You'd assume that gear thats built for the crucible would have perks that idk, WORKED in the crucible.. Why the hell do they have perks that are clearly pve based?? Instead of more super energy from special weapon kills to minions of the darkness, why cant i have more super energy from special weapon kills against Warlocks? Or heavy weapon kills against Titans??
I mean the ghosts got it right with the glimmer extraction perk when up against different classes... Why cant the armor do the same??
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thinking about how weapons have pve perks like bonus damage towards wizards, it would be cool to see bonus damage towards said class