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#feedback

Edited by OnevesXIV: 10/23/2015 8:25:55 PM
1

Need a bit more Bungie, just a bit more.

[u]If you agree with anything I say in this post, please do not hold your tongue, tweet, share and comment so Bungie sees this and at the VERY LEAST considers it.[/u] On one of your recent articles, you mentioned the return of Iron Banner AND Trials for the same week. Why is there a "Vanguard?" in the tower? I'm sorry, I really like this game but there needs to be more for us PvE players. And since this IS the suggestion feed, here's what I think. Why not put something beside the strike playlists? Like a point-based arena mode? (PoE is dead) [b]I would spend HOURS on that! [/b] Example: Enter with a fireteam, and you land on a randomly selected Arena with a correlating enemy race (kinda like the Prison, but with taken). This enemy race lasts until the very end (or maybe add a special drop that you can use to open up a new room). Depending on the number of people in your fireteam, you get a default percentage increase to your starting difficulty depending on your chosen difficulty setting. Easy: 1 person - Cannot enter. 2-3 = Default 0% increase to wave numbers. 4-5 = +10% Full = +15% Hard: 2-3 = +10% 4-5 = +15% Full = +20% (By this I mean, say the first wave is only supposed to be 60 assorted enemies, adding 10% literally adds 10% to those numbers, and after a build-up of percentage, tougher enemies are added, like knights, wizards and ogres for a Hive setting) After all fireteam members are standing in the middle of the arena, the first wave begins... Depending on the kill you get, you get +X points to add to your stack. - - - For Hive - - - Thrall / Acolyte +1 Knight / Wizard +2 Ogre +3 And Ultra would drop a consumable item maybe, like a black wax idol, meant to add a x2 point multiplier for 5 minutes. - - - - - All players stand in the middle to kick off the next round. Next round has X% more enemies. (Oh, and by the way, no revives. You only have a grace period in between rounds, like a heroic raid) (A default run, on easy with a 3 person fireteam, would mean after about the third run, a couple of extra adds would be included along with a few tougher ranked enemies) And incrementally you start stacking points and points, and by the end you could have lets assume 158 points. For example of what I mean: For every 10 points until the next reward = 1 Uncommon For every 20 points... = 1 Rare For every 50 points... = 1 Legendary For every 150 points... = 1 Exotic (If you get 90 points, you get 1 legendary and 2 rares. 200 would be 1 exotic and 1 legendary. As you can see, the reward before the last one you could get, is cancelled out due to higher progress and does not collect) - In addition to this reward system, the loot drop rate would expectantly be reduced by 50%. So by the end you could be looking like this: Player 1: 72 kills ~ Reward: 1 Legendary and 1 Rare Player 2: 158 kills ~ Reward: 1 Exotic Player 3: 120 kills ~ Reward: 2 Legendaries (Leaving prematurely cancels out all points you gained) Haters hate and lovers love, but I think this would be worth a good $25-$30. There are a few rooms around the tower/reef that could use a new vendor, and there's some more activity that needs to be added to Destiny. I think THIS would be the BEST addition that this game could ever get, and I'm sorry- if a game other than destiny incorporated this, I'd drop destiny in a heart beat to go invest a solid 100+ hours a month into that game. [b]I'm sorry if you got lost anywhere while reading this, if you're familiar with the Call of Duty: World at War mode, [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] zombies, think of it like that, but every so many rounds a tougher enemy or boss is included and by the end of it you're walking away with some sweet new gear.[/b]

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