mess again. I hate this idea!
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Signed
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signed
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signed
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Signed
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Lovely idea. Signed, ...
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Signed
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Plz bungie
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Signed
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Edited by Virante: 11/5/2015 7:04:06 PMSigned
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Signed
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Edited by mac: 11/5/2015 7:02:06 PMLook at edit number 3 guys!
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Accuracy and a little range. For legendaries they need an ammo buff. 7 bullets wth is that? Lol
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The raid hand cannon is an absolute joke of a weapon. Instant infusion fuel.
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This times infinity
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Signed x2
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Signed. I had to switch to scout rifles. :(
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Lol I got a phantom with hawkmoon only yesterday they weren't nerfed that bad sorry you can't go around using the lastword for sniping or two shotting with thorn anymore.
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agree
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Signed
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They did get hit a little too hard. They need a tad more range and ammo
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Range on them is fine; but the accuracy? Damn. Bungie needs to hesitate before nerfing something into the ground, why do they perform multiple nerfs or large nerfs to a certain weapon, when all it needs is a slight one to a certain aspect of it? It Always confuzzles me
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Bump to this for sure.