I can't stand this ongoing issue! I'm still getting 1 shot at too long of a range with the Felwinter's, Madator, Party Crasher, Conspiracy Theory, etc with the Rangefinder perk.
These specific shotguns need to have their max kill ranges pulled back, or else this isn't going to get better. I still struggle to use my primary as much as I would like to because the range is encouraging people to get in close enough to pull off a semi-ranged shot, and will go to extremes to do so.
Guess I'm dusting off my Felwinter's again until this gets fixed.
EDIT: I'm perceiving the current kill range to be around 10ft, and I am proposing the kill range be about 8ft instead, so if you think my measurements are inaccurate then use the ratio I'm implying. Somewhere between Found Verdict and Invective's kill range would be a great balance.
EDIT: Pizza and chill suggests that PVP shotgun range should be increased significantly, and it's impact be reduced so it takes more than 1 shot to kill. This makes sense since a body shot from any sniper doesn't kill a player due to shields, so I just had to share his innovative solution.
UPDATE: I removed Shot Package as a problematic perk because it's being removed from old and new shotguns with it equipped in the next patch.
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Edited by LIQUIID swordz: 10/16/2015 5:57:11 PMScream like a baby shot guns boo hoo nerf them. 7wks later.. Shotguns are now useless everyone screams and crys that fusions are op